Talis Weißfeuer

Season:
Race:
Aasimar
Class:
Wizard
Background:
Sage
Lifestyle:
Modest
Current Level:
11
Total GP:
245
Total Downtime:
162
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
3
Magic Item Limit:
6
Ersatz Eye ,
Wand of Smiles,
Amulet of Health,
Tome of the stilled tongue,
Dark Mother’s Ring of Spell Storing,
Cloak of Protection

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2019-11-16 00:33 DDIA-XGE Underworld Speculation 1 40 Ersatz Eye , Wand of Smiles Show

Story Award: Deal with Dawn Beacon

You’ve allowed the artifact called Dawn’s Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. This enchantment doesn’t take full effect until you reach 9th level. So, between 1st and 8th level this enchantment doesn’t compel you to action.
Evidently, Dawn’s Beacon wants you to have a chance of success. When this condition has been fulfilled and if you find yourself in the presence of this creature, you must attempt to kill it immediately. Each round you choose not to attack the Xanathar you must succeed on a Wisdom saving throw DC 17 or take 3d10 psychic damage, or half as much on a successful save. This enchantment is only dispelled if you succeed at your task, or if you’re the recipient of a wish spell.

2019-11-06 23:57 Copied Spell's 0 -75 -1 Show

Copied "Mage Armor" and "Comprehend Languages" from Frank's Spellbook into his.

2019-11-06 23:16 DDAL08-01 The Map with No Names 1 80 Wand of Secrets Show

Replaced "Bracers of Archery" with "Wand of Secrets".
Gets 1x Potion of Healing.

2019-11-01 19:00 CCC-GOC-0101 Tree Rot 1 40 Bracers of Archery Show

Forewarning. You learned that a dryad and a satyr were helping to corrupt the forest, though these creatures typically work to protect it. When one of your other characters plays CCCGOC01-02, Cairns of Rot, they gain advantage on Wisdom (Insight) checks to determine if other protectors of the forest have been corrupted.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2019-11-16 00:33 DDIA-XGE Underworld Speculation Show

Story Award: Deal with Dawn Beacon

You’ve allowed the artifact called Dawn’s Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. This enchantment doesn’t take full effect until you reach 9th level. So, between 1st and 8th level this enchantment doesn’t compel you to action.
Evidently, Dawn’s Beacon wants you to have a chance of success. When this condition has been fulfilled and if you find yourself in the presence of this creature, you must attempt to kill it immediately. Each round you choose not to attack the Xanathar you must succeed on a Wisdom saving throw DC 17 or take 3d10 psychic damage, or half as much on a successful save. This enchantment is only dispelled if you succeed at your task, or if you’re the recipient of a wish spell.

2019-11-06 23:57 Copied Spell's -1 Show

Copied "Mage Armor" and "Comprehend Languages" from Frank's Spellbook into his.

2019-11-06 23:16 DDAL08-01 The Map with No Names Show

Replaced "Bracers of Archery" with "Wand of Secrets".
Gets 1x Potion of Healing.

2019-11-01 19:00 CCC-GOC-0101 Tree Rot Show

Forewarning. You learned that a dryad and a satyr were helping to corrupt the forest, though these creatures typically work to protect it. When one of your other characters plays CCCGOC01-02, Cairns of Rot, they gain advantage on Wisdom (Insight) checks to determine if other protectors of the forest have been corrupted.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2019-11-16 00:33 DDIA-XGE Underworld Speculation 40 Ersatz Eye , Wand of Smiles Show

Story Award: Deal with Dawn Beacon

You’ve allowed the artifact called Dawn’s Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. This enchantment doesn’t take full effect until you reach 9th level. So, between 1st and 8th level this enchantment doesn’t compel you to action.
Evidently, Dawn’s Beacon wants you to have a chance of success. When this condition has been fulfilled and if you find yourself in the presence of this creature, you must attempt to kill it immediately. Each round you choose not to attack the Xanathar you must succeed on a Wisdom saving throw DC 17 or take 3d10 psychic damage, or half as much on a successful save. This enchantment is only dispelled if you succeed at your task, or if you’re the recipient of a wish spell.

2019-11-06 23:57 Copied Spell's -75 -1 Show

Copied "Mage Armor" and "Comprehend Languages" from Frank's Spellbook into his.

2019-11-06 23:16 DDAL08-01 The Map with No Names 80 Wand of Secrets Show

Replaced "Bracers of Archery" with "Wand of Secrets".
Gets 1x Potion of Healing.

2019-11-01 19:00 CCC-GOC-0101 Tree Rot 40 Bracers of Archery Show

Forewarning. You learned that a dryad and a satyr were helping to corrupt the forest, though these creatures typically work to protect it. When one of your other characters plays CCCGOC01-02, Cairns of Rot, they gain advantage on Wisdom (Insight) checks to determine if other protectors of the forest have been corrupted.