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Forewarning. You learned that a dryad and a satyr were helping to corrupt the forest, though these creatures typically work to protect it. When one of your other characters plays CCCGOC01-02, Cairns of Rot, they gain advantage on Wisdom (Insight) checks to determine if other protectors of the forest have been corrupted.
Replaced "Bracers of Archery" with "Wand of Secrets". Gets 1x Potion of Healing.
Copied "Mage Armor" and "Comprehend Languages" from Frank's Spellbook into his.
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Story Award: Deal with Dawn Beacon You’ve allowed the artifact called Dawn’s Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. This enchantment doesn’t take full effect until you reach 9th level. So, between 1st and 8th level this enchantment doesn’t compel you to action. Evidently, Dawn’s Beacon wants you to have a chance of success. When this condition has been fulfilled and if you find yourself in the presence of this creature, you must attempt to kill it immediately. Each round you choose not to attack the Xanathar you must succeed on a Wisdom saving throw DC 17 or take 3d10 psychic damage, or half as much on a successful save. This enchantment is only dispelled if you succeed at your task, or if you’re the recipient of a wish spell.
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Pearl
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Copied "Absorb Elements" from a Scroll into his Spellbook.
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Replaced "Goggles of Night," with "Dagger +1".
Copied: Alarm, counterspell, dispel Magic from Frank's Spellbook into his.
Replaced "Dagger +1" with "Amulet of Health".
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Copied: Blur and Feather Fall from Frank's Spellbook into his.
Found scoll remove curse
Copied Banishment from Balduin's Spellbook into his.
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AC3
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Oin table GrandPepe - Balthazar https://www.adventurersleaguelog.com/users/21611/characters/53438/tradelogentries/541195
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Copied: Invisibility, Fire Shield and Disguise Self from Achuak's Spellbook into his. https://www.adventurersleaguelog.com/users/18267/characters/45256/characterlogentries/559016