Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Pipes of Haunting (uncommon) uncommon Mission in Urzin Show
Notes:

Wondrous Item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.

Notes: Frightened, Control, Instrument

Hunter's Coat +1 Leather armor (very rare, requires attunement) very_rare Mission to Urzin Show
Notes:

The coat has 3 charges. When you hit a creature with an attack and that creature doesn’t have all its hit points, you can expend 1 charge to deal an extra 1d10 necrotic damage to the target. The coat regains 1d3 expended charges daily at dawn.

Elven Chain +1 chain shirt (rare) rare Mission to Urzin Show
Notes:

You are considered proficient with this armor even if you lack proficiency with medium armor.

Black-bladed scimitar +1 scimitar (uncommon) uncommon Mission to Urzin Show