Show Log Entry
Adventure Title
Mission in Urzin
Mission in Urzin
Session
Date Played
2023-04-13 21:46:00 UTC
2023-04-13 21:46:00 UTC
Levels Gained
1
1
GP +/-
Downtime +/-
10.0
10.0
Location Played
Fort Venture
Fort Venture
DM Name
TricksterArcane
TricksterArcane
DM DCI Number
9318768472
9318768472
Notes
You level up! You have reached the adventure's first milestone and can take a level if you want. You may also rebuild your character at this time if you wish. I'll also call this the first session break so you also get 10 downtime days and (I believe) you all get the magic items found so far.
You level up! You have reached the adventure's first milestone and can take a level if you want. You may also rebuild your character at this time if you wish. I'll also call this the first session break so you also get 10 downtime days and (I believe) you all get the magic items found so far.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Pipes of Haunting (uncommon) | Uncommon | true | |||
Wondrous Item, uncommon You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. Notes: Frightened, Control, Instrument |