Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Pipes of Haunting (uncommon)
uncommon
Mission in Urzin
Show
Notes:
Wondrous Item, uncommon
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Notes: Frightened, Control, Instrument
Hunter's Coat +1 Leather armor (very rare, requires attunement)
very_rare
Mission to Urzin
Show
Notes:
The coat has 3 charges. When you hit a creature with an attack and that creature doesn’t have all its hit points, you can expend 1 charge to deal an extra 1d10 necrotic damage to the target. The coat regains 1d3 expended charges daily at dawn.
Elven Chain +1 chain shirt (rare)
rare
Mission to Urzin
Show
Notes:
You are considered proficient with this armor even if you lack proficiency with medium armor.
Black-bladed scimitar +1 scimitar (uncommon)
uncommon
Mission to Urzin
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
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Pipes of Haunting (uncommon) | uncommon | Mission in Urzin | Show | |||
Notes:
Wondrous Item, uncommon You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. Notes: Frightened, Control, Instrument |
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Hunter's Coat +1 Leather armor (very rare, requires attunement) | very_rare | Mission to Urzin | Show | |||
Notes:
The coat has 3 charges. When you hit a creature with an attack and that creature doesn’t have all its hit points, you can expend 1 charge to deal an extra 1d10 necrotic damage to the target. The coat regains 1d3 expended charges daily at dawn. |
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Elven Chain +1 chain shirt (rare) | rare | Mission to Urzin | Show | |||
Notes:
You are considered proficient with this armor even if you lack proficiency with medium armor. |
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Black-bladed scimitar +1 scimitar (uncommon) | uncommon | Mission to Urzin | Show |