Show Log Entry
Adventure Title
Character Creation
Character Creation
Session
Date Played
2022-10-04 21:06:00 UTC
2022-10-04 21:06:00 UTC
Levels Gained
GP +/-
20
20
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
#### **Race**: Half-Elf (Costumize your Origin) ______ #### **Ability Scores:** Str: 8 Dex: 17(+2) Con: 12(+1) Int: 10 Wis: 12 Cha: 16(+1) ______ #### **Racial Traits** **Age.** Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years. **Size.** Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium. **Darkvision.** Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. **Fey Ancestry.** You have advantage on saving throws against being charmed, and magic can't put you to sleep. **Skill Versatility.** You gain proficiency in two skills of your choice. **Languages.** You can speak, read, and write Common, Elvish, and one extra language of your choice. ______ #### **Class:** Bard ##### **Proficiencies** **Armor:** light armor **Weapons:** simple weapons, hand crossbows, longswords, rapiers, shortswords **Tools:** three musical instruments of your choice - Lute, Tocken, Yarting **Saving Throws:** Dexterity, Charisma **Skills:** Choose any 3. - Nature, Sleight of Hand, Stealth ##### **Starting Equipment** (a) a rapier, (b) a longsword, or **(c) any simple weapon** **(a) a diplomat's pack** or (b) an entertainer's pack **(a) a lute** or (b) any other musical instrument **Leather armor, and a dagger** ##### **Diplomat's Pack** Adventuring gear - 39 gp, 36 lb. ##### Includes: * a chest * 2 cases for maps and scrolls * a set of fine clothes * a bottle of ink * an ink pen * a lamp * 2 flasks of oil * 5 sheets of paper * a vial of perfume * sealing wax * soap ______ #### **Background:** Urban Bounty Hunter **Skill Proficiencies:** Choose two from among **Deception**, Insight, **Persuasion**, and Stealth **Tool Proficiencies:** Choose two from among one type of gaming set, **one musical instrument**, and **thieves' tools** ##### Equipment: * A set of clothes appropriate to your duties * and a pouch containing 20 gp ______ #### **Feature:** Ear to the Ground You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
#### **Race**: Half-Elf (Costumize your Origin) ______ #### **Ability Scores:** Str: 8 Dex: 17(+2) Con: 12(+1) Int: 10 Wis: 12 Cha: 16(+1) ______ #### **Racial Traits** **Age.** Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years. **Size.** Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium. **Darkvision.** Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. **Fey Ancestry.** You have advantage on saving throws against being charmed, and magic can't put you to sleep. **Skill Versatility.** You gain proficiency in two skills of your choice. **Languages.** You can speak, read, and write Common, Elvish, and one extra language of your choice. ______ #### **Class:** Bard ##### **Proficiencies** **Armor:** light armor **Weapons:** simple weapons, hand crossbows, longswords, rapiers, shortswords **Tools:** three musical instruments of your choice - Lute, Tocken, Yarting **Saving Throws:** Dexterity, Charisma **Skills:** Choose any 3. - Nature, Sleight of Hand, Stealth ##### **Starting Equipment** (a) a rapier, (b) a longsword, or **(c) any simple weapon** **(a) a diplomat's pack** or (b) an entertainer's pack **(a) a lute** or (b) any other musical instrument **Leather armor, and a dagger** ##### **Diplomat's Pack** Adventuring gear - 39 gp, 36 lb. ##### Includes: * a chest * 2 cases for maps and scrolls * a set of fine clothes * a bottle of ink * an ink pen * a lamp * 2 flasks of oil * 5 sheets of paper * a vial of perfume * sealing wax * soap ______ #### **Background:** Urban Bounty Hunter **Skill Proficiencies:** Choose two from among **Deception**, Insight, **Persuasion**, and Stealth **Tool Proficiencies:** Choose two from among one type of gaming set, **one musical instrument**, and **thieves' tools** ##### Equipment: * A set of clothes appropriate to your duties * and a pouch containing 20 gp ______ #### **Feature:** Ear to the Ground You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.