Tarden Jaerious

Season:
Forgotten Realms
Race:
Half-Elf
Class:
Bard 1
Background:
Lifestyle:
Modest
Current Level:
6
Total GP:
456
Total Downtime:
10
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
3
Magic Item Limit:
3
Cloak of Elvenkind,
Battleaxe +1,
Longbow +1

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2023-06-09 20:59 Level 5 item Longbow +1 Show
2023-05-17 16:36 catching up 2 -20 Show
2022-11-04 20:30 DDHC-DoSI Dragons of Stormwreck Isle - Clifftop Observatory 1 154 10 Battleaxe +1 Show

Gold: 134gp
Consumables:
* Spell Scroll of Hold Person, Level 2
* Potion of Healing
Magic Items: Battleaxe +1
Titel: Schlächter der Chromatischen, Retter der Metallenen.

2022-11-04 18:08 DM-Log 1 250 10 Cloak of Elvenkind Show

DM-Log

2022-10-07 18:45 DDHC-DoSI Dragons of Stormwreck Isle - Seacrove Cave 1 1 50 10 Show

HP: 6/9
Consumables:
* 1 Potion of Healing;
* 1 Elixir of Health

2022-10-04 21:21 Shopping -18 Show

Bought:
5x Arrows(20) - 5gp
1x Quiver - 1gp
Explorer's Pack -10gp
1x Tent - 2gp

2022-10-04 21:06 Character Creation 20 Show

Race: Half-Elf (Costumize your Origin)


Ability Scores:

Str: 8
Dex: 17(+2)
Con: 12(+1)
Int: 10
Wis: 12
Cha: 16(+1)


Racial Traits

Age. Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

Size. Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility. You gain proficiency in two skills of your choice.

Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.


Class: Bard

Proficiencies

Armor: light armor
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: three musical instruments of your choice - Lute, Tocken, Yarting
Saving Throws: Dexterity, Charisma
Skills: Choose any 3. - Nature, Sleight of Hand, Stealth

Starting Equipment

(a) a rapier, (b) a longsword, or (c) any simple weapon
(a) a diplomat's pack or (b) an entertainer's pack
(a) a lute or (b) any other musical instrument
Leather armor, and a dagger

Diplomat's Pack

Adventuring gear - 39 gp, 36 lb.

Includes:
  • a chest
  • 2 cases for maps and scrolls
  • a set of fine clothes
  • a bottle of ink
  • an ink pen
  • a lamp
  • 2 flasks of oil
  • 5 sheets of paper
  • a vial of perfume
  • sealing wax
  • soap ______

Background: Urban Bounty Hunter

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves' tools

Equipment:
  • A set of clothes appropriate to your duties
  • and a pouch containing 20 gp

Feature: Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2023-06-09 20:59 Level 5 item Show
2023-05-17 16:36 catching up -20 Show
2022-11-04 20:30 DDHC-DoSI Dragons of Stormwreck Isle - Clifftop Observatory 10 Show

Gold: 134gp
Consumables:
* Spell Scroll of Hold Person, Level 2
* Potion of Healing
Magic Items: Battleaxe +1
Titel: Schlächter der Chromatischen, Retter der Metallenen.

2022-11-04 18:08 DM-Log 10 Show

DM-Log

2022-10-07 18:45 DDHC-DoSI Dragons of Stormwreck Isle - Seacrove Cave 1 10 Show

HP: 6/9
Consumables:
* 1 Potion of Healing;
* 1 Elixir of Health

2022-10-04 21:21 Shopping Show

Bought:
5x Arrows(20) - 5gp
1x Quiver - 1gp
Explorer's Pack -10gp
1x Tent - 2gp

2022-10-04 21:06 Character Creation Show

Race: Half-Elf (Costumize your Origin)


Ability Scores:

Str: 8
Dex: 17(+2)
Con: 12(+1)
Int: 10
Wis: 12
Cha: 16(+1)


Racial Traits

Age. Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

Size. Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility. You gain proficiency in two skills of your choice.

Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.


Class: Bard

Proficiencies

Armor: light armor
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: three musical instruments of your choice - Lute, Tocken, Yarting
Saving Throws: Dexterity, Charisma
Skills: Choose any 3. - Nature, Sleight of Hand, Stealth

Starting Equipment

(a) a rapier, (b) a longsword, or (c) any simple weapon
(a) a diplomat's pack or (b) an entertainer's pack
(a) a lute or (b) any other musical instrument
Leather armor, and a dagger

Diplomat's Pack

Adventuring gear - 39 gp, 36 lb.

Includes:
  • a chest
  • 2 cases for maps and scrolls
  • a set of fine clothes
  • a bottle of ink
  • an ink pen
  • a lamp
  • 2 flasks of oil
  • 5 sheets of paper
  • a vial of perfume
  • sealing wax
  • soap ______

Background: Urban Bounty Hunter

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves' tools

Equipment:
  • A set of clothes appropriate to your duties
  • and a pouch containing 20 gp

Feature: Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2023-06-09 20:59 Level 5 item Longbow +1 Show
2023-05-17 16:36 catching up -20 Show
2022-11-04 20:30 DDHC-DoSI Dragons of Stormwreck Isle - Clifftop Observatory 154 10 Battleaxe +1 Show

Gold: 134gp
Consumables:
* Spell Scroll of Hold Person, Level 2
* Potion of Healing
Magic Items: Battleaxe +1
Titel: Schlächter der Chromatischen, Retter der Metallenen.

2022-11-04 18:08 DM-Log 250 10 Cloak of Elvenkind Show

DM-Log

2022-10-07 18:45 DDHC-DoSI Dragons of Stormwreck Isle - Seacrove Cave 1 50 10 Show

HP: 6/9
Consumables:
* 1 Potion of Healing;
* 1 Elixir of Health

2022-10-04 21:21 Shopping -18 Show

Bought:
5x Arrows(20) - 5gp
1x Quiver - 1gp
Explorer's Pack -10gp
1x Tent - 2gp

2022-10-04 21:06 Character Creation 20 Show

Race: Half-Elf (Costumize your Origin)


Ability Scores:

Str: 8
Dex: 17(+2)
Con: 12(+1)
Int: 10
Wis: 12
Cha: 16(+1)


Racial Traits

Age. Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

Size. Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility. You gain proficiency in two skills of your choice.

Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.


Class: Bard

Proficiencies

Armor: light armor
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: three musical instruments of your choice - Lute, Tocken, Yarting
Saving Throws: Dexterity, Charisma
Skills: Choose any 3. - Nature, Sleight of Hand, Stealth

Starting Equipment

(a) a rapier, (b) a longsword, or (c) any simple weapon
(a) a diplomat's pack or (b) an entertainer's pack
(a) a lute or (b) any other musical instrument
Leather armor, and a dagger

Diplomat's Pack

Adventuring gear - 39 gp, 36 lb.

Includes:
  • a chest
  • 2 cases for maps and scrolls
  • a set of fine clothes
  • a bottle of ink
  • an ink pen
  • a lamp
  • 2 flasks of oil
  • 5 sheets of paper
  • a vial of perfume
  • sealing wax
  • soap ______

Background: Urban Bounty Hunter

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves' tools

Equipment:
  • A set of clothes appropriate to your duties
  • and a pouch containing 20 gp

Feature: Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.