Seymour "Montgomery" Rex

Season:
Forgotten Realms
Race:
Human (Variant)
Class:
Warlock of the Undying 5
Background:
Charlatan
Lifestyle:
Aristocratic
Current Level:
5
Total GP:
378
Total Downtime:
60
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
3
Magic Item Limit:
3
Ring of Mind Shielding (A),
Moon-touched Longsword (C),
Cloak of Billowing (C),
Cloak of Protection (A),
Rod of the Pact Keeper +2

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2020-12-26 13:31 Character Creation 15 Show

Race: Human (Variant)

Ability Scores:

Str: 8
Dex: 14
Con: 13 (+1)
Int: 10
Wis: 12
Cha: 15 (+1)

ASI: Constitution, Charisma
Skill Proficiency: Persuasion
Racial Feat: Eldritch Adept


Spell Sniper

Studying occult lore, you have unlocked eldritch power within yourself: you learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite.
Whenever you gain a level, you can replace the invocation with another one from the warlock class.

Eldritch Invocation chosen:
Devil's Sight - You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.


Class: Warlock

Proficiencies

Armor: light armor
Weapons: simple weapons,
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Choose 2 from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion.

Starting Equipment

(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a component pouch or (b) an arcane focus
(a) a scholar's pack or (b) a dungeoneer's pack
Leather armor, two daggers, and any Simple Weapon

Scholar's Pack

Adventuring gear 40 gp, 10 lb.

Includes:
  • a backpack
  • a book of lore
  • a bottle of ink
  • an ink pen
  • 10 sheets of parchment
  • a little bag of sand
  • a small knife.

Background: Charlatan

Feature: False Identity

You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.

Skill Proficiencies Deception, Sleight of Hand
Tool Proficiencies: Disguise kit, Forgery kit

Equipment:
  • A set of fine clothes
  • a disguise kit
  • a signet ring of an imaginary duke)
  • a belt pouch containing 15 gp

2020-12-27 19:00 DDAL08-02 Beneath the City of the Dead 1 60 10 Googles of Night Show

advancement; Magic Items; 60g

2021-01-30 21:30 DDAL08-03 Dock Ward Double Cross 1 1 80 10 Show

advancemet; 80g

2021-01-31 13:00 DDAL08-04 A Wrinkle in the Weave 1 1 60 10 Ring of Mind Shielding (A) Show

advancement; Ring of Mind Shielding; Potion of Poison

2021-03-21 12:48 Trade Log Googles of Night > Show Trade Log

weg

2021-03-20 18:00 DDHC-WDH-03 Blue Alley 80 10 Moon-touched Longsword (C) Show
2021-06-30 19:00 DDHC-XGE-01 Rats of Waterdeep 0 0 10 Cloak of Billowing (C) Show

Potion of Healing x1; Cloak of Billowing

2022-01-23 17:19 CCC-GHCBK1-05 For the Glory of Bloutar! 1 Stout (+2 Longsword) Show DM Log
2021-09-12 19:00 DDAL08-05 Hero of the Troll Wars 10 Show
2021-10-02 19:00 DDAL08-06 Purging the Blood 1 83 10 Cloak of Protection (A) Show
2022-01-23 17:23 Trade Log -10 Stout (+2 Longsword) > Rod of the Pact Keeper +2 Show Trade Log

Rod of the Pact Keeper +2
Requires Attunement by a Warlock.
Rare (+2)

While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity.

In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown ▼
2020-12-26 13:31 Character Creation Show

Race: Human (Variant)

Ability Scores:

Str: 8
Dex: 14
Con: 13 (+1)
Int: 10
Wis: 12
Cha: 15 (+1)

ASI: Constitution, Charisma
Skill Proficiency: Persuasion
Racial Feat: Eldritch Adept


Spell Sniper

Studying occult lore, you have unlocked eldritch power within yourself: you learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite.
Whenever you gain a level, you can replace the invocation with another one from the warlock class.

Eldritch Invocation chosen:
Devil's Sight - You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.


Class: Warlock

Proficiencies

Armor: light armor
Weapons: simple weapons,
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Choose 2 from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion.

Starting Equipment

(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a component pouch or (b) an arcane focus
(a) a scholar's pack or (b) a dungeoneer's pack
Leather armor, two daggers, and any Simple Weapon

Scholar's Pack

Adventuring gear 40 gp, 10 lb.

Includes:
  • a backpack
  • a book of lore
  • a bottle of ink
  • an ink pen
  • 10 sheets of parchment
  • a little bag of sand
  • a small knife.

Background: Charlatan

Feature: False Identity

You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.

Skill Proficiencies Deception, Sleight of Hand
Tool Proficiencies: Disguise kit, Forgery kit

Equipment:
  • A set of fine clothes
  • a disguise kit
  • a signet ring of an imaginary duke)
  • a belt pouch containing 15 gp

2020-12-27 19:00 DDAL08-02 Beneath the City of the Dead 10 Show

advancement; Magic Items; 60g

2021-01-30 21:30 DDAL08-03 Dock Ward Double Cross 1 10 Show

advancemet; 80g

2021-01-31 13:00 DDAL08-04 A Wrinkle in the Weave 1 10 Show

advancement; Ring of Mind Shielding; Potion of Poison

2021-03-21 12:48 Trade Log Show Trade Log

weg

2021-03-20 18:00 DDHC-WDH-03 Blue Alley 10 Show
2021-06-30 19:00 DDHC-XGE-01 Rats of Waterdeep 10 Show

Potion of Healing x1; Cloak of Billowing

2022-01-23 17:19 CCC-GHCBK1-05 For the Glory of Bloutar! 1 Show DM Log
2021-09-12 19:00 DDAL08-05 Hero of the Troll Wars 10 Show
2021-10-02 19:00 DDAL08-06 Purging the Blood 10 Show
2022-01-23 17:23 Trade Log -10 Show Trade Log

Rod of the Pact Keeper +2
Requires Attunement by a Warlock.
Rare (+2)

While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity.

In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius.

Date Played Adventure Title Session XP GP Downtime Renown ▼ Magic Items
2020-12-26 13:31 Character Creation 15 Show

Race: Human (Variant)

Ability Scores:

Str: 8
Dex: 14
Con: 13 (+1)
Int: 10
Wis: 12
Cha: 15 (+1)

ASI: Constitution, Charisma
Skill Proficiency: Persuasion
Racial Feat: Eldritch Adept


Spell Sniper

Studying occult lore, you have unlocked eldritch power within yourself: you learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite.
Whenever you gain a level, you can replace the invocation with another one from the warlock class.

Eldritch Invocation chosen:
Devil's Sight - You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.


Class: Warlock

Proficiencies

Armor: light armor
Weapons: simple weapons,
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Choose 2 from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion.

Starting Equipment

(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a component pouch or (b) an arcane focus
(a) a scholar's pack or (b) a dungeoneer's pack
Leather armor, two daggers, and any Simple Weapon

Scholar's Pack

Adventuring gear 40 gp, 10 lb.

Includes:
  • a backpack
  • a book of lore
  • a bottle of ink
  • an ink pen
  • 10 sheets of parchment
  • a little bag of sand
  • a small knife.

Background: Charlatan

Feature: False Identity

You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.

Skill Proficiencies Deception, Sleight of Hand
Tool Proficiencies: Disguise kit, Forgery kit

Equipment:
  • A set of fine clothes
  • a disguise kit
  • a signet ring of an imaginary duke)
  • a belt pouch containing 15 gp

2020-12-27 19:00 DDAL08-02 Beneath the City of the Dead 60 10 Googles of Night Show

advancement; Magic Items; 60g

2021-01-30 21:30 DDAL08-03 Dock Ward Double Cross 1 80 10 Show

advancemet; 80g

2021-01-31 13:00 DDAL08-04 A Wrinkle in the Weave 1 60 10 Ring of Mind Shielding (A) Show

advancement; Ring of Mind Shielding; Potion of Poison

2021-03-21 12:48 Trade Log Googles of Night > Show Trade Log

weg

2021-03-20 18:00 DDHC-WDH-03 Blue Alley 80 10 Moon-touched Longsword (C) Show
2021-06-30 19:00 DDHC-XGE-01 Rats of Waterdeep 0 10 Cloak of Billowing (C) Show

Potion of Healing x1; Cloak of Billowing

2022-01-23 17:19 CCC-GHCBK1-05 For the Glory of Bloutar! 1 Stout (+2 Longsword) Show DM Log
2021-09-12 19:00 DDAL08-05 Hero of the Troll Wars 10 Show
2021-10-02 19:00 DDAL08-06 Purging the Blood 83 10 Cloak of Protection (A) Show
2022-01-23 17:23 Trade Log -10 Stout (+2 Longsword) > Rod of the Pact Keeper +2 Show Trade Log

Rod of the Pact Keeper +2
Requires Attunement by a Warlock.
Rare (+2)

While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity.

In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius.