Adventure Logsheet
Race: Human (Variant) Ability Scores: Str: 8 Dex: 14 Con: 13 (+1) Int: 10 Wis: 12 Cha: 15 (+1) ASI: Constitution, Charisma Skill Proficiency: Persuasion Racial Feat: Eldritch Adept Spell Sniper Studying occult lore, you have unlocked eldritch power within yourself: you learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite. Whenever you gain a level, you can replace the invocation with another one from the warlock class. Eldritch Invocation chosen: Devil's Sight - You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. Class: Warlock Proficiencies Armor: light armor Weapons: simple weapons, Tools: none Saving Throws: Wisdom, Charisma Skills: Choose 2 from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion. Starting Equipment (a) a light crossbow and 20 bolts or (b) any simple weapon (a) a component pouch or (b) an arcane focus (a) a scholar's pack or (b) a dungeoneer's pack Leather armor, two daggers, and any Simple Weapon Scholar's Pack Adventuring gear 40 gp, 10 lb. Includes: a backpack a book of lore a bottle of ink an ink pen 10 sheets of parchment a little bag of sand a small knife. Background: Charlatan Feature: False Identity You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy. Skill Proficiencies Deception, Sleight of Hand Tool Proficiencies: Disguise kit, Forgery kit Equipment: A set of fine clothes a disguise kit a signet ring of an imaginary duke) a belt pouch containing 15 gp
advancement; Magic Items; 60g
advancemet; 80g
advancement; Ring of Mind Shielding; Potion of Poison
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Potion of Healing x1; Cloak of Billowing
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Rod of the Pact Keeper +2 Requires Attunement by a Warlock. Rare (+2) While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity. In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius.