Faruc

Season:
Forgotten Realms
Race:
Half-Orc
Class:
Oath of the Watcher Paladin 20
Background:
Faction Agent (OotG)
Lifestyle:
Modest
Current Level:
20
Total GP:
23985.5
Total Downtime:
97
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Magic Item Count:
23
Magic Item Limit:
10
Moon-Touched Longsword,
Mithral Plate,
Sentinel Shield,
Tome of the Stilled Tongue (T4),
Stout (+2 Longsword),
Mace of Smiting,
Ruby of the War Mage,
Scimitar +1,
Figurine of wounderous Power (Bronze Griffin),
Dragonhide Saddle,
Dread Helm,
Auntie Helena’s Wand (Wand of Paralysis),
Amulet of the Devout +2,
Wand of the War Mage +2,
Tome of Leadership and Influence,
Spellguard Shield,
Militiade’s Shield (+3 Shield),
Stone Plate Armor +2,
Golden Apple (Astromancy Archive),
Smokepowder,
Quor'hin's Hat (Hat of Wizardry),
Longbow of Melodies,
Psychic Splinter: Blessing of Magic Resistance,
Belt of Storm Giant Strength,
Staff of the Magi

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2021-09-20 18:58 Trade Log Arrow-Catching Shield > Show Trade Log

weg

2021-09-17 23:16 Trade Log -15 +2 Greataxe > Arrow-Catching Shield Show Trade Log

with Eclavdra for

2022-07-24 15:32 Trade Log -5 Portable hole > Amulet of the Devout +2 Show Trade Log

traded with Katerine
Amulet of the Devout, +2 Rare
Amulet of the Devout, +2 Wondrous item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

for

Portable hole
Wondrous item, rare
Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2021-09-20 18:58 Trade Log Show Trade Log

weg

2021-09-17 23:16 Trade Log -15 Show Trade Log

with Eclavdra for

2022-07-24 15:32 Trade Log -5 Show Trade Log

traded with Katerine
Amulet of the Devout, +2 Rare
Amulet of the Devout, +2 Wondrous item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

for

Portable hole
Wondrous item, rare
Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2021-09-20 18:58 Trade Log Arrow-Catching Shield > Show Trade Log

weg

2021-09-17 23:16 Trade Log -15 +2 Greataxe > Arrow-Catching Shield Show Trade Log

with Eclavdra for

2022-07-24 15:32 Trade Log -5 Portable hole > Amulet of the Devout +2 Show Trade Log

traded with Katerine
Amulet of the Devout, +2 Rare
Amulet of the Devout, +2 Wondrous item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

for

Portable hole
Wondrous item, rare
Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.