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Adventure Title
Character Creation
Character Creation
Session
Date Played
2024-01-12 20:00:00 UTC
2024-01-12 20:00:00 UTC
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GP +/-
10
10
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0.0
0.0
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Notes
#### ALPFv1.1: Appendix 1 "Costumizing you Origin" Choose the Lord Alliance as Faction --> Background Feature Swapped to: ##### FEATURE:SAFE HAVEN Joined Order of the Gauntlet As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities. ______ #### Seasonal Equipment **Cold Weather Clothing** *Cost: 10 gp, Weight: 5 lb.* This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves. As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold (see "Extreme Cold" in Wilderness Survival). ______ #### **Race**: Human (Variant) #### Ability Scores: Str: 8 Dex: 14 Con: 13 (+1) Int: 15 (+1); (+1) Magic Initiate Wis: 12 Cha: 10 ______ #### Race Feat: Keen Mind You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits: * Increase your Intelligence score by 1, to a maximum of 20. * You always know which way is north. * You always know the number of hours left before the next sunrise or sunset. * You can accurately recall anything you have seen or heard within the past month. ______ #### Class: Wizard ##### **Proficiencies** **Armor:** none **Weapons:** daggers, darts, slings, quarterstaffs, light crossbows **Tools:** none **Saving Throws:** Intelligence, Wisdom **Skills:** Choose 2 from Arcana, History, Insight, Investigation, Medicine, and Religion. ##### **Starting Equipment** * **(a) a quarterstaff** or (b) a dagger * (a) a component pouch or **(b) an arcane focus** * (a) a scholar's pack or **(b) an explorer's pack** * **A spellbook** ##### **Explorer's Pack** *Adventuring gear - 10 gp, 59 lb.* ###### Includes: * a backpack * a bedroll * a mess kit * a tinderbox * 10 torches * 10 days of rations * a waterskin * 50 feet of hempen rope ______ #### Background: Sage **Skill Proficiencies** Arcana, History **Languages** Two of your choice: Giant, Primordial ##### **Equipment:** * A bottle of black ink * a quill * a small knife * a letter from a dead colleague posing a question you have not yet been able to answer * a set of common clothes * and a belt pouch containing 10 gp ______
#### ALPFv1.1: Appendix 1 "Costumizing you Origin" Choose the Lord Alliance as Faction --> Background Feature Swapped to: ##### FEATURE:SAFE HAVEN Joined Order of the Gauntlet As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities. ______ #### Seasonal Equipment **Cold Weather Clothing** *Cost: 10 gp, Weight: 5 lb.* This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves. As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold (see "Extreme Cold" in Wilderness Survival). ______ #### **Race**: Human (Variant) #### Ability Scores: Str: 8 Dex: 14 Con: 13 (+1) Int: 15 (+1); (+1) Magic Initiate Wis: 12 Cha: 10 ______ #### Race Feat: Keen Mind You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits: * Increase your Intelligence score by 1, to a maximum of 20. * You always know which way is north. * You always know the number of hours left before the next sunrise or sunset. * You can accurately recall anything you have seen or heard within the past month. ______ #### Class: Wizard ##### **Proficiencies** **Armor:** none **Weapons:** daggers, darts, slings, quarterstaffs, light crossbows **Tools:** none **Saving Throws:** Intelligence, Wisdom **Skills:** Choose 2 from Arcana, History, Insight, Investigation, Medicine, and Religion. ##### **Starting Equipment** * **(a) a quarterstaff** or (b) a dagger * (a) a component pouch or **(b) an arcane focus** * (a) a scholar's pack or **(b) an explorer's pack** * **A spellbook** ##### **Explorer's Pack** *Adventuring gear - 10 gp, 59 lb.* ###### Includes: * a backpack * a bedroll * a mess kit * a tinderbox * 10 torches * 10 days of rations * a waterskin * 50 feet of hempen rope ______ #### Background: Sage **Skill Proficiencies** Arcana, History **Languages** Two of your choice: Giant, Primordial ##### **Equipment:** * A bottle of black ink * a quill * a small knife * a letter from a dead colleague posing a question you have not yet been able to answer * a set of common clothes * and a belt pouch containing 10 gp ______