Giogorio

Season:
Forgotten Realms
Race:
Human (Variant)
Class:
Wizard 1
Background:
Sage
Lifestyle:
Wealthy
Current Level:
2
Total GP:
10
Total Downtime:
10
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Chevall (rank 1)
Magic Item Count:
0
Magic Item Limit:
1

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-01-12 21:00 CCC-GHC-BK1-01 Into the Border Kingdoms 1 0 10 Show

Geflohen
Loot: nichts

2024-01-12 20:00 Character Creation 10 0 Show

ALPFv1.1: Appendix 1 "Costumizing you Origin"

Choose the Lord Alliance as Faction --> Background Feature Swapped to:

FEATURE:SAFE HAVEN Joined Order of the Gauntlet

As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.


Seasonal Equipment

Cold Weather Clothing
Cost: 10 gp, Weight: 5 lb.

This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves.

As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold (see "Extreme Cold" in Wilderness Survival).


Race: Human (Variant)

Ability Scores:

Str: 8
Dex: 14
Con: 13 (+1)
Int: 15 (+1); (+1) Magic Initiate
Wis: 12
Cha: 10


Race Feat: Keen Mind

You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits:
* Increase your Intelligence score by 1, to a maximum of 20.
* You always know which way is north.
* You always know the number of hours left before the next sunrise or sunset.
* You can accurately recall anything you have seen or heard within the past month.


Class: Wizard

Proficiencies

Armor: none
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Tools: none
Saving Throws: Intelligence, Wisdom
Skills: Choose 2 from Arcana, History, Insight, Investigation, Medicine, and Religion.

Starting Equipment
  • (a) a quarterstaff or (b) a dagger
  • (a) a component pouch or (b) an arcane focus
  • (a) a scholar's pack or (b) an explorer's pack
  • A spellbook
Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Sage

Skill Proficiencies Arcana, History
Languages Two of your choice: Giant, Primordial

Equipment:
  • A bottle of black ink
  • a quill
  • a small knife
  • a letter from a dead colleague posing a question you have not yet been able to answer
  • a set of common clothes
  • and a belt pouch containing 10 gp

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-01-12 21:00 CCC-GHC-BK1-01 Into the Border Kingdoms 10 Show

Geflohen
Loot: nichts

2024-01-12 20:00 Character Creation 0 Show

ALPFv1.1: Appendix 1 "Costumizing you Origin"

Choose the Lord Alliance as Faction --> Background Feature Swapped to:

FEATURE:SAFE HAVEN Joined Order of the Gauntlet

As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.


Seasonal Equipment

Cold Weather Clothing
Cost: 10 gp, Weight: 5 lb.

This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves.

As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold (see "Extreme Cold" in Wilderness Survival).


Race: Human (Variant)

Ability Scores:

Str: 8
Dex: 14
Con: 13 (+1)
Int: 15 (+1); (+1) Magic Initiate
Wis: 12
Cha: 10


Race Feat: Keen Mind

You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits:
* Increase your Intelligence score by 1, to a maximum of 20.
* You always know which way is north.
* You always know the number of hours left before the next sunrise or sunset.
* You can accurately recall anything you have seen or heard within the past month.


Class: Wizard

Proficiencies

Armor: none
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Tools: none
Saving Throws: Intelligence, Wisdom
Skills: Choose 2 from Arcana, History, Insight, Investigation, Medicine, and Religion.

Starting Equipment
  • (a) a quarterstaff or (b) a dagger
  • (a) a component pouch or (b) an arcane focus
  • (a) a scholar's pack or (b) an explorer's pack
  • A spellbook
Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Sage

Skill Proficiencies Arcana, History
Languages Two of your choice: Giant, Primordial

Equipment:
  • A bottle of black ink
  • a quill
  • a small knife
  • a letter from a dead colleague posing a question you have not yet been able to answer
  • a set of common clothes
  • and a belt pouch containing 10 gp

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-01-12 21:00 CCC-GHC-BK1-01 Into the Border Kingdoms 0 10 Show

Geflohen
Loot: nichts

2024-01-12 20:00 Character Creation 10 0 Show

ALPFv1.1: Appendix 1 "Costumizing you Origin"

Choose the Lord Alliance as Faction --> Background Feature Swapped to:

FEATURE:SAFE HAVEN Joined Order of the Gauntlet

As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.


Seasonal Equipment

Cold Weather Clothing
Cost: 10 gp, Weight: 5 lb.

This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves.

As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold (see "Extreme Cold" in Wilderness Survival).


Race: Human (Variant)

Ability Scores:

Str: 8
Dex: 14
Con: 13 (+1)
Int: 15 (+1); (+1) Magic Initiate
Wis: 12
Cha: 10


Race Feat: Keen Mind

You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits:
* Increase your Intelligence score by 1, to a maximum of 20.
* You always know which way is north.
* You always know the number of hours left before the next sunrise or sunset.
* You can accurately recall anything you have seen or heard within the past month.


Class: Wizard

Proficiencies

Armor: none
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Tools: none
Saving Throws: Intelligence, Wisdom
Skills: Choose 2 from Arcana, History, Insight, Investigation, Medicine, and Religion.

Starting Equipment
  • (a) a quarterstaff or (b) a dagger
  • (a) a component pouch or (b) an arcane focus
  • (a) a scholar's pack or (b) an explorer's pack
  • A spellbook
Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Sage

Skill Proficiencies Arcana, History
Languages Two of your choice: Giant, Primordial

Equipment:
  • A bottle of black ink
  • a quill
  • a small knife
  • a letter from a dead colleague posing a question you have not yet been able to answer
  • a set of common clothes
  • and a belt pouch containing 10 gp