Hjalmar Stormuson

Season:
Forgotten Realms
Race:
Aasimar (scourge)
Class:
Ranger 2
Background:
Outlander
Lifestyle:
Wretched
Current Level:
2
Total GP:
83
Total Downtime:
0
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
1
Magic Item Limit:
1
Googles of Night

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2020-12-21 00:30 DDAL10-01 The Frozen North Part 4: The Thing 1 20 Googles of Night Show
Gold Reward: 20g;
Magic Item: Googles of Night;
2020-12-20 23:30 DDAL10-01 The Frozen North Part 3: The Cave 20 Show
Gold Reward: 20g;
Magic Item: Illuminators Tattoo
2020-12-20 22:30 DDAL10-01 The Frozen North Part 2: The Blizzard 20 Show
Gold Reward: 20g;
2020-12-20 21:30 DDAL10-01 The Frozen North Part 1: The Survivors 20 Show
Gold Reward: 20g;
2020-12-20 12:49 Shopping -7 Show
Healer's Kit

Adventuring gear 5 gp, 3 lb.

This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

Caltrops (bag of 20)

Adventuring gear 1 gp, 2 lb.

As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

Fishing Tackle

Adventuring gear 1 gp, 4 lb.

This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.

Balance: 10g
spend: 7g

New Balance: 3g
2020-09-23 17:47 Character Creation 0 10 0 Show

ALPFv1.1: Appendix 1 "Costumizing you Origin"

Aasimar ASI: Cha +2; Wis: +1 --> Changed to Dex: +2; Wis: +1;
Outlander Tool Proficiency: One music instrument --> Brewers supplies


Seasonal Equipment

Cold Weather Clothing
Cost: 10 gp, Weight: 5 lb.

This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves.

As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold (see "Extreme Cold" in Wilderness Survival).


Race: Aasimar (Scourge)

Ability Scores:

Str: 10
Dex: 15 (+2)
Con: 12
Int: 12
Wis: 13 (+1)
Cha: 10


Class: Ranger

Proficiencies

Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Dexterity
Skills: Choose 3 from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival.

Starting Equipment

(a) scale mail or (b) leather armor
(a) two shortswords or (b) two simple melee weapons
(a) a dungeoneer's pack or (b) an explorer's pack
A longbow and a quiver of 20 arrows

Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Outlander

Skill Proficiencies Athletics, Survival
Tool Proficiencies One type of musical instrument
Languages One of your choice

Equipment:
  • A staff,
  • a hunting trap,
  • a trophy from an animal you killed,
  • a set of traveler's clothes,
  • and a belt pouch containing 10 gp

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2020-12-21 00:30 DDAL10-01 The Frozen North Part 4: The Thing Show
Gold Reward: 20g;
Magic Item: Googles of Night;
2020-12-20 23:30 DDAL10-01 The Frozen North Part 3: The Cave Show
Gold Reward: 20g;
Magic Item: Illuminators Tattoo
2020-12-20 22:30 DDAL10-01 The Frozen North Part 2: The Blizzard Show
Gold Reward: 20g;
2020-12-20 21:30 DDAL10-01 The Frozen North Part 1: The Survivors Show
Gold Reward: 20g;
2020-12-20 12:49 Shopping Show
Healer's Kit

Adventuring gear 5 gp, 3 lb.

This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

Caltrops (bag of 20)

Adventuring gear 1 gp, 2 lb.

As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

Fishing Tackle

Adventuring gear 1 gp, 4 lb.

This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.

Balance: 10g
spend: 7g

New Balance: 3g
2020-09-23 17:47 Character Creation 0 Show

ALPFv1.1: Appendix 1 "Costumizing you Origin"

Aasimar ASI: Cha +2; Wis: +1 --> Changed to Dex: +2; Wis: +1;
Outlander Tool Proficiency: One music instrument --> Brewers supplies


Seasonal Equipment

Cold Weather Clothing
Cost: 10 gp, Weight: 5 lb.

This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves.

As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold (see "Extreme Cold" in Wilderness Survival).


Race: Aasimar (Scourge)

Ability Scores:

Str: 10
Dex: 15 (+2)
Con: 12
Int: 12
Wis: 13 (+1)
Cha: 10


Class: Ranger

Proficiencies

Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Dexterity
Skills: Choose 3 from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival.

Starting Equipment

(a) scale mail or (b) leather armor
(a) two shortswords or (b) two simple melee weapons
(a) a dungeoneer's pack or (b) an explorer's pack
A longbow and a quiver of 20 arrows

Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Outlander

Skill Proficiencies Athletics, Survival
Tool Proficiencies One type of musical instrument
Languages One of your choice

Equipment:
  • A staff,
  • a hunting trap,
  • a trophy from an animal you killed,
  • a set of traveler's clothes,
  • and a belt pouch containing 10 gp

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2020-12-21 00:30 DDAL10-01 The Frozen North Part 4: The Thing 20 Googles of Night Show
Gold Reward: 20g;
Magic Item: Googles of Night;
2020-12-20 23:30 DDAL10-01 The Frozen North Part 3: The Cave 20 Show
Gold Reward: 20g;
Magic Item: Illuminators Tattoo
2020-12-20 22:30 DDAL10-01 The Frozen North Part 2: The Blizzard 20 Show
Gold Reward: 20g;
2020-12-20 21:30 DDAL10-01 The Frozen North Part 1: The Survivors 20 Show
Gold Reward: 20g;
2020-12-20 12:49 Shopping -7 Show
Healer's Kit

Adventuring gear 5 gp, 3 lb.

This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

Caltrops (bag of 20)

Adventuring gear 1 gp, 2 lb.

As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

Fishing Tackle

Adventuring gear 1 gp, 4 lb.

This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.

Balance: 10g
spend: 7g

New Balance: 3g
2020-09-23 17:47 Character Creation 10 0 Show

ALPFv1.1: Appendix 1 "Costumizing you Origin"

Aasimar ASI: Cha +2; Wis: +1 --> Changed to Dex: +2; Wis: +1;
Outlander Tool Proficiency: One music instrument --> Brewers supplies


Seasonal Equipment

Cold Weather Clothing
Cost: 10 gp, Weight: 5 lb.

This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves.

As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold (see "Extreme Cold" in Wilderness Survival).


Race: Aasimar (Scourge)

Ability Scores:

Str: 10
Dex: 15 (+2)
Con: 12
Int: 12
Wis: 13 (+1)
Cha: 10


Class: Ranger

Proficiencies

Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Dexterity
Skills: Choose 3 from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival.

Starting Equipment

(a) scale mail or (b) leather armor
(a) two shortswords or (b) two simple melee weapons
(a) a dungeoneer's pack or (b) an explorer's pack
A longbow and a quiver of 20 arrows

Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Outlander

Skill Proficiencies Athletics, Survival
Tool Proficiencies One type of musical instrument
Languages One of your choice

Equipment:
  • A staff,
  • a hunting trap,
  • a trophy from an animal you killed,
  • a set of traveler's clothes,
  • and a belt pouch containing 10 gp