Hjalmar Stormuson
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2020-12-21 00:30 | DDAL10-01 The Frozen North Part 4: The Thing | 1 | 20 | Googles of Night | Show | |||
Gold Reward: 20g;Magic Item: Googles of Night; |
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2020-12-20 23:30 | DDAL10-01 The Frozen North Part 3: The Cave | 20 | Show | |||||
Gold Reward: 20g;Magic Item: Illuminators Tattoo |
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2020-12-20 22:30 | DDAL10-01 The Frozen North Part 2: The Blizzard | 20 | Show | |||||
Gold Reward: 20g; |
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2020-12-20 21:30 | DDAL10-01 The Frozen North Part 1: The Survivors | 20 | Show | |||||
Gold Reward: 20g; |
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2020-12-20 12:49 | Shopping | -7 | Show | |||||
Healer's KitAdventuring gear 5 gp, 3 lb. This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. Caltrops (bag of 20)Adventuring gear 1 gp, 2 lb. As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw. Fishing TackleAdventuring gear 1 gp, 4 lb. This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. Balance: 10gspend: 7gNew Balance: 3g |
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2020-09-23 17:47 | Character Creation | 0 | 10 | 0 | Show | |||
ALPFv1.1: Appendix 1 "Costumizing you Origin"Aasimar ASI: Cha +2; Wis: +1 --> Changed to Dex: +2; Wis: +1; Seasonal EquipmentCold Weather Clothing This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves. As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold (see "Extreme Cold" in Wilderness Survival). Race: Aasimar (Scourge)Ability Scores:Str: 10 Class: RangerProficienciesArmor: light armor, medium armor, shields Starting Equipment(a) scale mail or (b) leather armor Explorer's PackAdventuring gear - 10 gp, 59 lb. Includes:
Background: OutlanderSkill Proficiencies Athletics, Survival Equipment:
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Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2020-12-21 00:30 | DDAL10-01 The Frozen North Part 4: The Thing | Show | ||||||
Gold Reward: 20g;Magic Item: Googles of Night; |
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2020-12-20 23:30 | DDAL10-01 The Frozen North Part 3: The Cave | Show | ||||||
Gold Reward: 20g;Magic Item: Illuminators Tattoo |
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2020-12-20 22:30 | DDAL10-01 The Frozen North Part 2: The Blizzard | Show | ||||||
Gold Reward: 20g; |
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2020-12-20 21:30 | DDAL10-01 The Frozen North Part 1: The Survivors | Show | ||||||
Gold Reward: 20g; |
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2020-12-20 12:49 | Shopping | Show | ||||||
Healer's KitAdventuring gear 5 gp, 3 lb. This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. Caltrops (bag of 20)Adventuring gear 1 gp, 2 lb. As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw. Fishing TackleAdventuring gear 1 gp, 4 lb. This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. Balance: 10gspend: 7gNew Balance: 3g |
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2020-09-23 17:47 | Character Creation | 0 | Show | |||||
ALPFv1.1: Appendix 1 "Costumizing you Origin"Aasimar ASI: Cha +2; Wis: +1 --> Changed to Dex: +2; Wis: +1; Seasonal EquipmentCold Weather Clothing This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves. As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold (see "Extreme Cold" in Wilderness Survival). Race: Aasimar (Scourge)Ability Scores:Str: 10 Class: RangerProficienciesArmor: light armor, medium armor, shields Starting Equipment(a) scale mail or (b) leather armor Explorer's PackAdventuring gear - 10 gp, 59 lb. Includes:
Background: OutlanderSkill Proficiencies Athletics, Survival Equipment:
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Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2020-12-21 00:30 | DDAL10-01 The Frozen North Part 4: The Thing | 20 | Googles of Night | Show | ||||
Gold Reward: 20g;Magic Item: Googles of Night; |
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2020-12-20 23:30 | DDAL10-01 The Frozen North Part 3: The Cave | 20 | Show | |||||
Gold Reward: 20g;Magic Item: Illuminators Tattoo |
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2020-12-20 22:30 | DDAL10-01 The Frozen North Part 2: The Blizzard | 20 | Show | |||||
Gold Reward: 20g; |
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2020-12-20 21:30 | DDAL10-01 The Frozen North Part 1: The Survivors | 20 | Show | |||||
Gold Reward: 20g; |
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2020-12-20 12:49 | Shopping | -7 | Show | |||||
Healer's KitAdventuring gear 5 gp, 3 lb. This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. Caltrops (bag of 20)Adventuring gear 1 gp, 2 lb. As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw. Fishing TackleAdventuring gear 1 gp, 4 lb. This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. Balance: 10gspend: 7gNew Balance: 3g |
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2020-09-23 17:47 | Character Creation | 10 | 0 | Show | ||||
ALPFv1.1: Appendix 1 "Costumizing you Origin"Aasimar ASI: Cha +2; Wis: +1 --> Changed to Dex: +2; Wis: +1; Seasonal EquipmentCold Weather Clothing This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves. As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold (see "Extreme Cold" in Wilderness Survival). Race: Aasimar (Scourge)Ability Scores:Str: 10 Class: RangerProficienciesArmor: light armor, medium armor, shields Starting Equipment(a) scale mail or (b) leather armor Explorer's PackAdventuring gear - 10 gp, 59 lb. Includes:
Background: OutlanderSkill Proficiencies Athletics, Survival Equipment:
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