Lady Katerine of

Season:
Forgotten Realms
Race:
Human (Variant)
Class:
Rogue 11
Background:
Urchin
Lifestyle:
Squalid
Current Level:
12
Total GP:
24274.28
Total Downtime:
50
Tag:
Faction:
Default
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
22
Magic Item Limit:
6
The Night Queen’s eyes + 250 gp,
Bag of Holding,
Shield of Expresssion,
Dread Helm,
Sling +1,
The Plague Fly,
Moon Sickle, +1,
Ring of X-Ray Vision,
Gloves of Thievery,
Mantle of Spell Resistance,
Wand of Winter,
Pearl of Power,
Portable Hole,
Mithral Splint Armor,
Studded Leather Armor +2,
+2 Sling,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Rope of Entanglement,
Rope of Entanglement,
Ring of Telekinesis,
Bronze Griffon Figurine of Wondrous Power,
Mace of Terror

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2022-05-20 19:00 DDAL-DRW13 Night Thieves 2 1 5000 10 Flame Tongue, Pearl of Power Show

5000 gp;
* Flame Tongue
* Pearl of Power

2022-07-08 11:00 Shopping -355 Show

1x Potion of Water Breathing 100 gp
1x Elephant 200 gp
1x saddle military 20 gp
1x mastiff 25 gp
200 pound of penauts 10gp

2022-07-24 15:31 Trade Log -5 Amulet of the Devout, +2 > Portable Hole Show Trade Log

traded witn Faruc

Amulet of the Devout, +2 Rare
Amulet of the Devout, +2 Wondrous item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

for

Portable hole
Wondrous item, rare
Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.

2022-09-15 21:37 Trade Log -5 Mithral Half-Plate > Mithral Splint Armor Show Trade Log

Mithral Half-Plate *
Armor (half-plate), uncommon*
This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. This item can be found in the Dungeon Masters Guide.

for

Mithral Splint Armor
Heavy armor, uncommon


60 lb. AC 17
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

2022-09-15 21:41 Trade Log -5 Flame Tongue > Elven Blade of the Third Age (Longsword +2) Show Trade Log

Flame Tongue
Weapon (Longsword), Rare (Requires Attunement)

This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Elven Blade of the Third Age (Longsword +2)
Rare

This curved, single-bladed, hand-and-a-half elven blade is made with a rare alloy containing both mithril and steel. Forged during the third age by the elves of Illefarn, this blade was a favoured weapon for elven Warblades and Bladesingers who long battled their ancient foes, the orcs. Due to the mithril found in the blade, the longsword weighs half as much as a regular longsword. In addition, the blade glows with a cold blue light when Orcs and Goblins are within 300 feet of it.

2023-06-08 19:29 DM-Log 0 10000 Studded Leather Armor +2 Show

DM-Log

2023-06-08 19:32 Trade Log -5 Elven Blade of the Third Age (Longsword +2) > +2 Sling Show Trade Log
2023-09-19 20:00 Keys from the Golden Vault - Fire and Darkness 1 7286 10 Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Rope of Entanglement, Rope of Entanglement, Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror Show

Midnight Tears Poison
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.


Potion of Fire Resistance
Potion, uncommon

When you drink this potion, you gain resistance to fire damage for 1 hour.

Close to Home

Vrakir has set his mind to conquering the characters’ homeland. The region’s brave defenders have rebuffed his army’s initial assaults, but they stand little chance of holding out once Vrakir unleashes the fell power of the Book of Vile Darkness.

Syr Isbeth, the human leader of the defense effort, received a missive from the arcanaloth Nebukath professing the arcanaloth’s sympathies for her cause and providing information about the book’s location. Syr Isbeth doesn’t know whether Nebukath can be trusted, but stealing the book would stymie Vrakir’s war effort—it’s too good an opportunity to pass up. She asks the characters to undertake this perilous mission, promising them the title to a regional stronghold, along with its retinue of five knights and one hundred guards, if they bring her the book or proof of its destruction.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2022-05-20 19:00 DDAL-DRW13 Night Thieves 2 10 Show

5000 gp;
* Flame Tongue
* Pearl of Power

2022-07-08 11:00 Shopping Show

1x Potion of Water Breathing 100 gp
1x Elephant 200 gp
1x saddle military 20 gp
1x mastiff 25 gp
200 pound of penauts 10gp

2022-07-24 15:31 Trade Log -5 Show Trade Log

traded witn Faruc

Amulet of the Devout, +2 Rare
Amulet of the Devout, +2 Wondrous item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

for

Portable hole
Wondrous item, rare
Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.

2022-09-15 21:37 Trade Log -5 Show Trade Log

Mithral Half-Plate *
Armor (half-plate), uncommon*
This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. This item can be found in the Dungeon Masters Guide.

for

Mithral Splint Armor
Heavy armor, uncommon


60 lb. AC 17
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

2022-09-15 21:41 Trade Log -5 Show Trade Log

Flame Tongue
Weapon (Longsword), Rare (Requires Attunement)

This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Elven Blade of the Third Age (Longsword +2)
Rare

This curved, single-bladed, hand-and-a-half elven blade is made with a rare alloy containing both mithril and steel. Forged during the third age by the elves of Illefarn, this blade was a favoured weapon for elven Warblades and Bladesingers who long battled their ancient foes, the orcs. Due to the mithril found in the blade, the longsword weighs half as much as a regular longsword. In addition, the blade glows with a cold blue light when Orcs and Goblins are within 300 feet of it.

2023-06-08 19:29 DM-Log Show

DM-Log

2023-06-08 19:32 Trade Log -5 Show Trade Log
2023-09-19 20:00 Keys from the Golden Vault - Fire and Darkness 10 Show

Midnight Tears Poison
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.


Potion of Fire Resistance
Potion, uncommon

When you drink this potion, you gain resistance to fire damage for 1 hour.

Close to Home

Vrakir has set his mind to conquering the characters’ homeland. The region’s brave defenders have rebuffed his army’s initial assaults, but they stand little chance of holding out once Vrakir unleashes the fell power of the Book of Vile Darkness.

Syr Isbeth, the human leader of the defense effort, received a missive from the arcanaloth Nebukath professing the arcanaloth’s sympathies for her cause and providing information about the book’s location. Syr Isbeth doesn’t know whether Nebukath can be trusted, but stealing the book would stymie Vrakir’s war effort—it’s too good an opportunity to pass up. She asks the characters to undertake this perilous mission, promising them the title to a regional stronghold, along with its retinue of five knights and one hundred guards, if they bring her the book or proof of its destruction.

Date Played Adventure Title Session XP ▲ GP Downtime Renown Magic Items
2022-05-20 19:00 DDAL-DRW13 Night Thieves 2 5000 10 Flame Tongue, Pearl of Power Show

5000 gp;
* Flame Tongue
* Pearl of Power

2022-07-08 11:00 Shopping -355 Show

1x Potion of Water Breathing 100 gp
1x Elephant 200 gp
1x saddle military 20 gp
1x mastiff 25 gp
200 pound of penauts 10gp

2022-07-24 15:31 Trade Log -5 Amulet of the Devout, +2 > Portable Hole Show Trade Log

traded witn Faruc

Amulet of the Devout, +2 Rare
Amulet of the Devout, +2 Wondrous item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

for

Portable hole
Wondrous item, rare
Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.

2022-09-15 21:37 Trade Log -5 Mithral Half-Plate > Mithral Splint Armor Show Trade Log

Mithral Half-Plate *
Armor (half-plate), uncommon*
This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. This item can be found in the Dungeon Masters Guide.

for

Mithral Splint Armor
Heavy armor, uncommon


60 lb. AC 17
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

2022-09-15 21:41 Trade Log -5 Flame Tongue > Elven Blade of the Third Age (Longsword +2) Show Trade Log

Flame Tongue
Weapon (Longsword), Rare (Requires Attunement)

This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Elven Blade of the Third Age (Longsword +2)
Rare

This curved, single-bladed, hand-and-a-half elven blade is made with a rare alloy containing both mithril and steel. Forged during the third age by the elves of Illefarn, this blade was a favoured weapon for elven Warblades and Bladesingers who long battled their ancient foes, the orcs. Due to the mithril found in the blade, the longsword weighs half as much as a regular longsword. In addition, the blade glows with a cold blue light when Orcs and Goblins are within 300 feet of it.

2023-06-08 19:29 DM-Log 10000 Studded Leather Armor +2 Show

DM-Log

2023-06-08 19:32 Trade Log -5 Elven Blade of the Third Age (Longsword +2) > +2 Sling Show Trade Log
2023-09-19 20:00 Keys from the Golden Vault - Fire and Darkness 7286 10 Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Rope of Entanglement, Rope of Entanglement, Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror Show

Midnight Tears Poison
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.


Potion of Fire Resistance
Potion, uncommon

When you drink this potion, you gain resistance to fire damage for 1 hour.

Close to Home

Vrakir has set his mind to conquering the characters’ homeland. The region’s brave defenders have rebuffed his army’s initial assaults, but they stand little chance of holding out once Vrakir unleashes the fell power of the Book of Vile Darkness.

Syr Isbeth, the human leader of the defense effort, received a missive from the arcanaloth Nebukath professing the arcanaloth’s sympathies for her cause and providing information about the book’s location. Syr Isbeth doesn’t know whether Nebukath can be trusted, but stealing the book would stymie Vrakir’s war effort—it’s too good an opportunity to pass up. She asks the characters to undertake this perilous mission, promising them the title to a regional stronghold, along with its retinue of five knights and one hundred guards, if they bring her the book or proof of its destruction.