Adventure Logsheet
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4h of play;
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advancement; 22,3g 4h
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120g; advancement; Gem of Seeing
Adventure Logsheet
Kobold Slayer. By ruthlessly slaughtering kobold commoners, you have acquired the reputation of Kobold Slayer that is spreading throughout the Moonsea region. This reputation may serve or hinder you in the future. Kobold characters will no doubt react poorly in your presence (disadvantage on persuasion or deception checks, but advantage on intimidation checks). The Child Likes You. You have a mark on you where the child touched you, and it glows with a white inner light. The child will always see you as a friend and as his hero. (see Charm of Vitality- Flaming Sigil)
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4h + 1h Saftey Tools = 5h => The Night Queen’s eyes + 250 gp
250g
Adventure Logsheet
Story Award: Grat Nying You have done Grat Nying a favor, and you can expect one in return. Strenkl, one of the elders of Grat Nying has given you the location of a safe house in Glip Dak that you can use sometime in the future. In future Glip Dak adventures, characters with this story award can receive free healing and care at a Grat Nying safehouse (as per the acolyte background), though the character must provide any material components needed for spells. Magic Items: Bag of Holding Shield of Expresssions Gold: 106.4
Buy: *4x Potions fof healing (mal 50gp) *Caltrops (Bag of 20) (1gp) *Bulleyseye Lantern (10gp)
Gold: 84gp 2s 8k Mundane Items: 1 Explorer packs Consumables: 1x Potion of Healing *Magic Items: * Mithral Half-Plate Armor (half-plate), uncommon This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. This item can be found in the Dungeon Masters Guide. Dread Helm Wondrous Item, common This fearsome steel helm makes your eyes glow red while you wear it. This item can be found in Xanathar’s Guide to Everything. Story Award: In Your Debt You have successfully rescued the bodies of four unfortunate adventurers: Yowen Kar of Clan Vallahir is a hill dwarf warpriest who acts suspicious of elves. He hides his care for others behind a hard demeanor. His current companions complain of his surliness. Darius Dawnguard is a squire of the reborn Order of Dawnfire, a sect of Lathandar. He has made an oath to search for dangerous artifacts and dispose of them. Vellona the Orphan made a pact with a mysterious entity after she fled into a forest after the destruction of her village. She seeks to unlock the magic in her blood to sunder this bargain. Lalitha Dae’Danin is an elf noble and druid who dresses as a man to hide from an arranged marriage with a tyrannical and powerful high elf aristocrat. They express their enduring gratitude to you, some with tears and hugs, others (the grumpy dwarf) with a practical, gruff thank you of a job well done. Should you die during any Glip Dak adventure, these heroes will tirelessly search for you and have raise dead cast upon your body. You pay only the material component cost (as per the acolyte background). Once you are rescued once, the debt is paid, but the friendship remains. Story Award: Vadd Narkoz Guard Captain Hrogar invites you to a private ceremony within the central hall of Glip Dak, a massive Netherese building of exotic stone. There he and other officers thank you for your service and discretion, awarding you Vadd Narkoz, “Strong Warrior,” in this private proclamation. The hobgoblins of Glip Dak acknowledge you as a worthyand trusted ally. For future Glip Dak modules, the adventurer has advantage on Charisma checks when interacting with Kroth Magg soldiers and guards.
Adventure Logsheet
Diamant Revivify: 300g Diamantenstaub: 100g
Story Award: Tarot of Fate (The Tower): Upright You delivered the wagon of coin to Widar Patja in the proscribed manner. In the coming months the city will see significant changes at his hand.
4x Potion of Greater Healing
Adventure Logsheet
Bought: False identity -100g Gold earned: 1000g Bond of Fellowship You encountered three Harper agents during your time in Waterdeep (cross out anyone who didn’t survive): • Amri Thistlebrick (dead) • Salros Eventide • Tua Spell Scroll of Intellect Fortress
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Service Award Log =10 Actual Hours +4 Hours as DM +1 Hour for Safty Tools +0 Hours DM-Prep 2/6 Tier 1 Rewards Taken 0/6 Tier 2 Rewards Taken 0/6 Tier 3 Rewards Taken Tier 1 adventure reward + 250 gp Gloves of Thievery
Adventure Logsheet
*****Gold: *1250 gp _Potion of Superior Healing Potion, rare You regain 8d4 + 8 hit points when you drink this potion. The potion’s red liquid glimmers when agitated. _Spell Scroll of Locate Object _Scroll, uncommon A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. _Spell Scroll of Mending Scroll, common See above. _Spell Scroll of Move Earth Scroll, very rare See above.
Uneasy Alliance Damita Uthros is alive, and you “might” be allies. Gold: 1000 gp; Spell Scroll of Greater Restoration Spell Scroll of Contact Other Plane Potion of Resistance (Cold) Potion, uncommon When you drink this potion, you gain resistance to cold damage for 1 hour.
Adventure Logsheet
studded leather 45 gp 3 bag of caltrops 3gp Steel mirror 5gp climbers kit -25gp spy glass -1000gp
5000 gp; * Flame Tongue * Pearl of Power
Adventure Logsheet
1x Potion of Water Breathing 100 gp 1x Elephant 200 gp 1x saddle military 20 gp 1x mastiff 25 gp 200 pound of penauts 10gp
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traded witn Faruc Amulet of the Devout, +2 Rare Amulet of the Devout, +2 Wondrous item, rare (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. for Portable hole Wondrous item, rare Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.
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Mithral Half-Plate * Armor (half-plate), uncommon* This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. This item can be found in the Dungeon Masters Guide. for Mithral Splint Armor Heavy armor, uncommon 60 lb. AC 17 Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.
Adventure Logsheet
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Flame Tongue Weapon (Longsword), Rare (Requires Attunement) This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Elven Blade of the Third Age (Longsword +2) Rare This curved, single-bladed, hand-and-a-half elven blade is made with a rare alloy containing both mithril and steel. Forged during the third age by the elves of Illefarn, this blade was a favoured weapon for elven Warblades and Bladesingers who long battled their ancient foes, the orcs. Due to the mithril found in the blade, the longsword weighs half as much as a regular longsword. In addition, the blade glows with a cold blue light when Orcs and Goblins are within 300 feet of it.
DM-Log (https://docs.google.com/spreadsheets/d/1iGBmpCVBj_D9KkJ4yIEotDRV5vOkXsnnok7dPscOUvA/edit#gid=0)
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Adventure Logsheet
Midnight Tears Poison A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one. Potion of Fire Resistance Potion, uncommon When you drink this potion, you gain resistance to fire damage for 1 hour. Close to Home Vrakir has set his mind to conquering the characters’ homeland. The region’s brave defenders have rebuffed his army’s initial assaults, but they stand little chance of holding out once Vrakir unleashes the fell power of the Book of Vile Darkness. Syr Isbeth, the human leader of the defense effort, received a missive from the arcanaloth Nebukath professing the arcanaloth’s sympathies for her cause and providing information about the book’s location. Syr Isbeth doesn’t know whether Nebukath can be trusted, but stealing the book would stymie Vrakir’s war effort—it’s too good an opportunity to pass up. She asks the characters to undertake this perilous mission, promising them the title to a regional stronghold, along with its retinue of five knights and one hundred guards, if they bring her the book or proof of its destruction.