Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Greataxe +1 uncommon Character Creation Level 5 Show
Manual of Gainfull Exercise very_rare DM-Log Show
Notes:

Manual of Gainful Exercise
Wondrous item, very rare
Major tier
5 lb.

This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Moon-Touched Sword common BMG-DRW-OD-01 Something in the Way Show
Notes:

Moon-Touched Sword
Weapon (longsword), Common
The crossguard of this sword is styled to resemble a bull's head, with each of its horns curling off to form one of the guards. Each of the bull's eyes is an inset moonstone.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Bracers of Defense rare BMG-DRW-OD-01 Something in the Way Show
Notes:

Bracers of Defense
Wondrous Item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

The bracers are two arm-sized tubes of faintly gleaming and intricately knotted gold wire.

Cloak of Many Fashions common BMG-DRW-OD-02 Something Wicked Show
Notes:

Cloak of Many Fashions
Wondrous Item, Common
This cloak is a leather capelet colored a dark forest green.
When the wearer clicks their fingers, they soar into the sky and are momentarily suspended in an iridescent pillar of pastel-toned light. Majestic music plays as the cloak transforms into whatever the wearer wishes it to become.
At the end of the cloak’s transformation sequence, the wearer drifts back to the ground.

While wearing this cloak, you can use a bonus actionto change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

Battering Shield rare BMG-DRW-OD-02 Something Wicked Show
Notes:

Battering Shield
Armor (Shield), Rare (Requires Attunement)
The convex surface of this shield is a smooth and shiny ebon black. Though plain, it has fine flecks of white that sparkle when exposed to moonlight.
While holding this iron tower shield, you gain a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Additionally, the shield has 3 charges, and it regains 1d3 expended charges daily at dawn. If you are holding the shield and push a creature within your reach at least 5 feet away, you can expend 1 charge to push that creature an additional 10 feet, knock it prone, or both.

lockwork Amulet common BMG-DRW-OD-03 Something on the Move Show
Notes:

Clockwork Amulet
Wondrous Item, Common
The mechanism in this small amulet makes a sound that more closely resembles a heartbeat than a ticking clock. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

Alchemical Compendium rare BMG-DRW-OD-03 Something on the Move Show
Notes:

Alchemical Compendium
Wondrous Item, Rare (Requires Attunement by a Wizard)
The spine of a small mammalian creature is embedded in this book’s binding, and its cover is inset with a pair of tiny, beadlike eyeballs that are perfectly preserved.
Acrid odors cling to this stained, heavy volume. The book’s metal fittings are copper, iron, lead, silver, and gold, some frozen mid-transition from one metal to another. When found, the book contains the following spells: enlarge/reduce, feather fall, flesh to stone, gaseous form, magic weapon, and polymorph. It functions as a spellbook for you.

While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
• If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the transmutation school.
• As an action, you can touch a nonmagical object that isn’t being worn or carried and spend a number of
charges to transform the object into another object.
For 1 charge, the object can be no larger than 1 foot on a side. You can spend additional charges to increase the maximum dimensions by 2 feet per charge. The new object must have a gold value equal to or less than the original.