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Adventure Title
BMG-DRW-OD-03 Something on the Move
BMG-DRW-OD-03 Something on the Move
Session
1
1
Date Played
2024-03-02 19:00:00 UTC
2024-03-02 19:00:00 UTC
Levels Gained
1
1
GP +/-
650
650
Downtime +/-
10.0
10.0
Location Played
DM Name
Karnalist
Karnalist
DM DCI Number
6942
6942
Notes
Spell Scroll of Leomunds Tiny Hut Potion of Greater Healing
Spell Scroll of Leomunds Tiny Hut Potion of Greater Healing
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
lockwork Amulet | Common | false | |||
**Clockwork Amulet** *Wondrous Item, Common* The mechanism in this small amulet makes a sound that more closely resembles a heartbeat than a ticking clock. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. | |||||
Alchemical Compendium | Rare | true | |||
**Alchemical Compendium** *Wondrous Item, Rare (Requires Attunement by a Wizard)* The spine of a small mammalian creature is embedded in this book’s binding, and its cover is inset with a pair of tiny, beadlike eyeballs that are perfectly preserved. Acrid odors cling to this stained, heavy volume. The book’s metal fittings are copper, iron, lead, silver, and gold, some frozen mid-transition from one metal to another. When found, the book contains the following spells: enlarge/reduce, feather fall, flesh to stone, gaseous form, magic weapon, and polymorph. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: • If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the transmutation school. • As an action, you can touch a nonmagical object that isn’t being worn or carried and spend a number of charges to transform the object into another object. For 1 charge, the object can be no larger than 1 foot on a side. You can spend additional charges to increase the maximum dimensions by 2 feet per charge. The new object must have a gold value equal to or less than the original. |