Salazar Almeida

Season:
Forgotten Realms
Race:
Aasimar
Class:
Rogue 1, Bard 1
Background:
Smuggler
Lifestyle:
Comfortable
Current Level:
2
Total GP:
0
Total Downtime:
30
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
1
Magic Item Limit:
1
Scimitar of Speed

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-12-27 19:14 DM-Reward 1 30 Scimitar of Speed Show

DDAL-DRW08 The Harrowing of Hell - 29 Juli 2024 20:00 + Preptime

2023-05-03 19:56 Charakter Creation Show

Race: Aasimar (MMOM)


Ability Scores:

Str: 8
Dex: 15(+1)
Con: 14
Int: 14
Wis: 12
Cha: 10


Racial Feat: Dungeon Delver

Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:

  • You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.

  • You have advantage on saving throws made to avoid or resist traps.

  • You have resistance to the damage dealt by traps.

  • You can search for traps while traveling at a normal pace, instead of only at a slow pace.


Class: Rogue

Proficiencies

Armor: light armor
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth.

Starting Equipment

(a) a rapier or (b) a shortsword
(a) a shortbow and quiver of 20 arrows or (b) a shortsword
(a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack
Leather armor, two daggers, and thieves' tools

Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bag of 1,000 ball bearings
  • 10 feet of string
  • a bell
  • 5 candles
  • a crowbar
  • a hammer
  • 10 pitons
  • a hooded lantern
  • 2 flasks of oil
  • 5 days rations
  • a tinderbox
  • a waterskin
  • 50 feet of hempen rope

Background: Courtier

Skill Proficiencies Insight, Persuasion
Languages: Any two of your choice

Equipment:
  • One set of fine's clothes,
  • and a pouch containing 5 gp

Feature: Court Functionary

Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-12-27 19:14 DM-Reward 30 Show

DDAL-DRW08 The Harrowing of Hell - 29 Juli 2024 20:00 + Preptime

2023-05-03 19:56 Charakter Creation Show

Race: Aasimar (MMOM)


Ability Scores:

Str: 8
Dex: 15(+1)
Con: 14
Int: 14
Wis: 12
Cha: 10


Racial Feat: Dungeon Delver

Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:

  • You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.

  • You have advantage on saving throws made to avoid or resist traps.

  • You have resistance to the damage dealt by traps.

  • You can search for traps while traveling at a normal pace, instead of only at a slow pace.


Class: Rogue

Proficiencies

Armor: light armor
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth.

Starting Equipment

(a) a rapier or (b) a shortsword
(a) a shortbow and quiver of 20 arrows or (b) a shortsword
(a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack
Leather armor, two daggers, and thieves' tools

Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bag of 1,000 ball bearings
  • 10 feet of string
  • a bell
  • 5 candles
  • a crowbar
  • a hammer
  • 10 pitons
  • a hooded lantern
  • 2 flasks of oil
  • 5 days rations
  • a tinderbox
  • a waterskin
  • 50 feet of hempen rope

Background: Courtier

Skill Proficiencies Insight, Persuasion
Languages: Any two of your choice

Equipment:
  • One set of fine's clothes,
  • and a pouch containing 5 gp

Feature: Court Functionary

Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-12-27 19:14 DM-Reward 30 Scimitar of Speed Show

DDAL-DRW08 The Harrowing of Hell - 29 Juli 2024 20:00 + Preptime

2023-05-03 19:56 Charakter Creation Show

Race: Aasimar (MMOM)


Ability Scores:

Str: 8
Dex: 15(+1)
Con: 14
Int: 14
Wis: 12
Cha: 10


Racial Feat: Dungeon Delver

Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:

  • You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.

  • You have advantage on saving throws made to avoid or resist traps.

  • You have resistance to the damage dealt by traps.

  • You can search for traps while traveling at a normal pace, instead of only at a slow pace.


Class: Rogue

Proficiencies

Armor: light armor
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth.

Starting Equipment

(a) a rapier or (b) a shortsword
(a) a shortbow and quiver of 20 arrows or (b) a shortsword
(a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack
Leather armor, two daggers, and thieves' tools

Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bag of 1,000 ball bearings
  • 10 feet of string
  • a bell
  • 5 candles
  • a crowbar
  • a hammer
  • 10 pitons
  • a hooded lantern
  • 2 flasks of oil
  • 5 days rations
  • a tinderbox
  • a waterskin
  • 50 feet of hempen rope

Background: Courtier

Skill Proficiencies Insight, Persuasion
Languages: Any two of your choice

Equipment:
  • One set of fine's clothes,
  • and a pouch containing 5 gp

Feature: Court Functionary

Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.