Adventure Logsheet
Race: Aasimar (MMOM) Ability Scores: Str: 8 Dex: 15(+1) Con: 14 Int: 14 Wis: 12 Cha: 10 Racial Feat: Dungeon Delver Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits: You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors. You have advantage on saving throws made to avoid or resist traps. You have resistance to the damage dealt by traps. You can search for traps while traveling at a normal pace, instead of only at a slow pace. Class: Rogue Proficiencies Armor: light armor Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: thieves' tools Saving Throws: Dexterity, Intelligence Skills: Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth. Starting Equipment (a) a rapier or (b) a shortsword (a) a shortbow and quiver of 20 arrows or (b) a shortsword (a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack Leather armor, two daggers, and thieves' tools Explorer's Pack Adventuring gear - 10 gp, 59 lb. Includes: a backpack a bag of 1,000 ball bearings 10 feet of string a bell 5 candles a crowbar a hammer 10 pitons a hooded lantern 2 flasks of oil 5 days rations a tinderbox a waterskin 50 feet of hempen rope Background: Courtier Skill Proficiencies Insight, Persuasion Languages: Any two of your choice Equipment: One set of fine's clothes, and a pouch containing 5 gp Feature: Court Functionary Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
DDAL-DRW08 The Harrowing of Hell - 29 Juli 2024 20:00 + Preptime