Show Log Entry
Adventure Title
Creation
Creation
Session
Date Played
2023-03-06 16:58:00 UTC
2023-03-06 16:58:00 UTC
Levels Gained
GP +/-
5
5
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
#### ALPFv1.1: Appendix 1 "Costumizing you Origin" Not Used ______ #### **Race**: Dragonborn (Gem) #### Ability Scores: Str: 16 (+1) Dex: 16 (+1) Con: 16 (+1) Int: 8 Wis: 8 Cha: 8 ______ #### Racial Traits: Breath Weapon .When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. #### Racial Traits: Breath Weapon You have resistance to the damage type associated with your Gem Ancestry. #### Psionic Mind. You can send telepathic messages to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand these messages, but it must be able to understand at least one language to comprehend them. #### Gem Flight. Starting at 5th level, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can't do so again until you finish a long rest. Languages. You can speak, read, and write Common and one other language **Draconic** that you and your DM agree is appropriate for your character. ______ #### Class: Barbarian ##### **Proficiencies** **Armor:** light armor, medium armor, shields **Weapons:** simple weapons, martial weapons **Tools:** none **Saving Throws:** Strength, Constitution **Skills:** Choose 2 from Animal Handling, **Athletics**, Intimidation, Nature, **Perception**, and Survival. ##### **Starting Equipment** * (a) a greataxe or **(b) any martial melee weapon (Glaive )** * **(a) two handaxes** or (b) any simple weapon * An explorer's pack, and four javelins ##### **Explorer's Pack** *Adventuring gear - 10 gp, 59 lb.* ###### Includes: * a backpack * a bedroll * a mess kit * a tinderbox * 10 torches * 10 days of rations * a waterskin * 50 feet of hempen rope ______ #### Background: Far Traveler **Skill Proficiencies:** Insight, Perception **Tool Proficiencies:** Any one musical instrument or gaming set of your choice, likely something native to your homeland **(Dragonchess Set)** **Languages:** Any one of your choice ##### Equipment: * One set of traveler's clothes, * any one musical instrument or **gaming set**(Dragonchess Set) you are proficient with, * poorly wrought maps from your homeland that depict where you are in Faerûn, * a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, * and a pouch containing 5 gp ______ #### Feature: All Eyes on You Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
#### ALPFv1.1: Appendix 1 "Costumizing you Origin" Not Used ______ #### **Race**: Dragonborn (Gem) #### Ability Scores: Str: 16 (+1) Dex: 16 (+1) Con: 16 (+1) Int: 8 Wis: 8 Cha: 8 ______ #### Racial Traits: Breath Weapon .When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. #### Racial Traits: Breath Weapon You have resistance to the damage type associated with your Gem Ancestry. #### Psionic Mind. You can send telepathic messages to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand these messages, but it must be able to understand at least one language to comprehend them. #### Gem Flight. Starting at 5th level, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can't do so again until you finish a long rest. Languages. You can speak, read, and write Common and one other language **Draconic** that you and your DM agree is appropriate for your character. ______ #### Class: Barbarian ##### **Proficiencies** **Armor:** light armor, medium armor, shields **Weapons:** simple weapons, martial weapons **Tools:** none **Saving Throws:** Strength, Constitution **Skills:** Choose 2 from Animal Handling, **Athletics**, Intimidation, Nature, **Perception**, and Survival. ##### **Starting Equipment** * (a) a greataxe or **(b) any martial melee weapon (Glaive )** * **(a) two handaxes** or (b) any simple weapon * An explorer's pack, and four javelins ##### **Explorer's Pack** *Adventuring gear - 10 gp, 59 lb.* ###### Includes: * a backpack * a bedroll * a mess kit * a tinderbox * 10 torches * 10 days of rations * a waterskin * 50 feet of hempen rope ______ #### Background: Far Traveler **Skill Proficiencies:** Insight, Perception **Tool Proficiencies:** Any one musical instrument or gaming set of your choice, likely something native to your homeland **(Dragonchess Set)** **Languages:** Any one of your choice ##### Equipment: * One set of traveler's clothes, * any one musical instrument or **gaming set**(Dragonchess Set) you are proficient with, * poorly wrought maps from your homeland that depict where you are in Faerûn, * a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, * and a pouch containing 5 gp ______ #### Feature: All Eyes on You Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.