Azzakh Ragthroknaar

Season:
Forgotten Realms
Race:
Emerald Dragonborn
Class:
Barbarian 1
Background:
Far Traveler
Lifestyle:
Wretched
Current Level:
4
Total GP:
113.6
Total Downtime:
10
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
2
Magic Item Limit:
1
Ordine Sage’s Robes (Robe of Useful Items),
Ring of Swimming

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2023-07-24 20:00 DDAL05-6 Beneath the Fetid Chelimber 1 1 66.6 10 Ring of Swimming Show
2023-07-24 18:15 Catching Up 1 -10 Show
2023-03-06 19:00 CCC-TAROT-0101 Awakening of Fates 1 42 10 Ordine Sage’s Robes (Robe of Useful Items) Show

Gold: 42 gp
Consumables: 1x PoH


Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Story Award: Tarot of Fate (Devil): Inverted

You have proven to some higher power that you, unlike other mortals, are able to resist temptation. You have earned the blessing of the Ordinances.


The Buried Letter

Lord Strahd,
The Tarot Deck emerges. It may hold the power to release you from your prison. Agents of Mechanus and the witch of the forest both seek to claim them.

Lord Strahd,
das Tarot-Deck erscheint. Es könnte die Macht haben, dich aus deinem Gefängnis zu befreien.
Sowohl die Agenten von Mechanus als auch die Hexe des Waldes versuchen, es für sich zu beanspruchen.

2023-03-06 16:58 Creation 5 Show

ALPFv1.1: Appendix 1 "Costumizing you Origin"

Not Used


Race: Dragonborn (Gem)

Ability Scores:

Str: 16 (+1)
Dex: 16 (+1)
Con: 16 (+1)
Int: 8
Wis: 8
Cha: 8


Racial Traits: Breath Weapon

.When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Racial Traits: Breath Weapon

You have resistance to the damage type associated with your Gem Ancestry.

Psionic Mind.

You can send telepathic messages to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand these messages, but it must be able to understand at least one language to comprehend them.

Gem Flight.

Starting at 5th level, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can't do so again until you finish a long rest.
Languages. You can speak, read, and write Common and one other language Draconic that you and your DM agree is appropriate for your character.


Class: Barbarian

Proficiencies

Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.

Starting Equipment
  • (a) a greataxe or (b) any martial melee weapon (Glaive )
  • (a) two handaxes or (b) any simple weapon
  • An explorer's pack, and four javelins
Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Far Traveler

Skill Proficiencies: Insight, Perception
Tool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homeland (Dragonchess Set)
Languages: Any one of your choice

Equipment:
  • One set of traveler's clothes,
  • any one musical instrument or gaming set(Dragonchess Set) you are proficient with,
  • poorly wrought maps from your homeland that depict where you are in Faerûn,
  • a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship,
  • and a pouch containing 5 gp

Feature: All Eyes on You

Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.

You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2023-07-24 20:00 DDAL05-6 Beneath the Fetid Chelimber 1 10 Show
2023-07-24 18:15 Catching Up -10 Show
2023-03-06 19:00 CCC-TAROT-0101 Awakening of Fates 10 Show

Gold: 42 gp
Consumables: 1x PoH


Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Story Award: Tarot of Fate (Devil): Inverted

You have proven to some higher power that you, unlike other mortals, are able to resist temptation. You have earned the blessing of the Ordinances.


The Buried Letter

Lord Strahd,
The Tarot Deck emerges. It may hold the power to release you from your prison. Agents of Mechanus and the witch of the forest both seek to claim them.

Lord Strahd,
das Tarot-Deck erscheint. Es könnte die Macht haben, dich aus deinem Gefängnis zu befreien.
Sowohl die Agenten von Mechanus als auch die Hexe des Waldes versuchen, es für sich zu beanspruchen.

2023-03-06 16:58 Creation Show

ALPFv1.1: Appendix 1 "Costumizing you Origin"

Not Used


Race: Dragonborn (Gem)

Ability Scores:

Str: 16 (+1)
Dex: 16 (+1)
Con: 16 (+1)
Int: 8
Wis: 8
Cha: 8


Racial Traits: Breath Weapon

.When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Racial Traits: Breath Weapon

You have resistance to the damage type associated with your Gem Ancestry.

Psionic Mind.

You can send telepathic messages to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand these messages, but it must be able to understand at least one language to comprehend them.

Gem Flight.

Starting at 5th level, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can't do so again until you finish a long rest.
Languages. You can speak, read, and write Common and one other language Draconic that you and your DM agree is appropriate for your character.


Class: Barbarian

Proficiencies

Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.

Starting Equipment
  • (a) a greataxe or (b) any martial melee weapon (Glaive )
  • (a) two handaxes or (b) any simple weapon
  • An explorer's pack, and four javelins
Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Far Traveler

Skill Proficiencies: Insight, Perception
Tool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homeland (Dragonchess Set)
Languages: Any one of your choice

Equipment:
  • One set of traveler's clothes,
  • any one musical instrument or gaming set(Dragonchess Set) you are proficient with,
  • poorly wrought maps from your homeland that depict where you are in Faerûn,
  • a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship,
  • and a pouch containing 5 gp

Feature: All Eyes on You

Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.

You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2023-07-24 20:00 DDAL05-6 Beneath the Fetid Chelimber 1 66.6 10 Ring of Swimming Show
2023-07-24 18:15 Catching Up -10 Show
2023-03-06 19:00 CCC-TAROT-0101 Awakening of Fates 42 10 Ordine Sage’s Robes (Robe of Useful Items) Show

Gold: 42 gp
Consumables: 1x PoH


Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Story Award: Tarot of Fate (Devil): Inverted

You have proven to some higher power that you, unlike other mortals, are able to resist temptation. You have earned the blessing of the Ordinances.


The Buried Letter

Lord Strahd,
The Tarot Deck emerges. It may hold the power to release you from your prison. Agents of Mechanus and the witch of the forest both seek to claim them.

Lord Strahd,
das Tarot-Deck erscheint. Es könnte die Macht haben, dich aus deinem Gefängnis zu befreien.
Sowohl die Agenten von Mechanus als auch die Hexe des Waldes versuchen, es für sich zu beanspruchen.

2023-03-06 16:58 Creation 5 Show

ALPFv1.1: Appendix 1 "Costumizing you Origin"

Not Used


Race: Dragonborn (Gem)

Ability Scores:

Str: 16 (+1)
Dex: 16 (+1)
Con: 16 (+1)
Int: 8
Wis: 8
Cha: 8


Racial Traits: Breath Weapon

.When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Racial Traits: Breath Weapon

You have resistance to the damage type associated with your Gem Ancestry.

Psionic Mind.

You can send telepathic messages to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand these messages, but it must be able to understand at least one language to comprehend them.

Gem Flight.

Starting at 5th level, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can't do so again until you finish a long rest.
Languages. You can speak, read, and write Common and one other language Draconic that you and your DM agree is appropriate for your character.


Class: Barbarian

Proficiencies

Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.

Starting Equipment
  • (a) a greataxe or (b) any martial melee weapon (Glaive )
  • (a) two handaxes or (b) any simple weapon
  • An explorer's pack, and four javelins
Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Far Traveler

Skill Proficiencies: Insight, Perception
Tool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homeland (Dragonchess Set)
Languages: Any one of your choice

Equipment:
  • One set of traveler's clothes,
  • any one musical instrument or gaming set(Dragonchess Set) you are proficient with,
  • poorly wrought maps from your homeland that depict where you are in Faerûn,
  • a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship,
  • and a pouch containing 5 gp

Feature: All Eyes on You

Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.

You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.