Coroner

Season:
Historic
Race:
Deep Gnome
Class:
Cleric/ Wizard
Background:
Acolyte/ Faction Agent
Lifestyle:
Modest
Current Level:
20
Total GP:
18763
Total Downtime:
38
Tag:
Retired
Faction:
Lord's Alliance
Faction Rank:
Warduke (rank 4)
Magic Item Count:
9
Magic Item Limit:
10
Enduring Spellbook [Common],
Staff of Power - A,
Aegis of the Raven Queen,
Dread Helm [Common],
Tome of Clear Thought,
Helm of Devil Command - A,
Bronze Horn of Valhalla,
Dream Whirl (Lance+3),
Staff of the Magi - A [not attuned],
Bag of Beans (10 Beans),
Shield of the Uven Rune - A

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2020-10-02 22:06 Trade Log -15 Tome of Clear Thought > Dwarven Plate Show Trade Log

Traded with Sunshine - 2320774992

2020-07-26 11:54 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Five - Endgame in Elturel 15 1 -700 Helm of Devil Command - A, Matalotok - A, Battle Standard of Infernal Power - A Show

3h played at max hourly GP - 600GP
Warlock 1/ Wizard 13
Spells added with gaining Wizard level:
Plane Shift
Forcecage

Story Award:
Blessing of Health for freeing Zariel

Found:
Soul Coin x4

Bought:
Spellscroll - Glyph of Warding (300GP)
Spellscroll - Planar Binding (1000GP)

Infernal Contract:
Freed the Pit Fiend Gargauth
Days of loyal service: 1/9

2020-07-12 20:12 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Four - Sword of Zariel 14 1 -950 -5 Show

4h played at max hourly GP - 800GP
Cleric 1/ Wizard 12
Feat:
War Caster

Spells added with gaining Wizard level:
Investiture of Flame
True Seeing

Story Award:
Charm of Restoration from Zariel

Pervasive Evil:
New Personality Trait: I crush those I can defeat, and lie in wait to
weaken and overwhelm those I must respect.
New Personality Trait: I pretend to be insane so my enemies underestimate
me.
New Flaw: I become entangled and betrayed by my own machinations.

Due to Pervasive Evil, all my Traits were Changed with fiendish Traits.
My Alignment changes to Lawful Evil.

Flesh Warping:
04 - The color of the target's hair, eyes, and skin becomes blue.
08 - The target’s eyes push out of its head on the end of stalks.
12 - The target’s hands grow claws, which can be used as daggers.
17 - One of the target's legs grows longer than the other, reducing its walking speed by 10 feet.
30 - A pair of wings, either feathered or leathery, sprout from
the target’s back, granting it a flying speed of 30 feet. Only characters
that are 5th level or higher can gain effects that grant a fly speed.
Those below 5th level reroll if a result would grant them a fly speed.
Each time a character undergoes this process, they are affected by
Pervasive Evil, below.
43 - The target's skin becomes scabby, granting it a +1 bonus to AC but reducing its Charisma by 2 (to a minimum of 1).
52 - The target’s arms become tentacles with fingers on the ends,
increasing its reach by 5 feet.
71 - The target swells, tripling its weight.

Infernal Contract:
Made an Infernal Contract with the Shield of the Hidden Lord to
free the Pit Fiend Gargauth for 5000GP as soon as this character
reaches level 17 and his loyal service for 9 days after releasing
him from the Shield

Bought:
Scroll - Remove Curse (200GP)
Scroll - Water Breathing (300GP)
Scroll - Magic Circle (300GP)

Scribed:
Remove Curse (75GP 3h)
Magic Circle (75GP 3h)
Cloud of Daggers (100GP 4h)
Darkness (100GP 4h)
Scorching Ray (100GP 4h)
Phantasmal Force (100GP 4h)
Detect Thoughts (100GP 4h)
Fireball (150GP 6h)
Water Breathing (150GP 6h)

2020-07-05 19:38 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Four - Sword of Zariel 13 1 600 Eversmoking Bottle Show

3h played at max hourly GP - 600GP
Cleric 1/ Wizard 11
Spells added with gaining Wizard level:
Magic Jar
Sunbeam

2021-09-26 23:22 DDHC-CoS Curse of Strahd 12 1 6000 Show DM Log
2020-06-28 18:27 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Four - Sword of Zariel 12 1 0 Iron Flask Show

4h played at max hourly GP - 120GP (0GP to limit)
Cleric 1/ Wizard 10
Spells added with gaining Wizard level:
Animate Objects
Conjure Elemental

Pervasive Evil:
New Bond: I am a perfect product of creation, destined to one day
shape the cosmos to my whims. Everything I do verifies my destiny.

2020-06-21 17:15 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 11 1 120 Ring of X-Ray Vision - A Show

4h played at max hourly GP - 120GP
Cleric 1/ Wizard 9
Spells added with gaining Wizard level:
Scrying
Wall of Force

Found:
Spellbook Containing:
Mind Blank, Finger of Death, Chain Lightning, Hold Monster,
Contact Outer Plane, Banishment, Dimension Door, Fireball,
Fear, Counterspell, Suggestion, Phantasmal Force, Mirror Image,
Detect Thoughts, Tensers Floating Disk, Shield, Identify,
Detect Magic

2020-06-14 19:35 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 10 120 Bag of Devouring Show

4h played at max hourly GP - 120GP
Maybe rescued Tiamat
Pervasive Evil:
Evil pervades the Nine Hells, and visitors to this plane feel
its influence. At the end of each long rest taken on this plane,
a visitor that isn’t evil must make a DC 10 Wisdom saving throw.
On a failed save, the creature’s alignment changes to lawful evil.
The change becomes permanent if the creature doesn’t leave the
plane within 1d4 (2) days. Otherwise, the creature’s alignment
reverts to normal after one day spent on a plane other than the
Nine Hells. Casting the dispel evil and good spell on the creature
also restores its original alignment.
ALCC - a single character trait changes to an evil one
New Ideal: Power. If I can attain more power, no one will tell me what to do. (Evil)

2020-06-07 17:11 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 9 1 20 Infernal Tack Show

4h played at max hourly GP - 120GP
Cleric 1/ Wizard 7
Spells added with gaining Wizard level:
Banishment
Fire Shield

Bought:
Components for the "Identify" Spell (100GP)

2020-05-31 19:17 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Two - Elturel Has Fallen 8 1 10 -1 Show

2h played at max hourly GP - 60GP
Cleric 1/ Wizard 6
Spells added with gaining Wizard level:
Haste
Leomunds Tiny Hut

Scribed:
Identify (50GP 2h)

2020-05-24 15:32 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Two - Elturel Has Fallen 7 1 20 -1 Show

4h played at max hourly GP - 120GP
Warlock 1/ Wizard 5
Spells added with gaining Wizard level:
Counterspell
Dispel Magic

Scribed:
Darkvision (100GP 4h)

2021-03-14 18:54 DDHC-CoS Curse of Strahd 6 1 6000 Show DM Log
2020-05-17 17:16 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 6 1 -98 -1 Show

4h played at max hourly GP - 80GP (0GP to Limit)
Level Up at the Start of the Session - Characters in Adventurers
League play advance in level upon reaching milestones.
Milestones aren’t reached according to the amount of time spent
playing this chapter. They’re instead reached as described in the hardcover
Cleric 1/ Wizard 4
Spells added with gaining Wizard level:
Rope Trick
Floating Disk

Feat:
Svirfneblin Magic

Sold:
Mace (2 GP)

Scribed:
Misty Step (100GP 4h)

2020-05-03 16:46 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 4 80 Shield of the Hidden Lord - A Show

4h played at max hourly GP - 80GP

2020-04-26 17:02 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 3 1 -20 -1 Show

4h played at max hourly GP - 80GP
Cleric 1/ Wizard 3
Spells added with gaining Wizard level:
Mirror Image
Web

Scribed:
Find Familiar (50GP 2h)
Detect Magic (50GP 2h)

2020-04-19 13:05 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 2 1 -40 -1 Bag of Beans (7 Beans) Show

4h played at max hourly GP - 80GP
Cleric 1/ Wizard 2
Subclass:
School of Abjuration

Spells added with gaining Wizard level:
Unseen Servant
Grease

Found:
Potion of Fire Breathing
Red leather spellbook containing:
Burning Hands, Detect Magic, Disguise Self, Fog Cloud,
Ray of Sickness, Silent Image

Spellbook with a personal rune of its previous owner burned
into its umber cover containing:
Charm Person, Find Familiar, Identify, Magic Missile, Sleep

Scaly black reptile hide bound spellbook containig:
Cloud of Daggers, Darkvision, Detect Magic, Feather Fall,
Mage Armor, Magic Missile, Tasha's Hideous Laughter

Necromancer spellbook containing:
Burning Hands, Detect Magic, Ray of Sickness, Shield,
Darkness, Misty Step, Scorching Ray, Animate Dead,
Fireball

Sold:
Hide (5GP)

Scribed:
Shield (25GP 1h)
Mage Armor (25GP 1h)
Absorb Elements (25GP 1h)
Feather Fall (50GP 2h)

2020-04-12 16:54 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 0 1 70 -1 Show

4h played at max hourly GP - 80GP
Cleric 1/ Wizard 1
Spells added with gaining Wizard level:
Illusory Script
Feather Fall
Fog Cloud
Alarm
Thunderwave
Comprehend Languages

Bought:
Components for the "Find Familiar" Spell (10GP)

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2020-10-02 22:06 Trade Log -15 Show Trade Log

Traded with Sunshine - 2320774992

2020-07-26 11:54 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Five - Endgame in Elturel 15 Show

3h played at max hourly GP - 600GP
Warlock 1/ Wizard 13
Spells added with gaining Wizard level:
Plane Shift
Forcecage

Story Award:
Blessing of Health for freeing Zariel

Found:
Soul Coin x4

Bought:
Spellscroll - Glyph of Warding (300GP)
Spellscroll - Planar Binding (1000GP)

Infernal Contract:
Freed the Pit Fiend Gargauth
Days of loyal service: 1/9

2020-07-12 20:12 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Four - Sword of Zariel 14 -5 Show

4h played at max hourly GP - 800GP
Cleric 1/ Wizard 12
Feat:
War Caster

Spells added with gaining Wizard level:
Investiture of Flame
True Seeing

Story Award:
Charm of Restoration from Zariel

Pervasive Evil:
New Personality Trait: I crush those I can defeat, and lie in wait to
weaken and overwhelm those I must respect.
New Personality Trait: I pretend to be insane so my enemies underestimate
me.
New Flaw: I become entangled and betrayed by my own machinations.

Due to Pervasive Evil, all my Traits were Changed with fiendish Traits.
My Alignment changes to Lawful Evil.

Flesh Warping:
04 - The color of the target's hair, eyes, and skin becomes blue.
08 - The target’s eyes push out of its head on the end of stalks.
12 - The target’s hands grow claws, which can be used as daggers.
17 - One of the target's legs grows longer than the other, reducing its walking speed by 10 feet.
30 - A pair of wings, either feathered or leathery, sprout from
the target’s back, granting it a flying speed of 30 feet. Only characters
that are 5th level or higher can gain effects that grant a fly speed.
Those below 5th level reroll if a result would grant them a fly speed.
Each time a character undergoes this process, they are affected by
Pervasive Evil, below.
43 - The target's skin becomes scabby, granting it a +1 bonus to AC but reducing its Charisma by 2 (to a minimum of 1).
52 - The target’s arms become tentacles with fingers on the ends,
increasing its reach by 5 feet.
71 - The target swells, tripling its weight.

Infernal Contract:
Made an Infernal Contract with the Shield of the Hidden Lord to
free the Pit Fiend Gargauth for 5000GP as soon as this character
reaches level 17 and his loyal service for 9 days after releasing
him from the Shield

Bought:
Scroll - Remove Curse (200GP)
Scroll - Water Breathing (300GP)
Scroll - Magic Circle (300GP)

Scribed:
Remove Curse (75GP 3h)
Magic Circle (75GP 3h)
Cloud of Daggers (100GP 4h)
Darkness (100GP 4h)
Scorching Ray (100GP 4h)
Phantasmal Force (100GP 4h)
Detect Thoughts (100GP 4h)
Fireball (150GP 6h)
Water Breathing (150GP 6h)

2020-07-05 19:38 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Four - Sword of Zariel 13 Show

3h played at max hourly GP - 600GP
Cleric 1/ Wizard 11
Spells added with gaining Wizard level:
Magic Jar
Sunbeam

2021-09-26 23:22 DDHC-CoS Curse of Strahd 4 12 Show DM Log
2020-06-28 18:27 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Four - Sword of Zariel 12 Show

4h played at max hourly GP - 120GP (0GP to limit)
Cleric 1/ Wizard 10
Spells added with gaining Wizard level:
Animate Objects
Conjure Elemental

Pervasive Evil:
New Bond: I am a perfect product of creation, destined to one day
shape the cosmos to my whims. Everything I do verifies my destiny.

2020-06-21 17:15 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 11 Show

4h played at max hourly GP - 120GP
Cleric 1/ Wizard 9
Spells added with gaining Wizard level:
Scrying
Wall of Force

Found:
Spellbook Containing:
Mind Blank, Finger of Death, Chain Lightning, Hold Monster,
Contact Outer Plane, Banishment, Dimension Door, Fireball,
Fear, Counterspell, Suggestion, Phantasmal Force, Mirror Image,
Detect Thoughts, Tensers Floating Disk, Shield, Identify,
Detect Magic

2020-06-14 19:35 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 10 Show

4h played at max hourly GP - 120GP
Maybe rescued Tiamat
Pervasive Evil:
Evil pervades the Nine Hells, and visitors to this plane feel
its influence. At the end of each long rest taken on this plane,
a visitor that isn’t evil must make a DC 10 Wisdom saving throw.
On a failed save, the creature’s alignment changes to lawful evil.
The change becomes permanent if the creature doesn’t leave the
plane within 1d4 (2) days. Otherwise, the creature’s alignment
reverts to normal after one day spent on a plane other than the
Nine Hells. Casting the dispel evil and good spell on the creature
also restores its original alignment.
ALCC - a single character trait changes to an evil one
New Ideal: Power. If I can attain more power, no one will tell me what to do. (Evil)

2020-06-07 17:11 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 9 Show

4h played at max hourly GP - 120GP
Cleric 1/ Wizard 7
Spells added with gaining Wizard level:
Banishment
Fire Shield

Bought:
Components for the "Identify" Spell (100GP)

2020-05-31 19:17 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Two - Elturel Has Fallen 8 -1 Show

2h played at max hourly GP - 60GP
Cleric 1/ Wizard 6
Spells added with gaining Wizard level:
Haste
Leomunds Tiny Hut

Scribed:
Identify (50GP 2h)

2020-05-24 15:32 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Two - Elturel Has Fallen 7 -1 Show

4h played at max hourly GP - 120GP
Warlock 1/ Wizard 5
Spells added with gaining Wizard level:
Counterspell
Dispel Magic

Scribed:
Darkvision (100GP 4h)

2021-03-14 18:54 DDHC-CoS Curse of Strahd 4 6 Show DM Log
2020-05-17 17:16 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 6 -1 Show

4h played at max hourly GP - 80GP (0GP to Limit)
Level Up at the Start of the Session - Characters in Adventurers
League play advance in level upon reaching milestones.
Milestones aren’t reached according to the amount of time spent
playing this chapter. They’re instead reached as described in the hardcover
Cleric 1/ Wizard 4
Spells added with gaining Wizard level:
Rope Trick
Floating Disk

Feat:
Svirfneblin Magic

Sold:
Mace (2 GP)

Scribed:
Misty Step (100GP 4h)

2020-05-03 16:46 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 4 Show

4h played at max hourly GP - 80GP

2020-04-26 17:02 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 3 -1 Show

4h played at max hourly GP - 80GP
Cleric 1/ Wizard 3
Spells added with gaining Wizard level:
Mirror Image
Web

Scribed:
Find Familiar (50GP 2h)
Detect Magic (50GP 2h)

2020-04-19 13:05 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 2 -1 Show

4h played at max hourly GP - 80GP
Cleric 1/ Wizard 2
Subclass:
School of Abjuration

Spells added with gaining Wizard level:
Unseen Servant
Grease

Found:
Potion of Fire Breathing
Red leather spellbook containing:
Burning Hands, Detect Magic, Disguise Self, Fog Cloud,
Ray of Sickness, Silent Image

Spellbook with a personal rune of its previous owner burned
into its umber cover containing:
Charm Person, Find Familiar, Identify, Magic Missile, Sleep

Scaly black reptile hide bound spellbook containig:
Cloud of Daggers, Darkvision, Detect Magic, Feather Fall,
Mage Armor, Magic Missile, Tasha's Hideous Laughter

Necromancer spellbook containing:
Burning Hands, Detect Magic, Ray of Sickness, Shield,
Darkness, Misty Step, Scorching Ray, Animate Dead,
Fireball

Sold:
Hide (5GP)

Scribed:
Shield (25GP 1h)
Mage Armor (25GP 1h)
Absorb Elements (25GP 1h)
Feather Fall (50GP 2h)

2020-04-12 16:54 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 0 -1 Show

4h played at max hourly GP - 80GP
Cleric 1/ Wizard 1
Spells added with gaining Wizard level:
Illusory Script
Feather Fall
Fog Cloud
Alarm
Thunderwave
Comprehend Languages

Bought:
Components for the "Find Familiar" Spell (10GP)

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2020-10-02 22:06 Trade Log -15 Tome of Clear Thought > Dwarven Plate Show Trade Log

Traded with Sunshine - 2320774992

2020-07-26 11:54 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Five - Endgame in Elturel 15 -700 Helm of Devil Command - A, Matalotok - A, Battle Standard of Infernal Power - A Show

3h played at max hourly GP - 600GP
Warlock 1/ Wizard 13
Spells added with gaining Wizard level:
Plane Shift
Forcecage

Story Award:
Blessing of Health for freeing Zariel

Found:
Soul Coin x4

Bought:
Spellscroll - Glyph of Warding (300GP)
Spellscroll - Planar Binding (1000GP)

Infernal Contract:
Freed the Pit Fiend Gargauth
Days of loyal service: 1/9

2020-07-12 20:12 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Four - Sword of Zariel 14 -950 -5 Show

4h played at max hourly GP - 800GP
Cleric 1/ Wizard 12
Feat:
War Caster

Spells added with gaining Wizard level:
Investiture of Flame
True Seeing

Story Award:
Charm of Restoration from Zariel

Pervasive Evil:
New Personality Trait: I crush those I can defeat, and lie in wait to
weaken and overwhelm those I must respect.
New Personality Trait: I pretend to be insane so my enemies underestimate
me.
New Flaw: I become entangled and betrayed by my own machinations.

Due to Pervasive Evil, all my Traits were Changed with fiendish Traits.
My Alignment changes to Lawful Evil.

Flesh Warping:
04 - The color of the target's hair, eyes, and skin becomes blue.
08 - The target’s eyes push out of its head on the end of stalks.
12 - The target’s hands grow claws, which can be used as daggers.
17 - One of the target's legs grows longer than the other, reducing its walking speed by 10 feet.
30 - A pair of wings, either feathered or leathery, sprout from
the target’s back, granting it a flying speed of 30 feet. Only characters
that are 5th level or higher can gain effects that grant a fly speed.
Those below 5th level reroll if a result would grant them a fly speed.
Each time a character undergoes this process, they are affected by
Pervasive Evil, below.
43 - The target's skin becomes scabby, granting it a +1 bonus to AC but reducing its Charisma by 2 (to a minimum of 1).
52 - The target’s arms become tentacles with fingers on the ends,
increasing its reach by 5 feet.
71 - The target swells, tripling its weight.

Infernal Contract:
Made an Infernal Contract with the Shield of the Hidden Lord to
free the Pit Fiend Gargauth for 5000GP as soon as this character
reaches level 17 and his loyal service for 9 days after releasing
him from the Shield

Bought:
Scroll - Remove Curse (200GP)
Scroll - Water Breathing (300GP)
Scroll - Magic Circle (300GP)

Scribed:
Remove Curse (75GP 3h)
Magic Circle (75GP 3h)
Cloud of Daggers (100GP 4h)
Darkness (100GP 4h)
Scorching Ray (100GP 4h)
Phantasmal Force (100GP 4h)
Detect Thoughts (100GP 4h)
Fireball (150GP 6h)
Water Breathing (150GP 6h)

2020-07-05 19:38 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Four - Sword of Zariel 13 600 Eversmoking Bottle Show

3h played at max hourly GP - 600GP
Cleric 1/ Wizard 11
Spells added with gaining Wizard level:
Magic Jar
Sunbeam

2021-09-26 23:22 DDHC-CoS Curse of Strahd 12 6000 Show DM Log
2020-06-28 18:27 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Four - Sword of Zariel 12 0 Iron Flask Show

4h played at max hourly GP - 120GP (0GP to limit)
Cleric 1/ Wizard 10
Spells added with gaining Wizard level:
Animate Objects
Conjure Elemental

Pervasive Evil:
New Bond: I am a perfect product of creation, destined to one day
shape the cosmos to my whims. Everything I do verifies my destiny.

2020-06-21 17:15 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 11 120 Ring of X-Ray Vision - A Show

4h played at max hourly GP - 120GP
Cleric 1/ Wizard 9
Spells added with gaining Wizard level:
Scrying
Wall of Force

Found:
Spellbook Containing:
Mind Blank, Finger of Death, Chain Lightning, Hold Monster,
Contact Outer Plane, Banishment, Dimension Door, Fireball,
Fear, Counterspell, Suggestion, Phantasmal Force, Mirror Image,
Detect Thoughts, Tensers Floating Disk, Shield, Identify,
Detect Magic

2020-06-14 19:35 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 10 120 Bag of Devouring Show

4h played at max hourly GP - 120GP
Maybe rescued Tiamat
Pervasive Evil:
Evil pervades the Nine Hells, and visitors to this plane feel
its influence. At the end of each long rest taken on this plane,
a visitor that isn’t evil must make a DC 10 Wisdom saving throw.
On a failed save, the creature’s alignment changes to lawful evil.
The change becomes permanent if the creature doesn’t leave the
plane within 1d4 (2) days. Otherwise, the creature’s alignment
reverts to normal after one day spent on a plane other than the
Nine Hells. Casting the dispel evil and good spell on the creature
also restores its original alignment.
ALCC - a single character trait changes to an evil one
New Ideal: Power. If I can attain more power, no one will tell me what to do. (Evil)

2020-06-07 17:11 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 9 20 Infernal Tack Show

4h played at max hourly GP - 120GP
Cleric 1/ Wizard 7
Spells added with gaining Wizard level:
Banishment
Fire Shield

Bought:
Components for the "Identify" Spell (100GP)

2020-05-31 19:17 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Two - Elturel Has Fallen 8 10 -1 Show

2h played at max hourly GP - 60GP
Cleric 1/ Wizard 6
Spells added with gaining Wizard level:
Haste
Leomunds Tiny Hut

Scribed:
Identify (50GP 2h)

2020-05-24 15:32 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Two - Elturel Has Fallen 7 20 -1 Show

4h played at max hourly GP - 120GP
Warlock 1/ Wizard 5
Spells added with gaining Wizard level:
Counterspell
Dispel Magic

Scribed:
Darkvision (100GP 4h)

2021-03-14 18:54 DDHC-CoS Curse of Strahd 6 6000 Show DM Log
2020-05-17 17:16 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 6 -98 -1 Show

4h played at max hourly GP - 80GP (0GP to Limit)
Level Up at the Start of the Session - Characters in Adventurers
League play advance in level upon reaching milestones.
Milestones aren’t reached according to the amount of time spent
playing this chapter. They’re instead reached as described in the hardcover
Cleric 1/ Wizard 4
Spells added with gaining Wizard level:
Rope Trick
Floating Disk

Feat:
Svirfneblin Magic

Sold:
Mace (2 GP)

Scribed:
Misty Step (100GP 4h)

2020-05-03 16:46 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 4 80 Shield of the Hidden Lord - A Show

4h played at max hourly GP - 80GP

2020-04-26 17:02 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 3 -20 -1 Show

4h played at max hourly GP - 80GP
Cleric 1/ Wizard 3
Spells added with gaining Wizard level:
Mirror Image
Web

Scribed:
Find Familiar (50GP 2h)
Detect Magic (50GP 2h)

2020-04-19 13:05 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 2 -40 -1 Bag of Beans (7 Beans) Show

4h played at max hourly GP - 80GP
Cleric 1/ Wizard 2
Subclass:
School of Abjuration

Spells added with gaining Wizard level:
Unseen Servant
Grease

Found:
Potion of Fire Breathing
Red leather spellbook containing:
Burning Hands, Detect Magic, Disguise Self, Fog Cloud,
Ray of Sickness, Silent Image

Spellbook with a personal rune of its previous owner burned
into its umber cover containing:
Charm Person, Find Familiar, Identify, Magic Missile, Sleep

Scaly black reptile hide bound spellbook containig:
Cloud of Daggers, Darkvision, Detect Magic, Feather Fall,
Mage Armor, Magic Missile, Tasha's Hideous Laughter

Necromancer spellbook containing:
Burning Hands, Detect Magic, Ray of Sickness, Shield,
Darkness, Misty Step, Scorching Ray, Animate Dead,
Fireball

Sold:
Hide (5GP)

Scribed:
Shield (25GP 1h)
Mage Armor (25GP 1h)
Absorb Elements (25GP 1h)
Feather Fall (50GP 2h)

2020-04-12 16:54 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 0 70 -1 Show

4h played at max hourly GP - 80GP
Cleric 1/ Wizard 1
Spells added with gaining Wizard level:
Illusory Script
Feather Fall
Fog Cloud
Alarm
Thunderwave
Comprehend Languages

Bought:
Components for the "Find Familiar" Spell (10GP)