Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
bag of beans uncommon DDHC-DIA-A Tale of Two Cities Show
Notes:

6 beans

+1 Mace rare DDHC-DIA-A Tale of Two Cities Show
Notes:

The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or ignite its light as an action.

Bracers of Defense rare DDHC-DIA-Chapter 2 Elturel has Fallen Show
Boots of the Winterlands uncommon DDHC-CM-11 Zikran's Zephyrean Tome Show
Notes:

Requires Attunement These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: • You have resistance to cold damage. • You ignore difficult terrain created by ice or snow. • You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

Alchemy Jug (Blue) uncommon DDHC-CM-11 Zikran's Zephyrean Tome Show
Notes:

Wondrous item, uncommon (This jug functions as an Alchemy Jug, except that it neither produces acid or poison. It can produce 1 quart of boiling hot tea instead.) This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount Boiling Hot Tea 1 quart Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil 1 quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon

Alchemy Jug (Orange) uncommon DDHC-CM-11 Zikran's Zephyrean Tome Show
Notes:

Wondrous item, uncommon (This jug functions as an Alchemy Jug, except that it neither produces acid or poison. It can produce 1 gallon of soy sauce instead.) This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount Soy Sauce 1 gallon Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil 1 quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon

Iron Bands of Billaro uncommon DDHC-CM-11 Zikran's Zephyrean Tome Show
Notes:

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn.

Censer of Controlling Air Elementals rare DDHC-CM-11 Zikran's Zephyrean Tome Show
Notes:

While incense is burning in this censer, you can use an action to speak the censer's command word and summon Azare-Gazam as an air elemental, as if you had cast the conjure elemental spell. The censer can't be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.

Broom of Flying uncommon DDHC-CM-11 Zikran's Zephyrean Tome Show
wand of the war mage +3 very_rare DDHC TYP White Plume Mountain Show
Necklace of Prayer Beads (3 x Bless, 2 x Cure Wounds, 1 x Guardian of Faith) rare DDHC TYP White Plume Mountain Show
Armor +1 (Chain Mail) rare DDHC TYP White Plume Mountain Show
Armor of Vulnerability (Slashing, Plate) rare DDHC TYP White Plume Mountain Show
Goggles of Night uncommon DDHC TYP White Plume Mountain Show
Ring of Protection rare DDHC TYP White Plume Mountain Show
Ring of Spell Storing Contains two Mirror Image. rare DDHC TYP White Plume Mountain Show
Stone of Good Luck (Luckstone) uncommon DDHC TYP White Plume Mountain Show
Driftglobe uncommon DDAL04-10 - The Artifact Show
Wand of Binding rare DDAL04-10 - The Artifact Show
Notes:

This wand it made of a piece of amber carved to look like strands of rope entwined around a skeletal hand with the index finger outstretched. The owner’s dreams are plagued by nightmares of being buried alive and leaving important things left unfinished.

Pearl of power uncommon DDAL-DRW13 Night Thieves Show

Unlocked Magic Items