Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
wand of the war mage +3
very_rare
DDHC TYP White Plume Mountain
Show
Staff of power
very_rare
Trade Log
Show
Notes:
Source:DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors)
Ring of Spell Storing Contains two Mirror Image.
rare
DDHC TYP White Plume Mountain
Show
Censer of Controlling Air Elementals
rare
DDHC-CM-11 Zikran's Zephyrean Tome
Show
Notes:
While incense is burning in this censer, you can use an action to speak the censer's command word and summon Azare-Gazam as an air elemental, as if you had cast the conjure elemental spell. The censer can't be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.
+1 Mace
rare
DDHC-DIA-A Tale of Two Cities
Show
Notes:
The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or ignite its light as an action.
Wand of Binding
rare
DDAL04-10 - The Artifact
Show
Notes:
This wand it made of a piece of amber carved to look like strands of rope entwined around a skeletal hand with the index finger outstretched. The owner’s dreams are plagued by nightmares of being buried alive and leaving important things left unfinished.
flametongue
rare
DDAL-DRW13 Night Thieves
Show
Necklace of Prayer Beads (3 x Bless, 2 x Cure Wounds, 1 x Guardian of Faith)
rare
DDHC TYP White Plume Mountain
Show
ANTLER HORN (EAGLE WHISTLE)
rare
BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR
Show
Notes:
This milk-white horn is fashioned from the tine of a great stag’s antler. A vremyonni enchanted it that it may grant flight to berserkers as they charge into battle. Despite its size, it creates the sound of a bellowing war horn when blown.
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Armor +1 (Chain Mail)
rare
DDHC TYP White Plume Mountain
Show
Bracers of Defense
rare
DDHC-DIA-Chapter 2 Elturel has Fallen
Show
Armor of Vulnerability (Slashing, Plate)
rare
DDHC TYP White Plume Mountain
Show
Ring of Protection
rare
DDHC TYP White Plume Mountain
Show
bag of beans
uncommon
DDHC-DIA-A Tale of Two Cities
Show
Notes:
6 beans
Boots of the Winterlands
uncommon
DDHC-CM-11 Zikran's Zephyrean Tome
Show
Notes:
Requires Attunement These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: • You have resistance to cold damage. • You ignore difficult terrain created by ice or snow. • You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.
Alchemy Jug (Blue)
uncommon
DDHC-CM-11 Zikran's Zephyrean Tome
Show
Notes:
Wondrous item, uncommon (This jug functions as an Alchemy Jug, except that it neither produces acid or poison. It can produce 1 quart of boiling hot tea instead.) This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount Boiling Hot Tea 1 quart Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil 1 quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon
Alchemy Jug (Orange)
uncommon
DDHC-CM-11 Zikran's Zephyrean Tome
Show
Notes:
Wondrous item, uncommon (This jug functions as an Alchemy Jug, except that it neither produces acid or poison. It can produce 1 gallon of soy sauce instead.) This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount Soy Sauce 1 gallon Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil 1 quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon
Iron Bands of Billaro
uncommon
DDHC-CM-11 Zikran's Zephyrean Tome
Show
Notes:
This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn.
Broom of Flying
uncommon
DDHC-CM-11 Zikran's Zephyrean Tome
Show
Goggles of Night
uncommon
DDHC TYP White Plume Mountain
Show
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| wand of the war mage +3 | very_rare | DDHC TYP White Plume Mountain | Show | |||
| Staff of power | very_rare | Trade Log | Show | |||
|
Notes:
Source:DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors) |
||||||
| Ring of Spell Storing Contains two Mirror Image. | rare | DDHC TYP White Plume Mountain | Show | |||
| Censer of Controlling Air Elementals | rare | DDHC-CM-11 Zikran's Zephyrean Tome | Show | |||
|
Notes:
While incense is burning in this censer, you can use an action to speak the censer's command word and summon Azare-Gazam as an air elemental, as if you had cast the conjure elemental spell. The censer can't be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. |
||||||
| +1 Mace | rare | DDHC-DIA-A Tale of Two Cities | Show | |||
|
Notes:
The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or ignite its light as an action. |
||||||
| Wand of Binding | rare | DDAL04-10 - The Artifact | Show | |||
|
Notes:
This wand it made of a piece of amber carved to look like strands of rope entwined around a skeletal hand with the index finger outstretched. The owner’s dreams are plagued by nightmares of being buried alive and leaving important things left unfinished. |
||||||
| flametongue | rare | DDAL-DRW13 Night Thieves | Show | |||
| Necklace of Prayer Beads (3 x Bless, 2 x Cure Wounds, 1 x Guardian of Faith) | rare | DDHC TYP White Plume Mountain | Show | |||
| ANTLER HORN (EAGLE WHISTLE) | rare | BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR | Show | |||
|
Notes:
This milk-white horn is fashioned from the tine of a great stag’s antler. A vremyonni enchanted it that it may grant flight to berserkers as they charge into battle. Despite its size, it creates the sound of a bellowing war horn when blown. While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. |
||||||
| Armor +1 (Chain Mail) | rare | DDHC TYP White Plume Mountain | Show | |||
| Bracers of Defense | rare | DDHC-DIA-Chapter 2 Elturel has Fallen | Show | |||
| Armor of Vulnerability (Slashing, Plate) | rare | DDHC TYP White Plume Mountain | Show | |||
| Ring of Protection | rare | DDHC TYP White Plume Mountain | Show | |||
| bag of beans | uncommon | DDHC-DIA-A Tale of Two Cities | Show | |||
|
Notes:
6 beans |
||||||
| Boots of the Winterlands | uncommon | DDHC-CM-11 Zikran's Zephyrean Tome | Show | |||
|
Notes:
Requires Attunement These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: • You have resistance to cold damage. • You ignore difficult terrain created by ice or snow. • You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit. |
||||||
| Alchemy Jug (Blue) | uncommon | DDHC-CM-11 Zikran's Zephyrean Tome | Show | |||
|
Notes:
Wondrous item, uncommon (This jug functions as an Alchemy Jug, except that it neither produces acid or poison. It can produce 1 quart of boiling hot tea instead.) This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount Boiling Hot Tea 1 quart Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil 1 quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon |
||||||
| Alchemy Jug (Orange) | uncommon | DDHC-CM-11 Zikran's Zephyrean Tome | Show | |||
|
Notes:
Wondrous item, uncommon (This jug functions as an Alchemy Jug, except that it neither produces acid or poison. It can produce 1 gallon of soy sauce instead.) This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount Soy Sauce 1 gallon Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil 1 quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon |
||||||
| Iron Bands of Billaro | uncommon | DDHC-CM-11 Zikran's Zephyrean Tome | Show | |||
|
Notes:
This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. |
||||||
| Broom of Flying | uncommon | DDHC-CM-11 Zikran's Zephyrean Tome | Show | |||
| Goggles of Night | uncommon | DDHC TYP White Plume Mountain | Show | |||