Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
wand of the war mage +3
very_rare
DDHC TYP White Plume Mountain
Show
Wand of Binding
rare
DDAL04-10 - The Artifact
Show
Notes:
This wand it made of a piece of amber carved to look like strands of rope entwined around a skeletal hand with the index finger outstretched. The owner’s dreams are plagued by nightmares of being buried alive and leaving important things left unfinished.
Stone of Good Luck (Luckstone)
uncommon
DDHC TYP White Plume Mountain
Show
Staff of power
very_rare
Trade Log
Show
Notes:
Source:DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors)
SPIRIT SPEAR (WEAPON OF WARNING)
uncommon
BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR
Show
Notes:
The blade of this spear is made from the long claw of an ice troll. Its shaft is made of Rashemi ash. It is believed that the spirits of Rashemen themselves warn the wielder of this weapon when danger is near.
As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.
Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep.
Supernatural Readiness. Each subject has Advantage on its Initiative rolls.
Ring of Spell Storing Contains two Mirror Image.
rare
DDHC TYP White Plume Mountain
Show
Ring of Protection
rare
DDHC TYP White Plume Mountain
Show
RASHEMI HOT STONE (THERMAL CUBE)
common
BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR
Show
Notes:
Rashemen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are gifted hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat.
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).
Pearl of power
uncommon
DDAL-DRW13 Night Thieves
Show
Necklace of Prayer Beads (3 x Bless, 2 x Cure Wounds, 1 x Guardian of Faith)
rare
DDHC TYP White Plume Mountain
Show
Iron Bands of Billaro
uncommon
DDHC-CM-11 Zikran's Zephyrean Tome
Show
Notes:
This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn.
Goggles of Night
uncommon
DDHC TYP White Plume Mountain
Show
flametongue
rare
DDAL-DRW13 Night Thieves
Show
Driftglobe
uncommon
DDAL04-10 - The Artifact
Show
Censer of Controlling Air Elementals
rare
DDHC-CM-11 Zikran's Zephyrean Tome
Show
Notes:
While incense is burning in this censer, you can use an action to speak the censer's command word and summon Azare-Gazam as an air elemental, as if you had cast the conjure elemental spell. The censer can't be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.
Broom of Flying
uncommon
DDHC-CM-11 Zikran's Zephyrean Tome
Show
Bracers of Defense
rare
DDHC-DIA-Chapter 2 Elturel has Fallen
Show
Boots of the Winterlands
uncommon
DDHC-CM-11 Zikran's Zephyrean Tome
Show
Notes:
Requires Attunement These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: • You have resistance to cold damage. • You ignore difficult terrain created by ice or snow. • You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.
bag of beans
uncommon
DDHC-DIA-A Tale of Two Cities
Show
Notes:
6 beans
Armor of Vulnerability (Slashing, Plate)
rare
DDHC TYP White Plume Mountain
Show
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| wand of the war mage +3 | very_rare | DDHC TYP White Plume Mountain | Show | |||
| Wand of Binding | rare | DDAL04-10 - The Artifact | Show | |||
|
Notes:
This wand it made of a piece of amber carved to look like strands of rope entwined around a skeletal hand with the index finger outstretched. The owner’s dreams are plagued by nightmares of being buried alive and leaving important things left unfinished. |
||||||
| Stone of Good Luck (Luckstone) | uncommon | DDHC TYP White Plume Mountain | Show | |||
| Staff of power | very_rare | Trade Log | Show | |||
|
Notes:
Source:DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors) |
||||||
| SPIRIT SPEAR (WEAPON OF WARNING) | uncommon | BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR | Show | |||
|
Notes:
The blade of this spear is made from the long claw of an ice troll. Its shaft is made of Rashemi ash. It is believed that the spirits of Rashemen themselves warn the wielder of this weapon when danger is near. As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. |
||||||
| Ring of Spell Storing Contains two Mirror Image. | rare | DDHC TYP White Plume Mountain | Show | |||
| Ring of Protection | rare | DDHC TYP White Plume Mountain | Show | |||
| RASHEMI HOT STONE (THERMAL CUBE) | common | BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR | Show | |||
|
Notes:
Rashemen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are gifted hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat. This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius). |
||||||
| Pearl of power | uncommon | DDAL-DRW13 Night Thieves | Show | |||
| Necklace of Prayer Beads (3 x Bless, 2 x Cure Wounds, 1 x Guardian of Faith) | rare | DDHC TYP White Plume Mountain | Show | |||
| Iron Bands of Billaro | uncommon | DDHC-CM-11 Zikran's Zephyrean Tome | Show | |||
|
Notes:
This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. |
||||||
| Goggles of Night | uncommon | DDHC TYP White Plume Mountain | Show | |||
| flametongue | rare | DDAL-DRW13 Night Thieves | Show | |||
| Driftglobe | uncommon | DDAL04-10 - The Artifact | Show | |||
| Censer of Controlling Air Elementals | rare | DDHC-CM-11 Zikran's Zephyrean Tome | Show | |||
|
Notes:
While incense is burning in this censer, you can use an action to speak the censer's command word and summon Azare-Gazam as an air elemental, as if you had cast the conjure elemental spell. The censer can't be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. |
||||||
| Broom of Flying | uncommon | DDHC-CM-11 Zikran's Zephyrean Tome | Show | |||
| Bracers of Defense | rare | DDHC-DIA-Chapter 2 Elturel has Fallen | Show | |||
| Boots of the Winterlands | uncommon | DDHC-CM-11 Zikran's Zephyrean Tome | Show | |||
|
Notes:
Requires Attunement These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: • You have resistance to cold damage. • You ignore difficult terrain created by ice or snow. • You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit. |
||||||
| bag of beans | uncommon | DDHC-DIA-A Tale of Two Cities | Show | |||
|
Notes:
6 beans |
||||||
| Armor of Vulnerability (Slashing, Plate) | rare | DDHC TYP White Plume Mountain | Show | |||