Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Stone of Good Luck (Luckstone)
uncommon
DDHC TYP White Plume Mountain
Show
Driftglobe
uncommon
DDAL04-10 - The Artifact
Show
Pearl of power
uncommon
DDAL-DRW13 Night Thieves
Show
SPIRIT SPEAR (WEAPON OF WARNING)
uncommon
BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR
Show
Notes:
The blade of this spear is made from the long claw of an ice troll. Its shaft is made of Rashemi ash. It is believed that the spirits of Rashemen themselves warn the wielder of this weapon when danger is near.
As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.
Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep.
Supernatural Readiness. Each subject has Advantage on its Initiative rolls.
RASHEMI HOT STONE (THERMAL CUBE)
common
BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR
Show
Notes:
Rashemen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are gifted hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat.
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Stone of Good Luck (Luckstone) | uncommon | DDHC TYP White Plume Mountain | Show | |||
| Driftglobe | uncommon | DDAL04-10 - The Artifact | Show | |||
| Pearl of power | uncommon | DDAL-DRW13 Night Thieves | Show | |||
| SPIRIT SPEAR (WEAPON OF WARNING) | uncommon | BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR | Show | |||
|
Notes:
The blade of this spear is made from the long claw of an ice troll. Its shaft is made of Rashemi ash. It is believed that the spirits of Rashemen themselves warn the wielder of this weapon when danger is near. As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. |
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| RASHEMI HOT STONE (THERMAL CUBE) | common | BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR | Show | |||
|
Notes:
Rashemen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are gifted hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat. This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius). |
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