Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
+2 longbow rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Dagger +1 rare DDHC WBW Chapter 2 Downfall Show
Armor of resistance (Fire) rare DAL00-11c I’ve Seen Fire and I’ve Seen Pain Show
Notes:

Ticket to Ride. You’ve successfully completed the
task that Shirvasa the sommelier has set for you,
and in exchange he provides you with a voucher for
travel by gondola within the Abriymoch city limits.
Present it to any gondolier and not only do you ride
for free, but the devilish gondoliers treat you as one
of Shirvasa’s associates - only with more respect

Ring of Spell Storing (2x Mirror Image) rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
+1 battleaxe rare DDHC-KGV-08, Vidorant's Vault Show
+1 shortsword rare DDHC-KGV-08, Vidorant's Vault Show
+1 scale mail rare DDHC-KGV-08, Vidorant's Vault Show
Arcane Grimoire +2 rare DDHC-KGV-08, Vidorant's Vault Show
Bobbing lily pad. very_rare DDHC WBW Chapter 2 Hither Show
Belt of fire giant strength very_rare Trade Log Show
Manual of bodily health very_rare Trade Log Show
Battle Standard of Infernal Power very_rare DDHC-DIA Baldur's Gate:Descent into Avernus Show
Notes:

This hell-forged battle standard is made of infernal iron and fitted with a small, unopenable cage containing a quasit. The trapped quasit is incapacitated, and its cage has AC 19, 10 hit points, and immunity to all types of damage except force damage. If killed or somehow released, the quasit disappears in a cloud of smoke, and a new one appears in the cage, provided the cage is intact.
While you hold the banner, your weapon attacks and those of all allied creatures within 300 feet of you count as magical for the purposes of overcoming damage immunities and resistances.

Helm of Devil Command very_rare DDHC-DIA Baldur's Gate:Descent into Avernus Show
Helm of Devil Command very_rare DDHC-DIA Baldur's Gate:Descent into Avernus Show
Notes:

Wondrous Item, Very Rare (Requires Attunement by a Creature That Can Speak Infernal)
This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers.
While wearing the helm, you can see out of it as though you weren't wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special means of replying to them.
The helm has 3 charges. As an action, you can expend 1 charge to cast Dominate Monster (save DC 21), which affects devils only. (The spell fails and the charge is wasted if you target any creature that's not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.
If you are not a devil, using the helm's dominate monster property in the Nine Hells has a 20 percent chance of attracting a narzugon, which arrives on the back of a nightmare mount in 1d4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.

Shield +3 very_rare Trade Log Show
Notes:

Player Name: Shiranui22
Character Name: Aurora
Origin: Summer Knights 2025 Trading Post
Receiving: Staff of Power

dwarven plate very_rare DDHC-TYP-06: Against the Giant Session 4 (Hall of the Fire Giant King) Show
Rod of Hellish Flames (Sentinel Elementals) very_rare FR-DC-ELEMENT-DEATH Everything Changed Show
+3 Plate Armor legendary PS-DC-ELEMENT-DEATH-01 Rocky Road! Show
Notes:

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Strange material: This plate armour is made of magically enchanted stone slabs, and there is no metal used enabling druids to wear it.

The First Sword (Ascended Amethyst Dragon's Breath Longsword) (Force) legendary PO-BK-3-11 Covenant of the Blood Goddess Show
Notes:

The wide blade of this exquisite weapon is inlaid with draconic runes of violet amethyst. Its grip is fashioned in the shape of a coiled snake, with the pommel as its head. The sword was initially created by yuan-ti smiths on the plane of Vudra. As a mundane blade, it was then lost by its wielder during a failed conquest of a dragon-ruled realm. It gained its magic over centuries of languishing in an amethyst dragon’s hoard, before being recovered by a raid of conquering mariliths. The mariliths returned it to their home plane of Vudra, where it was often used as the first blade of its greatest champions, including — legends say — Shaktari herself

Severed Spine of the Spellcaster. (Moonblade Rapier). legendary PS-DC-ELEMENT-DEATH-04 Skulls and Skies! Show
Notes:

Requires attunement by a creature with the following story awards: Cradle of Evil Earth, Cradle of Evil Fire, Cradle of Evil Water and Cradle of Evil Air. It has 10 runes which are described in appendix A.

Rune Count. This moonblade bears 10 runes. Each rune represents multiple souls absorbed by Ali during his time as a lich.

Minor Property — Strange Material. This moonblade is forged from the spine of Scorch Zealot Ali Saladin, Steam Tender at Memnonnar.

Sentience. The blade is sentient, housing the amalgamation of all the souls Ali consumed. Its dominant personality is Doctor Andre Rathiman, Licensed Osteopath, Naturopath & Mystical Analyst. Rathiman’s goals are to oppose evil in every corner of the multiverse.

This moonblade has the following properties: The moonblade grants a +3 bonus to attack and damage rolls made with it. On a hit, it deals an extra 3d6 force damage.

Thrown. The moonblade has the thrown property (range 20/60). Each time you throw the weapon, it flies back to your hand after the attack.

Enhanced Critical. The Moonblade scores a Critical Hit on a roll of 19 or 20 on the d20.
Spell Storing. The Moonblade functions as a Ring of Spell Storing. When found it contains Conjure Minor Elementals cast at 5th level.
Elf Shadow. The shadowy elf that is conjured has the appearance and personality of Doctor Andre Rathiman.

Unlocked Magic Items