Sigurd Runekeeper

Season:
historic
Race:
Goliath
Class:
Fighter
Background:
Custom Background (Runesmith)
Lifestyle:
Aristocratic
Current Level:
20
ACP to Level:
4.0
Total GP:
39112.5
Total Downtime:
180
Tag:
Faction:
Order of the Gauntlet
Renown Rank:
Chevall (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Gwa’thern Faln,
dwarven plate,
Maul +3,
shard of ise rune,
weapon +2,
broom of flying,
cloak of the manta ray,
ring of feather falling,
Pearl of Power,
Glaive, +2,
Staff of Swarming Insects,
Horn of Valhalla (Brass),
Claw of the Wyrm Rune,
Greatsword +3,
clockwork amulet,
periapt of proof against poison,
Manual of bodily health,
Manual of bodily health,
BELT OF STORM GIANT STRENGTH,
Tethir's Cuirass (Plate +3) (Minor guardian property),
Storm King’s Hammer (Hammer of Thunderbolts with sentinel Giant property), Maul,
First Book of Mystryl (Tome of the Stilled Tongue with Harmonious Property),
Staff of the Moon (Staff of the Magi with Harmonious property),
Blood Fury Tattoo,
Stonky's Ring of Telekinesis

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2022-02-05 01:46 DDHC-ROT-11 1 1959 Show

Consumables:
Potion of Fire breath
Potion of Poison
Spell scroll of levitate
Spell scroll of call lightnin

2022-01-16 10:03 DDHC-ROT-10 Show

Obtainable:
Spell scrolls gaseous form, haste, protection from energy, water breathing, Evard’s black tentacles, fire shield, wall of fire, hold monster, chain lightning, and disintegrate.

2022-01-15 10:02 DDHC-ROT-09 Show
2021-08-23 22:15 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 12 1 120 Bag of holding Show

Learned Stone rune from saving 2 stone giants, and took the knowledge of the rune from a cloud giant.

2021-08-22 22:13 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 11 bracers of defense Show

Longbow+1
Longsword +1
Leather Armor +1
Bracers of Defense

2021-08-16 23:41 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 10 staff of fire, insignia of the claws Show
2021-07-19 23:56 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 6 & 7 7 shield of arrow catching Show
2021-07-06 23:42 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 6 & 7 6 1 90 Dagger of venom Show
2021-07-05 08:25 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 5 5 150 maul +1 Show

150GP and clock in 5 hours.

2021-06-21 00:11 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 4 4 1 80 Longbow +1 Show
2021-06-14 20:20 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 3 3 1 80 Show
2021-06-07 17:03 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 2 2 1 80 Show

Rescued Leonin the monk from the clutches of the Cult of the Dragon.

2021-05-31 18:46 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 1 1 1 80 Show

Sigurd received a rune-carved stone from his father. As you inspect the rune, you noticed a strange pattern that stands out to you. That pattern speaks neither of the runes nor of your language. In fact it resembled a stickman fighting a flying lizard.
As you journey down from the Spine of the world and traveled around in search of stronger foes to test your strength, you received news from a man named Ontharr Frume. You remember you once dueled him and the match ended in a tie, though you suspect you haven't actually gave it his all.
The letter kindly asked for your help in searching for a friend of his that has went missing for many ten days, last heard in Waterdeep.
You investigated Waterdeep and soon you heard strange rumors of malicious activity around Greenest. To further investigate the matter and thinking perhaps you'd have a chance to meet a worthy foe, you set out to Greenest.​
Unfortunately, when you arrived, it was already near 1am. In fact you only came as you saw lightning cackled and heard thunder roaring from a distance away. You rushed into the burning town of Greenest but you saw the Temple of Chauntea being surrounded by bandits and kobolds and they even had a Ram readied to knock down the barricaded gate. You know that there are many civilians inside, otherwise the door wouldn't have been barricaded. Not only that, there is another group of bandits and kobolds patrolling around the place.
You snuck to the back and manages to meet up with another group of knights. You can tell they are the protector of this town and they mentioned they are sent by Governor Nighthill and captain Escobert to rescue the people. Thus the lot of you worked together to take out the kobolds surrounding the backdoor.

You and the knights entered and manages to convince the frightened citizens inside to leave with you. The lot of you proceeded to the Old Tunnel, a secret place cleared perhaps by another party of knights or adventurers. You managed to make your way to the keep and were taking some rest when you heard beating of wings, huge explosion, guards screaming, and debris crashing into the ground.
Just as the sound of thunder clapping deafened you, the door swung open and you met a young man who you can tell is a Tabaxi. He seems to be out of breath and a much frightened.
"We'll need gold! Lots of gold!!!"

Consumable: Potion of minor healing.

2025-05-23 21:19 DDAL-DRW-20 The Death of Szass Tam Blood Fury Tattoo Show DM Log
2023-04-21 23:57 DDAL06-03 Crypt of the Death Giants 1 8583 -150 BELT OF STORM GIANT STRENGTH Show

4 streamed hours

consumables used:
4xgreater healing potions
potion of heroism

downtime activity used
-Hall of Mirth
-Hall of Omens

Consumable/s:

Scroll of Project Image

Potion of Speed

Scroll of Teleport

Scroll Antimagic Field

Story Award/s:

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

**

Death’s End. **You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2022-01-15 09:54 CCC-GAD02-03 Arena of Champions 1 8300 Horn of Valhalla (Brass) Show

Consumables:
Potion of Heroism
Potion of Fire Giant Strength
Spell Scroll of Illusory Dragon

Story Award:
Champion of the Arena
During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe.

2022-02-20 15:50 CCC-GAD01-03 Caught in Time 8300 clockwork amulet, periapt of proof against poison Show

Consumables:
Potion of Supreme Healing
Potion of Invulnerability

2022-03-06 23:47 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 9950 Tome of understanding Show

5 hours streamed game

CCC-ALMOG-03 TALES03-01 Claws of Fury Belt of Fire Giant Strength Show DM Log
2022-02-26 21:26 Candlekeep Mysteries DDHC-CM-16: Alkazaar’s Appendix 2725 10 Show

animated shield
dung-encrusted suit of dwarven plate
A bright and shiny ring of resistance (acid)
horn of blasting
Spell scroll of wish
Wand of polymorph
Staff of withering
+2 longbow
Charm of the Mirage. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2022-02-05 01:46 DDHC-ROT-11 Show

Consumables:
Potion of Fire breath
Potion of Poison
Spell scroll of levitate
Spell scroll of call lightnin

2022-01-16 10:03 DDHC-ROT-10 Show

Obtainable:
Spell scrolls gaseous form, haste, protection from energy, water breathing, Evard’s black tentacles, fire shield, wall of fire, hold monster, chain lightning, and disintegrate.

2022-01-15 10:02 DDHC-ROT-09 Show
2021-08-23 22:15 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 12 Show

Learned Stone rune from saving 2 stone giants, and took the knowledge of the rune from a cloud giant.

2021-08-22 22:13 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 11 Show

Longbow+1
Longsword +1
Leather Armor +1
Bracers of Defense

2021-08-16 23:41 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 10 Show
2021-07-19 23:56 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 6 & 7 7 Show
2021-07-06 23:42 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 6 & 7 6 Show
2021-07-05 08:25 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 5 5 Show

150GP and clock in 5 hours.

2021-06-21 00:11 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 4 4 Show
2021-06-14 20:20 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 3 3 Show
2021-06-07 17:03 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 2 2 Show

Rescued Leonin the monk from the clutches of the Cult of the Dragon.

2021-05-31 18:46 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 1 1 Show

Sigurd received a rune-carved stone from his father. As you inspect the rune, you noticed a strange pattern that stands out to you. That pattern speaks neither of the runes nor of your language. In fact it resembled a stickman fighting a flying lizard.
As you journey down from the Spine of the world and traveled around in search of stronger foes to test your strength, you received news from a man named Ontharr Frume. You remember you once dueled him and the match ended in a tie, though you suspect you haven't actually gave it his all.
The letter kindly asked for your help in searching for a friend of his that has went missing for many ten days, last heard in Waterdeep.
You investigated Waterdeep and soon you heard strange rumors of malicious activity around Greenest. To further investigate the matter and thinking perhaps you'd have a chance to meet a worthy foe, you set out to Greenest.​
Unfortunately, when you arrived, it was already near 1am. In fact you only came as you saw lightning cackled and heard thunder roaring from a distance away. You rushed into the burning town of Greenest but you saw the Temple of Chauntea being surrounded by bandits and kobolds and they even had a Ram readied to knock down the barricaded gate. You know that there are many civilians inside, otherwise the door wouldn't have been barricaded. Not only that, there is another group of bandits and kobolds patrolling around the place.
You snuck to the back and manages to meet up with another group of knights. You can tell they are the protector of this town and they mentioned they are sent by Governor Nighthill and captain Escobert to rescue the people. Thus the lot of you worked together to take out the kobolds surrounding the backdoor.

You and the knights entered and manages to convince the frightened citizens inside to leave with you. The lot of you proceeded to the Old Tunnel, a secret place cleared perhaps by another party of knights or adventurers. You managed to make your way to the keep and were taking some rest when you heard beating of wings, huge explosion, guards screaming, and debris crashing into the ground.
Just as the sound of thunder clapping deafened you, the door swung open and you met a young man who you can tell is a Tabaxi. He seems to be out of breath and a much frightened.
"We'll need gold! Lots of gold!!!"

Consumable: Potion of minor healing.

2025-05-23 21:19 DDAL-DRW-20 The Death of Szass Tam Show DM Log
2023-04-21 23:57 DDAL06-03 Crypt of the Death Giants -150 Show

4 streamed hours

consumables used:
4xgreater healing potions
potion of heroism

downtime activity used
-Hall of Mirth
-Hall of Omens

Consumable/s:

Scroll of Project Image

Potion of Speed

Scroll of Teleport

Scroll Antimagic Field

Story Award/s:

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

**

Death’s End. **You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2022-01-15 09:54 CCC-GAD02-03 Arena of Champions Show

Consumables:
Potion of Heroism
Potion of Fire Giant Strength
Spell Scroll of Illusory Dragon

Story Award:
Champion of the Arena
During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe.

2022-02-20 15:50 CCC-GAD01-03 Caught in Time Show

Consumables:
Potion of Supreme Healing
Potion of Invulnerability

2022-03-06 23:47 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy Show

5 hours streamed game

CCC-ALMOG-03 TALES03-01 Claws of Fury Show DM Log
2022-02-26 21:26 Candlekeep Mysteries DDHC-CM-16: Alkazaar’s Appendix 10 Show

animated shield
dung-encrusted suit of dwarven plate
A bright and shiny ring of resistance (acid)
horn of blasting
Spell scroll of wish
Wand of polymorph
Staff of withering
+2 longbow
Charm of the Mirage. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2022-02-05 01:46 DDHC-ROT-11 1959 Show

Consumables:
Potion of Fire breath
Potion of Poison
Spell scroll of levitate
Spell scroll of call lightnin

2022-01-16 10:03 DDHC-ROT-10 Show

Obtainable:
Spell scrolls gaseous form, haste, protection from energy, water breathing, Evard’s black tentacles, fire shield, wall of fire, hold monster, chain lightning, and disintegrate.

2022-01-15 10:02 DDHC-ROT-09 Show
2021-08-23 22:15 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 12 120 Bag of holding Show

Learned Stone rune from saving 2 stone giants, and took the knowledge of the rune from a cloud giant.

2021-08-22 22:13 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 11 bracers of defense Show

Longbow+1
Longsword +1
Leather Armor +1
Bracers of Defense

2021-08-16 23:41 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 10 staff of fire, insignia of the claws Show
2021-07-19 23:56 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 6 & 7 7 shield of arrow catching Show
2021-07-06 23:42 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 6 & 7 6 90 Dagger of venom Show
2021-07-05 08:25 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 5 5 150 maul +1 Show

150GP and clock in 5 hours.

2021-06-21 00:11 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 4 4 80 Longbow +1 Show
2021-06-14 20:20 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 3 3 80 Show
2021-06-07 17:03 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 2 2 80 Show

Rescued Leonin the monk from the clutches of the Cult of the Dragon.

2021-05-31 18:46 DDHC-HotDQ Hoard of the Dragon Queen: Chapter 1 1 80 Show

Sigurd received a rune-carved stone from his father. As you inspect the rune, you noticed a strange pattern that stands out to you. That pattern speaks neither of the runes nor of your language. In fact it resembled a stickman fighting a flying lizard.
As you journey down from the Spine of the world and traveled around in search of stronger foes to test your strength, you received news from a man named Ontharr Frume. You remember you once dueled him and the match ended in a tie, though you suspect you haven't actually gave it his all.
The letter kindly asked for your help in searching for a friend of his that has went missing for many ten days, last heard in Waterdeep.
You investigated Waterdeep and soon you heard strange rumors of malicious activity around Greenest. To further investigate the matter and thinking perhaps you'd have a chance to meet a worthy foe, you set out to Greenest.​
Unfortunately, when you arrived, it was already near 1am. In fact you only came as you saw lightning cackled and heard thunder roaring from a distance away. You rushed into the burning town of Greenest but you saw the Temple of Chauntea being surrounded by bandits and kobolds and they even had a Ram readied to knock down the barricaded gate. You know that there are many civilians inside, otherwise the door wouldn't have been barricaded. Not only that, there is another group of bandits and kobolds patrolling around the place.
You snuck to the back and manages to meet up with another group of knights. You can tell they are the protector of this town and they mentioned they are sent by Governor Nighthill and captain Escobert to rescue the people. Thus the lot of you worked together to take out the kobolds surrounding the backdoor.

You and the knights entered and manages to convince the frightened citizens inside to leave with you. The lot of you proceeded to the Old Tunnel, a secret place cleared perhaps by another party of knights or adventurers. You managed to make your way to the keep and were taking some rest when you heard beating of wings, huge explosion, guards screaming, and debris crashing into the ground.
Just as the sound of thunder clapping deafened you, the door swung open and you met a young man who you can tell is a Tabaxi. He seems to be out of breath and a much frightened.
"We'll need gold! Lots of gold!!!"

Consumable: Potion of minor healing.

2025-05-23 21:19 DDAL-DRW-20 The Death of Szass Tam Blood Fury Tattoo Show DM Log
2023-04-21 23:57 DDAL06-03 Crypt of the Death Giants 8583 -150 BELT OF STORM GIANT STRENGTH Show

4 streamed hours

consumables used:
4xgreater healing potions
potion of heroism

downtime activity used
-Hall of Mirth
-Hall of Omens

Consumable/s:

Scroll of Project Image

Potion of Speed

Scroll of Teleport

Scroll Antimagic Field

Story Award/s:

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

**

Death’s End. **You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2022-01-15 09:54 CCC-GAD02-03 Arena of Champions 8300 Horn of Valhalla (Brass) Show

Consumables:
Potion of Heroism
Potion of Fire Giant Strength
Spell Scroll of Illusory Dragon

Story Award:
Champion of the Arena
During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe.

2022-02-20 15:50 CCC-GAD01-03 Caught in Time 8300 clockwork amulet, periapt of proof against poison Show

Consumables:
Potion of Supreme Healing
Potion of Invulnerability

2022-03-06 23:47 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 9950 Tome of understanding Show

5 hours streamed game

CCC-ALMOG-03 TALES03-01 Claws of Fury Belt of Fire Giant Strength Show DM Log
2022-02-26 21:26 Candlekeep Mysteries DDHC-CM-16: Alkazaar’s Appendix 2725 10 Show

animated shield
dung-encrusted suit of dwarven plate
A bright and shiny ring of resistance (acid)
horn of blasting
Spell scroll of wish
Wand of polymorph
Staff of withering
+2 longbow
Charm of the Mirage. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.