Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▼
Source
Amarath's heart (Clockwork Amulet w Strange Material Property)
common
PS-DC-PANDORA-ROTU-S2-00B (Playtest)
Show
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Flavor
This amulet comes in the shape of a palm-sized heart with complex mechanics built in. Scribed in a corner on the surface is the name 'Amarath.'
Rod of Hellish Flame with Harmonious Property
legendary
PS-DC-HWN-JWEI-AO-01
Show
Ring of Selune's Blessing (Ring of Spell Turning w Guardian Property)
legendary
PS-DC-PANDORA-ROTU-S2-00C
Show
Notes:
While wearing this ring, you have Advantage on saving throws against spells. If you succeed on the save for a spell of level 7 or lower, the spell has no effect on you. If that spell targeted only you and didn’t create an area of effect, you can take a Reaction to deflect the spell back at the spell’s caster; the caster must make a saving throw against the spell using their own spell save DC.
Flavor
This ring is the first birthday gift Selune gave to her daughter Pandora on Eleasis 25th. Within contains her blessings and well wishes when she bid her farewell, warding the wearer off from the harmful effects of spells of level 7 or lower provided they pass the saving throw. In addition, the ring glows softly when danger is nigh, granting the wearer a temporary clarity of the mind.
Helm of Celestial Comprehension (Dreadful Helm w Language Celestial property
common
PS-DC-PANDORA-ROTU-S2-00C
Show
Notes:
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.
Flavor
This helm bears the sigil of Selune. While wearing it, instead of red, your eyes glows a celestial white color.
Horn of Metallic Summoning (Horn of Valhalla Iron w Draconic language property)
legendary
PS-DC-PANDORA-JWEI-S2-01B (PLAYTEST V1)
Show
Notes:
You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed.
Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly by rolling on the following table. If you blow the horn without meeting its requirement, the summoned spirits attack you.
If you meet the requirement, they are Friendly to you and your allies and follow your commands.
Flavor
Tales of Bahamut have been carved onto this metallic horn. Upon blowing it, beams of light shines upon the land around you, introducing 5 spirits of Dragonborn serving the dragon god onto the battlefield. They swear to serve you only if you are worthy of their service.
Tiamat's Wrath (Rod of Hellish Flame w Loud Property)
legendary
PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST)
Show
Notes:
Glowing cinders orbit the flanged head of this black iron rod.
This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:
Hellish Resistance. You have resistance to fire and necrotic damage.
Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn.
Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.
Flavor
This rod's head is crafted with immaculate attention given to ensure every single details of Tiamat's five heads are captured as the creator's dream of the dragon queen. One could say that this is a love letter, a praise of her glory, a desire, and utmost dedication of oneself to the dragon queen. When the attuned user activates the rod's property, the five head lets out a mighty roar said to sound exactly like Tiamat's fury.
Bluewing's Smoking Pipe (Smoking Pipe of Monsters w Draconic Property)
common
PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST)
Show
Notes:
While smoking this pipe, you can take a Magic action to exhale a puff of smoke that takes the form of a creature, such as a dragon, a flumph, or a slaad. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Flavor
Smoking from this pipe produces a puff of smoke that takes the form of a red dragon with a scar down the right eye. Engraved on the body of the pipe is the word 'Blue love Spyrathar'.
Armor +3
legendary
PS-DC-PANDORA-JWEI-S2-01 (Playtest)
Show
Notes:
Flavor
This metallic armor is crafted by the mind flayer, glazed with cerebral fluids, and magically touched by Ilsensine, the god of the illithids. You immediately understands all Deep Speech.
Bead of Force
rare
PS-DC-PANDORA-JWEI-S2-02
Show
Glaive of the Moon (Vorpal Glaive with Guardian property)
legendary
PS-DC-PANDORA-JWEI-S2-03
Show
Notes:
Flavor: The glaive is forged under the moonlight by Gond and infused with the energy of Selune. Its blade is purposely extended and curved into the shape of a crescent moon. The blade can also be folded into itself which ensures that the weapon can be carried around without much trouble. Sculpted onto its body is the family name ‘Moonshire’. Everytime it is swung, traces of moonlight can be seen in its trail.
Ioun Stone of Mastery with Harmonious Property
legendary
PS-DC-PANDORA-JWEI-S2-05
Show
Hat of Many Spells
very_rare
PS-DC-PANDORA-JWEI-S2-05
Show
First Book of Mystryl (Tome of the Stilled Tongue with Harmonious Property)
legendary
PS-DC-PANDORA-JWEI-S2-05
Show
Notes:
The first book of Mystryl emits a divine green glow when in use. The symbol of Mystryl is carved into the front. Three of such books exist and the full extent of their capabilities are unknown. You may request the book to perform a task for you (at DM’s discretion), however the book may or may not accept your request. If it does, a heavy price is expected.
Pandora's Greater Staff of Selune (Moonblade Greatsword with Harmonious Property)
legendary
FR-DC-PANDORA-JWEI-S2-06
Show
Notes:
Magic Item: Specially and Only available to characters with the story award, 'End of Pandora Series' and has played through at least 6 of the Pandora's Adventure.
Weapon (greatsword), legendary (requires attunement by a Creature of the Weapon’s Choice: In this case, a character that has the story award ‘A Special Bond with Hope’)
Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.
Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn’t want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make d20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.
Moonblade Property. A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property:
Its weapon’s bonus to attack rolls and damage roll is already increased to +3.,
When the user hits with an attack roll using the moonblade, they deal 3d6 force damage on a hit.,
The Moonblade has the properties of a Ring of Spell Storing.,
The Moonblade scores a Critical hit on a roll of 19 or 20 on the D20.,
The Moonblade gains the Thrown property with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack.,
You can take a Bonus Action to cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can’t use this property again until you finish a Short or Long Rest.,
Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item’s Minor Property table. This Moonblade has the Harmonious Property.
Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator.
The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep.
Personality. Only characters with the story award, ‘A Special Bond with Hope’ can attune to this Moonblade. As of now, the Moonblade acknowledges you as her current master because she knows that you are special to Pandora while she patiently awaits the return of her true master. She is also rather quiet and only speaks when asked questions but with a patient tone as if a perfect fit for Pandora’s curious nature. However, she despises evil acts and will immediately un-attune to you if you ever perform evil deeds.
Flavor: Pandora’s Greater Staff of Selune is a great staff with the head sculpted to look like a crescent moon and its tail sharpened to resemble that of a spear. Engraved onto the body are seven stars representing seven bonds shared between Pandora and her papas and mamas who went through thick and thin with her. If one looks closely, there is a line of words written on it, saying, ‘Eleasis 25th, Happy Birthday, Pandora! From mama Selune.’ (No. rolled: 3)
The Right Chakram of Shar (Defender scimitar with Guardian Property)
legendary
FR-DC-PANDORA-JWEI-S2-07
Show
Notes:
The Right Chakram of Shar (DYou gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon’s bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.
Flavor: This chakram is forged in pair with the malic, sorrow, hatred, and despair of Shar all poured into its forging process. It is coated with a layer of shadow weave then folded and sharpened to an unimaginable extent. Every arc it does, every swing it takes, traces of stars can be seen in its trail. This chakram appears to be a non-sentient weapon. Only the Left Chakram of Shar knew what had happened to her sister.efender scimitar with Guardian Property)
Jester's Mask
legendary
Trade Log
Show
Notes:
This colorful, harlequin domino mask is edged with pearls. While wearing this mask, you gain the following benefits:
Charismatic Focus. You can use the mask as a spellcasting focus. You gain a +3 bonus to any spell attack rolls and spell saving throw DCs that use Charisma as the spellcasting ability.
Marvelous Escape. When a creature hits you with an attack roll, you can use your reaction to disappear in a puff of smoke and colorful sparkles. You take no damage and instead teleport, along with anything you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. Once this reaction is used, it can’t be used again until the next dawn.
Topsy-Turvy. When you roll a 1 on a d20, you can treat the roll as if you rolled a 20 instead. Once this property is used, it can’t be used again until the next dawn.
Voinindod Master Cable (Belt of Storm Giant Strength with Harmonious Property)
legendary
FR-DC-TYM-PHP-ECON-WWR War Without Reason
Show
Notes:
A ruin-encrusted metal belt that served as one of the primary energy receptors of Brimskarda's latest project.
Blood Fury Tattoo (Legendary, Requires Attunement) (from TCE)
legendary
DDAL-DRW20 Death of Szass Tam
Show
Notes:
When this tattoo is applied to a creature, it takes the form
of an Abeiran dragonborn sigil that marks the individual as
a being of “ill nature and worse temperament.”
Kyrzin’s Ooze
very_rare
DDAL-DRW20 Death of Szass Tam
Show
Notes:
Wondrous Item (Symbiont), Very Rare
(Requires Attunement) From (ERLW)
This opalescent, symbiotic goo comes sealed in a jar and
slowly shifts and moves, as if endlessly exploring the jar’s
interior. To attune to this item, you must first drink the
contents of the jar, unlocking the following properties
• Potion of invisibility
• Potion of vitality
• Spell Scroll of Maddening Darkness
| Name | Rarity | Location | Table | Result ▼ | Source | |
|---|---|---|---|---|---|---|
| Amarath's heart (Clockwork Amulet w Strange Material Property) | common | PS-DC-PANDORA-ROTU-S2-00B (Playtest) | Show | |||
|
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. Flavor |
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| Rod of Hellish Flame with Harmonious Property | legendary | PS-DC-HWN-JWEI-AO-01 | Show | |||
| Ring of Selune's Blessing (Ring of Spell Turning w Guardian Property) | legendary | PS-DC-PANDORA-ROTU-S2-00C | Show | |||
|
Notes:
While wearing this ring, you have Advantage on saving throws against spells. If you succeed on the save for a spell of level 7 or lower, the spell has no effect on you. If that spell targeted only you and didn’t create an area of effect, you can take a Reaction to deflect the spell back at the spell’s caster; the caster must make a saving throw against the spell using their own spell save DC. Flavor |
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| Helm of Celestial Comprehension (Dreadful Helm w Language Celestial property | common | PS-DC-PANDORA-ROTU-S2-00C | Show | |||
|
Notes:
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. Flavor |
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| Horn of Metallic Summoning (Horn of Valhalla Iron w Draconic language property) | legendary | PS-DC-PANDORA-JWEI-S2-01B (PLAYTEST V1) | Show | |||
|
Notes:
You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed. Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly by rolling on the following table. If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands. Flavor |
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| Tiamat's Wrath (Rod of Hellish Flame w Loud Property) | legendary | PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST) | Show | |||
|
Notes:
Glowing cinders orbit the flanged head of this black iron rod. This rod can be used as an arcane focus. While holding this rod, you gain the following benefits: Hellish Resistance. You have resistance to fire and necrotic damage. Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn. Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn. Flavor |
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| Bluewing's Smoking Pipe (Smoking Pipe of Monsters w Draconic Property) | common | PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST) | Show | |||
|
Notes:
While smoking this pipe, you can take a Magic action to exhale a puff of smoke that takes the form of a creature, such as a dragon, a flumph, or a slaad. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. Flavor |
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| Armor +3 | legendary | PS-DC-PANDORA-JWEI-S2-01 (Playtest) | Show | |||
|
Notes:
Flavor |
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| Bead of Force | rare | PS-DC-PANDORA-JWEI-S2-02 | Show | |||
| Glaive of the Moon (Vorpal Glaive with Guardian property) | legendary | PS-DC-PANDORA-JWEI-S2-03 | Show | |||
|
Notes:
Flavor: The glaive is forged under the moonlight by Gond and infused with the energy of Selune. Its blade is purposely extended and curved into the shape of a crescent moon. The blade can also be folded into itself which ensures that the weapon can be carried around without much trouble. Sculpted onto its body is the family name ‘Moonshire’. Everytime it is swung, traces of moonlight can be seen in its trail. |
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| Ioun Stone of Mastery with Harmonious Property | legendary | PS-DC-PANDORA-JWEI-S2-05 | Show | |||
| Hat of Many Spells | very_rare | PS-DC-PANDORA-JWEI-S2-05 | Show | |||
| First Book of Mystryl (Tome of the Stilled Tongue with Harmonious Property) | legendary | PS-DC-PANDORA-JWEI-S2-05 | Show | |||
|
Notes:
The first book of Mystryl emits a divine green glow when in use. The symbol of Mystryl is carved into the front. Three of such books exist and the full extent of their capabilities are unknown. You may request the book to perform a task for you (at DM’s discretion), however the book may or may not accept your request. If it does, a heavy price is expected. |
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| Pandora's Greater Staff of Selune (Moonblade Greatsword with Harmonious Property) | legendary | FR-DC-PANDORA-JWEI-S2-06 | Show | |||
|
Notes:
Magic Item: Specially and Only available to characters with the story award, 'End of Pandora Series' and has played through at least 6 of the Pandora's Adventure. Flavor: Pandora’s Greater Staff of Selune is a great staff with the head sculpted to look like a crescent moon and its tail sharpened to resemble that of a spear. Engraved onto the body are seven stars representing seven bonds shared between Pandora and her papas and mamas who went through thick and thin with her. If one looks closely, there is a line of words written on it, saying, ‘Eleasis 25th, Happy Birthday, Pandora! From mama Selune.’ (No. rolled: 3) |
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| The Right Chakram of Shar (Defender scimitar with Guardian Property) | legendary | FR-DC-PANDORA-JWEI-S2-07 | Show | |||
|
Notes:
The Right Chakram of Shar (DYou gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon’s bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it. Flavor: This chakram is forged in pair with the malic, sorrow, hatred, and despair of Shar all poured into its forging process. It is coated with a layer of shadow weave then folded and sharpened to an unimaginable extent. Every arc it does, every swing it takes, traces of stars can be seen in its trail. This chakram appears to be a non-sentient weapon. Only the Left Chakram of Shar knew what had happened to her sister.efender scimitar with Guardian Property) |
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| Jester's Mask | legendary | Trade Log | Show | |||
|
Notes:
This colorful, harlequin domino mask is edged with pearls. While wearing this mask, you gain the following benefits: Charismatic Focus. You can use the mask as a spellcasting focus. You gain a +3 bonus to any spell attack rolls and spell saving throw DCs that use Charisma as the spellcasting ability. Marvelous Escape. When a creature hits you with an attack roll, you can use your reaction to disappear in a puff of smoke and colorful sparkles. You take no damage and instead teleport, along with anything you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. Once this reaction is used, it can’t be used again until the next dawn. Topsy-Turvy. When you roll a 1 on a d20, you can treat the roll as if you rolled a 20 instead. Once this property is used, it can’t be used again until the next dawn. |
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| Voinindod Master Cable (Belt of Storm Giant Strength with Harmonious Property) | legendary | FR-DC-TYM-PHP-ECON-WWR War Without Reason | Show | |||
|
Notes:
A ruin-encrusted metal belt that served as one of the primary energy receptors of Brimskarda's latest project. |
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| Blood Fury Tattoo (Legendary, Requires Attunement) (from TCE) | legendary | DDAL-DRW20 Death of Szass Tam | Show | |||
|
Notes:
When this tattoo is applied to a creature, it takes the form |
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| Kyrzin’s Ooze | very_rare | DDAL-DRW20 Death of Szass Tam | Show | |||
|
Notes:
Wondrous Item (Symbiont), Very Rare • Potion of invisibility |
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