Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Cape of the Mountebank rare DDAL04-7 The Innocent Show
Ring of spell storing rare DDAL04-08: The Broken One Show
Glamoured studded leather armor rare DDAL04-09 The Temptress Show
manual of quickness of action very_rare CCC-BMG-37 Weakness of Rock Show
Nine Lives' Stealer Scimitar very_rare CCC-QCC2018-01 Of Gods and Monsters Show
Notes:

The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names.

necklace of prayer beads ((Bless/Curing/Favor/Wind Walk)) rare DDAL-DRW06 Thimblerigging Show
Ioun stone of vitality rare DDAL-DRW06 Thimblerigging Show
Ghost Step tattoo very_rare Trade Log Show
Notes:

Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You can't be grappled or restrained.
You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.

Mithril Full Plate Armor uncommon DDAL00-01 Window to the Past (tier 3) Show
rod of security very_rare DDAL00-01 Window to the Past (tier 3) Show
Harengon’s Freedom (+3 shortsword) very_rare Season of the Fey Show
Notes:

The hilt of this shortsword
is decorated with images of
frolicking harengon and the
blade is constructed of a
shimmering dark purple
crystal. When wielded, you
gain a +2 bonus to initiative
if you’re not incapacitated.
This item functions as a +3
weapon (shortsword)

tome of clear thought common Season of the Dragon Show
Staff of power very_rare DDAL05-19 Eye of Xxiphu Show
Eye of xxiphu legendary DDAL05-19 Eye of Xxiphu Show
Ascendant gem dragon-touched focus (legendary) legendary DDAL-DRW19 Fall the Cold Night Show
Notes:

(Requires Attunement by a Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales.
Slumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Stirring (Rare). The Stirring focus has the Slumbering property, and it gains an additional property determined by the family of the dragon in whose hoard it became Stirring:
-Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
-Wakened (Very Rare). The Wakened focus has the Slumbering and Stirring properties, and while you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Wakened.
Gem. Rary’s Telepathic Bond, Raulothim’s Psychic Lance
Ascendant (Legendary). The Ascendant focus has the Slumbering, Stirring, and Wakened properties. In addition, when you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.

bracers of defense very_rare DDAL-DRWEP02 WINGS OF DEATH Show
spellguard shield very_rare DDAL-DRWEP02 WINGS OF DEATH Show
ring of controlling earth elemental very_rare DDAL-DRWEP02 WINGS OF DEATH Show
Clockwork Amulet common PS-DC-SS - Soul and Shadow Show
Notes:

This is Commander Manta’s lucky charm. He never lost a battle so long as he had this on him. It looks like a pocket watch.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t Incapacitated.

+3 Studded Leather Armor common PS-DC-SS - Soul and Shadow Show
Notes:

Armor (Studded Leather), Legendary
This black studded leather armor is made from the hide of a Far Realm monstrosity. This hide’s exposure to the Far Realm protects its bearer from extreme temperatures. If the armor is flipped inside out, a game of tic-tac-toe using the letters “M” and “E” is visible.
Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Unlocked Magic Items