Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Amulet of health rare DDAL08-10 The Skull Square Murders Show
Dagger of blindsight rare DDHC-DMM Dungeon of the Mad Mage: The lost level Show
Notes:

Skella wears a gem-studded cloak fit for a king (worth 750 gp, and stolen from area 11c). Fastened to her belt in plain view is a small gold figurine of a female elf holding up a symbol of the sun (25 gp).

Tucked in a sheath strapped to Skella’s right boot is a dagger of blindsight.

This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Tome of stilled tongues legendary Tales of the yawning Portal:Dead In Thay Show
staff of charming rare Tales of the yawning Portal:Dead In Thay Show
bracers of defense rare Tales of the yawning Portal:Dead In Thay Show
crossbow +1 rare Tales of the yawning Portal:Dead In Thay Show
wand of binding rare Tales of the yawning Portal:Dead In Thay Show
longsword +1 rare Tales of the yawning Portal:Dead In Thay Show
dagger +1 rare Tales of the yawning Portal:Dead In Thay Show
Cloak of displacement rare Trade Log Show
staff of striking very_rare Candlekeep Mysteries DDHC-CM-13:the book of inner alchemy Show
mithral armor (plate) uncommon DDHC DMM-10: Muiral’s Gauntlet Show
Gauntlets of Ogre Power uncommon DDHC DMM-10: Muiral’s Gauntlet Show
+1 wand of the war mage. uncommon DDHC DMM-10: Muiral’s Gauntlet Show
elemental gem (water). uncommon DDHC DMM-3: Sargauth Level Show
Horn of Valhalla (Brass) rare CCC-GAD02-03 Arena of Champions Show
Notes:

You can use an action to blow this horn. In
response, warrior spirits from the Valhalla
appear within 60 feet of you. They use the
statistics of a berserker. They return to Valhalla
after 1 hour or when they drop to 0 hit points.
Once you use the horn, it can't be used again
until 7 days have passed. Four types of horn of Valhalla are known to
exist, each made of a different metal. The horn's
type determines how many berserkers answer
its summons, as well as the requirement for its
use. The brass horn summons 3d4 + 3
berserkers and requires proficiency with all
simple weapons. If you blow the horn without meeting its
requirement, the summoned berserkers attack
you. If you meet the requirement, they are
friendly to you and your companions and follow
your commands. This item is found in the
Dungeon Master’s Guide. This gleaming brass horn has flaming swords,
the holy symbols of Tempus, etched all along its
length. The horn instills eagerness for battle in
its bearer.

Cloak of the Bat uncommon DDHC-DMM- Waterdeep: Dungeon of the Mad Mage (Level 18: Vanrakdoom) Show
Mithral Armor (Chain Shirt) rare DDHC-DMM- Waterdeep: Dungeon of the Mad Mage (Level 18: Vanrakdoom) Show
Notes:

Which has the additional property of granting its wearer Darkvision out to a range of 60 feet.

Sun Blade rare DDHC-DMM- Waterdeep: Dungeon of the Mad Mage (Level 18: Vanrakdoom) Show
Notes:

Weapon (Longsword), Rare (requires Attunement)

Bracers of defense rare Trade Log Show
Notes:

Trade with myself under Imperium