Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Naginata (Elven Thrower with Sentinel Giant property) very_rare FR-DC-PANDORA-JWEI-08 Show
Notes:

Weapon (spear), very rare (requires attunement by an Elf)
Flavor
This bladed weapon with a long shaft has the word 'giant's bane' carved onto it in the Wa language. Whenever a giant comes within 120 feet of it, the blade glows red.

Mind Crystal (Quickened) rare FR-DC-PANDORA-JWEI-08 Show
Notes:

Quickened (Rare). You change the spell’s casting time to 1 bonus action for this casting.

Eternal Bond (Blast Scepter with Harmonious property) very_rare FR-DC-PANDORA-JWEI-09 Show
Notes:

This scepter is forged from a rare, ethereal wood that seems to shimmer with an ever-changing array of hues, reminiscent of the vibrant colors found in Feywild. The wood is adorned with delicate, silver filigree that twists and spirals around the scepter, creating the looks of vines and leaves dancing in unseen breezes. A careful look spots the word 'From Echthra, to Charlie' carved onto it.

Maya’s necklace (Periapt of proof against poison with sentinel undead property) rare FR-DC-PANDORA-JWEI-11 Show
Notes:

This dark-purple necklace bears the symbol of Mystryl. Its final bits of power wards off all poisons and glows when it detects undead creatures.

The Pandora Box (Necklace of Prayer Beads with Blissful property) rare FR-DC-PANDORA-JWEI-12 Show
Notes:

Beads: 2 Blessing, 1 Curing, 2 Favor, 1 Summons for characters that achieved Ending: Pandora! without Pandora sealed
Flavor:
Pandora resides within this box. Everytime you touch the Pandora Box, you recall one cherished memory spent with Pandora. You could almost hear her voice bombarding you with endless questions. Whenever you are feeling down, you could almost see a faint image of her cheering you up. Whenever you are feeling hesitant, you remember her, filled with curiosity, rushing in head first without fear or worries. No matter what happens, no matter how strong the adversary may be, remember… Pandora will always be there for you, and this thought immediately washes away your weariness and restores your vigor.
If you have the story award ‘Pandora is my Daughter!’ or ‘Pandora is my Best Friend!’ and you cast planar ally while you have The Pandora Box, at the DM’s discretion, you may summon forth Pandora. Pandora most appropriately uses Ki-rin stat block but is medium size, with chaotic good alignment, and prefers to use Sacred Fire to attack.

Moondance Rapier of Eilistraee (Moonblade Rapier with Warleader Property) legendary FR-DC-JWEI(AO)-01 Show
Notes:

Weapon (Rapier), legendary (requires attunement by a Creature of the Weapon’s Choice: In this case, a creature that has the story award 'Moon Dancer')

Moonblade Property. A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property:
Its weapon’s bonus to attack rolls and damage roll is already increased to +3.
When the user hits with an attack roll using the moonblade, they deal 3d6 force damage on a hit.
The Moonblade scores a Critical hit on a roll of 19 or 20 on the D20.
The Moonblade has the properties of a Ring of Spell Storing. (Dispel Evil and Good)
You can take a Bonus Action to cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can’t use this property again until you finish a Short or Long Rest.

Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item’s Minor Property table. This Moonblade has the Warleader Property.

Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep.

Personality. Quiet and composed, but with a fiery passion to save all drows from the grasp of Lolth, when the Moondance Rapier of Eilistraee hears or witnessed any drow in dire need of help against the schemes of Lolth, it urges its wielder to pick up the mantle and save them.

Flavor: This rapier's body holds engravings of the dance dedicated to Eilistraee step by step. The blade is forged with some of the rarest minerals in the Underdark and blessed by Eilistraee, emitting an thin layer of purple aura coating its body. Its hilt is also decorated with beautiful white and purple Underdark flowers. (edited)

Wyrmreaver Gauntlets very_rare Trade Log Show
Notes:

Originally crafted for ground-bound giant brawlers to fight against dragons and other enormous predators of the sky, these studded gauntlets are engraved with the dragon rune.

While you are wearing these gauntlets, your unarmed strike deals an additional 1d6 force damage on a hit. Additionally, whenever you finish a long rest, choose one of the following damage types: acid, cold, fire, lightning, or poison. You have resistance to the chosen damage type until you finish another long rest.

Invoking the Runes. As a bonus action, you can invoke the gauntlets’ runes and summon two enormous spectral fists that envelop the gauntlets and mimic your hand motions. The fists can also launch themselves to strike distant opponents, returning immediately to your space after they hit or miss.

The fists last for 1 minute or until you are incapacitated. While the spectral fists are active, unarmed strikes you make on your turn have a reach of 30 feet, and when you hit a creature with an opportunity attack made with your unarmed strike, the creature must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) or have the prone condition.

Once the runes have been invoked, they can’t be invoked again until the next dawn.

Unlocked Magic Items