Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Bracers of archery
uncommon
Trade Log
Show
Notes:
Trade with Zul shadowheart (my character)
Broom of flying
uncommon
Trade Log
Show
Notes:
Trade with mototo (my character)
+2 longbow
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Ring of Spell Storing (2x Mirror Image)
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Goggles of Night,
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Cloak of Protection
common
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
stone of good luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Darkthorn arrows (5)x2
uncommon
SEASON OF THE FEY. Awards
Show
Notes:
Consumables
Daphnaie Armor (Hide+3)
very_rare
Season of the Fey
Show
Notes:
This armor is made of pliant
material from worn, laurel tree
bark with stylized carvings of
dancing dryads burnt into it.
Small bits of green moss
accentuate the wood, allowing
the wearer to gain advantage
on Dexterity (Stealth) checks
when in a forest. This item
functions as +3 armor
Neried Shawl
uncommon
Season of the Fey
Show
Notes:
The last vestige of a dying
nereid, this delicate,
white shawl made of
shimmering seafoam is
weightless when worn.
When underwater, you
always know which
direction the surface lies.
This item functions as a
cloak of the manta ray
Dragon wing bow +
common
Season of the Dragon
Show
Staff of Birdcalls (Temperate)
common
WBW-DC-Death-01 In Defence of Dairy
Show
Ioun Stone of Protection (Strange Material: Scoop of Ice cream)
common
WBW-DC-Death-01 In Defence of Dairy
Show
Moon Sickle, +2
rare
BMG-DRWEP-OD-01
Show
Notes:
Weapon (sickle), rare (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Earring of Message
common
BMG-DRWEP-OD-01
Show
Notes:
Wondrous Item, Common The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.
Wand of Fireballs
common
BMG-DRWEP-OD-01
Show
Notes:
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Black Root of Clathrus Archeri (Staff of Defense with the Wicked property)
common
SJ-DC-PANDORA-JWEI-03A
Show
Notes:
This staff’s shaft is blacked and rotted with several fungi grown around it ending with a red colored clathrus archeri at its tip. When its user casts a mage armor with this staff, a translucent reddish purple colored arcane armor wraps their body with mycelial threads woven around the waist. If a shield is casted with this staff, it takes the form of a mushroom’s red cap. Whenever the wearer of this armor is presented with an opportunity to do evil, they hear the soft whisper of a lady in an unknown language which numbs their moral, drives them a little mad, and soothes their empathy, thereby increasing their urges to commit the act.
Gloves of Mechanus (Gauntlets of Flaming Fury)
common
SJ-DC-PANDORA-JWEI-03B
Show
Notes:
This mechanical glove is forged in Mechanus. Any nonmagical weapon that you grasp with this glove is treated as a magic weapon. As a bonus action, you can activate this glove, causing the cogs to whir and sparks to be ignited which creates magical flames that envelop one of two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.
Boots of Speed
rare
WBW-DC-GAR-03 Your Water Or Your Life
Show
Tome of understanding
very_rare
DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors)
Show
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Bracers of archery | uncommon | Trade Log | Show | |||
|
Notes:
Trade with Zul shadowheart (my character) |
||||||
| Broom of flying | uncommon | Trade Log | Show | |||
|
Notes:
Trade with mototo (my character) |
||||||
| +2 longbow | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Ring of Spell Storing (2x Mirror Image) | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Goggles of Night, | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Cloak of Protection | common | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| stone of good luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Darkthorn arrows (5)x2 | uncommon | SEASON OF THE FEY. Awards | Show | |||
|
Notes:
Consumables |
||||||
| Daphnaie Armor (Hide+3) | very_rare | Season of the Fey | Show | |||
|
Notes:
This armor is made of pliant |
||||||
| Neried Shawl | uncommon | Season of the Fey | Show | |||
|
Notes:
The last vestige of a dying |
||||||
| Dragon wing bow + | common | Season of the Dragon | Show | |||
| Staff of Birdcalls (Temperate) | common | WBW-DC-Death-01 In Defence of Dairy | Show | |||
| Ioun Stone of Protection (Strange Material: Scoop of Ice cream) | common | WBW-DC-Death-01 In Defence of Dairy | Show | |||
| Moon Sickle, +2 | rare | BMG-DRWEP-OD-01 | Show | |||
|
Notes:
Weapon (sickle), rare (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |
||||||
| Earring of Message | common | BMG-DRWEP-OD-01 | Show | |||
|
Notes:
Wondrous Item, Common The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn. |
||||||
| Wand of Fireballs | common | BMG-DRWEP-OD-01 | Show | |||
|
Notes:
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
||||||
| Black Root of Clathrus Archeri (Staff of Defense with the Wicked property) | common | SJ-DC-PANDORA-JWEI-03A | Show | |||
|
Notes:
This staff’s shaft is blacked and rotted with several fungi grown around it ending with a red colored clathrus archeri at its tip. When its user casts a mage armor with this staff, a translucent reddish purple colored arcane armor wraps their body with mycelial threads woven around the waist. If a shield is casted with this staff, it takes the form of a mushroom’s red cap. Whenever the wearer of this armor is presented with an opportunity to do evil, they hear the soft whisper of a lady in an unknown language which numbs their moral, drives them a little mad, and soothes their empathy, thereby increasing their urges to commit the act. |
||||||
| Gloves of Mechanus (Gauntlets of Flaming Fury) | common | SJ-DC-PANDORA-JWEI-03B | Show | |||
|
Notes:
This mechanical glove is forged in Mechanus. Any nonmagical weapon that you grasp with this glove is treated as a magic weapon. As a bonus action, you can activate this glove, causing the cogs to whir and sparks to be ignited which creates magical flames that envelop one of two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn. |
||||||
| Boots of Speed | rare | WBW-DC-GAR-03 Your Water Or Your Life | Show | |||
| Tome of understanding | very_rare | DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors) | Show | |||
Unlocked Magic Items
Name
Rarity
Tier
Location ▼
Table
Result
Source
bracers of archery
uncommon
1
DDAL05-02: Black road
Show
robe of eyes
rare
DDEX1-14 Escape from Phlan
Show
| Name | Rarity | Tier | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|---|
| bracers of archery | uncommon | 1 | DDAL05-02: Black road | Show | |||
| robe of eyes | rare | DDEX1-14 Escape from Phlan | Show |