Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Instrument of the Bards (Cli Lyre) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Ioun stone of leadership very_rare DDAL09-16 - Honors Unforeseen Show
Mace of Terror rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
(necklace of prayer beads: 2x summon Planar ally, 2x greater restoration, 1x cure wounds, 1x bless rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Ring of shooting stars very_rare DDEP05-02 The Ark of the Mountains Show
Notes:

You can cast Dancing Lights or Light from the ring.

The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.

Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.

Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.

Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.

As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of Spheres Lightning Damage
1 4d12
2 5d4
3 2d6
4 2d4
Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.

Flavor:
This ring appears to be made of pure light with motes of twinkling radiance dancing around within. When used, rainbow-colored sparks dance around the wearer’s hand. This item can be found in the Dungeon Master’s Guide.

Ring of Spell Storing (2x Mirror Image) rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Ring of Telekinesis, very_rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Rod of absorption very_rare CCC-TRI-02 Impression Left Behind Show
Rope of Entanglement uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Shield +3 very_rare DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors) Show
Shiled of the Cavalier very_rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
staff of power very_rare DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors) Show
stone of good luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
stone plate +2 very_rare CCC-JGD-01 Left Black and Blue A Red War Story Show
Sword of vengeance rare DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors) Show
tome of understanding very_rare DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors) Show
Tyr's Justice very_rare CCC-GHC-08 Death in the Ruins Show
Notes:

Weapon (greatsword), rare (+2) You have +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.

Unlocked Magic Items