Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
Belt of Hill Giant Strength
rare
DDHC-TOA-1 Tomb of Annihilation (Quest Reward)
G
Trade Log
Show
Amulet of Health
rare
DDAL08-10 - The Skull Square Murders
G
Trade Log
Show
Notes:
This amulet of health is an electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. you have a feeling you are being watched whenever you wear this amulet.
Moon Sickle +1
uncommon
DDAL-DRW-10 Unsafe Haborage
DDAL-DRW-10 Unsafe Haborage
Show
Notes:
When you cast a spell that restores hit points while holding the sickle, a number of ivy leaves equal to the hit points restored sprout from the half and fall away.
Glaive +2
rare
Fai Chen's Trading Post
G
Trade Log
Show
Necklace of Adaptation
uncommon
DDEP09-01 Infernal Pursuits
DDEP09-01 Infernal Pursuits (T2)
Show
Notes:
The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration.
Wand of Winter
rare
DDAL-DRW12 To Walk the Cold Dark
DDAL-DRW12 To Walk the Cold Dark
Show
Notes:
Wand, rare (requires attunement)
This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast it as a 5th-level character), or sleet storm (3 charges).
The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 20, the wand melts away, forever destroyed.
This wand has been transformed into an alien, glassy green crystal that's cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake.
Longbow +2
rare
DDEP05-02 The Ark of the Mountains (T2)
DDEP05-02 The Ark of the Mountains (T2)
Show
Notes:
The shaft of this exquisite longbow is patterned with maps of famous rivers that pass through the Moonshae Isles. If the names of one of these rivers are said aloud, the bow issues forth the sound of rushing water when an arrow is loosed.
Ring of Spell Storing
rare
DDEP05-02 The Ark of the Mountains (T2)
DDEP05-02 The Ark of the Mountains (T2)
Show
Notes:
The head of this ring is fashioned like a lidded dwarven tankard. The wearer can use their thumb to lift the tankard’s hinged lid, unleashing the magic bound within.
Badge of the Watch
rare
DDHC-WDH Waterdeep: Dragon Heist (DM Quest: In For a Penny)
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement by someone designated by the Open Lord of Waterdeep)
A badge of the Watch is given only to those who have earned the trust of the Open Lord of Waterdeep. The badge, signifying the rank of captain in Waterdeep's City Watch, bears the emblem ofWaterdeep and is meant to be worn or carried.
While wearing the badge, you gain a +2 bonus to AC if you aren't using a shield.
If the badge is more than 5 feet away from you for more than 1 minute, it vanishes and harmlessly reappears on a surface within 5 feet of the Open Lord. While holding the badge, the Open Lord knows your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn't ended.
As an action, the Open Lord can touch the badge and end your attuncment to it.
Pearl of Power
uncommon
DDAL-DRW-13 Night Thieves
DDAL-DRW-13 Night Thieves
Show
Notes:
This large freshwater pearl is set into a golden button.
Flame Tongue Longsword
rare
DDAL-DRW-13 Night Thieves
DDAL-DRW-13 Night Thieves
Show
Notes:
This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time.
Belt of Fire Giant Strength
very_rare
DDEP3 Blood Above, Blood Below
Trade Log
Show
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow.
Mantle of Spell Resistance
rare
DDAL-DRW-11 Shadows in the Stacks
DDAL-DRW-11 Shadows in the Stacks
Show
Notes:
This cloak is wrought from cloth as dark as a starless night sky.
Bracers of Archery
uncommon
DDEP-DRW03 When the Lights Went Out in Candlekeep (T2)
Show
Notes:
These dark-red bracers with golden trim bear the seal of Candlekeep's Gatewarden.
Wand of Binding
rare
DDEP06-01 Relics of Kundrukar (T2)
DDEP06-01 Relics of Kundrukar (T2)
Show
Hellrider's Badge - Klysandral's Champion
rare
DDEP09-02 Hellfire Requiem (T2)
DDEP09-02 Hellfire Requiem (T2)
Show
Notes:
Wondrous item, rare (requires attunement by someone designated by Duke Ulder Ravengard)
A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders.
While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield.
If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended.
As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself.
Special
If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed.
Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.
Staff of Healing
rare
DDEP04 Reclamation of Phlan (T2)
DDEP04 Reclamation of Phlan (T2)
Show
Notes:
The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds.
Nettle (Hand Crossbow +2)
rare
DDEP04 Reclamation of Phlan (T2)
DDEP04 Reclamation of Phlan (T2)
Show
Notes:
Nettle (Hand Crossbow +2)
Weapon (hand crossbow), rare (requires attunement by a creature of non‐lawful alignment)
You have a +2 bonus to attack and damage rolls made with this magic weapon.
This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. A description of this item can be found in the Dungeon Master’s Guide.
Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.
Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.
Wand of the War Mage +2
rare
CCC-ROZK-0101 Binder's Torment
Trade Log
Show
Notes:
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.
Glaive +1
uncommon
Renown Item
F
Renown Item
Show
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
Belt of Hill Giant Strength | rare | DDHC-TOA-1 Tomb of Annihilation (Quest Reward) | G | Trade Log | Show | |
Amulet of Health | rare | DDAL08-10 - The Skull Square Murders | G | Trade Log | Show | |
Notes:
This amulet of health is an electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. you have a feeling you are being watched whenever you wear this amulet. |
||||||
Moon Sickle +1 | uncommon | DDAL-DRW-10 Unsafe Haborage | DDAL-DRW-10 Unsafe Haborage | Show | ||
Notes:
When you cast a spell that restores hit points while holding the sickle, a number of ivy leaves equal to the hit points restored sprout from the half and fall away. |
||||||
Glaive +2 | rare | Fai Chen's Trading Post | G | Trade Log | Show | |
Necklace of Adaptation | uncommon | DDEP09-01 Infernal Pursuits | DDEP09-01 Infernal Pursuits (T2) | Show | ||
Notes:
The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration. |
||||||
Wand of Winter | rare | DDAL-DRW12 To Walk the Cold Dark | DDAL-DRW12 To Walk the Cold Dark | Show | ||
Notes:
Wand, rare (requires attunement) |
||||||
Longbow +2 | rare | DDEP05-02 The Ark of the Mountains (T2) | DDEP05-02 The Ark of the Mountains (T2) | Show | ||
Notes:
The shaft of this exquisite longbow is patterned with maps of famous rivers that pass through the Moonshae Isles. If the names of one of these rivers are said aloud, the bow issues forth the sound of rushing water when an arrow is loosed. |
||||||
Ring of Spell Storing | rare | DDEP05-02 The Ark of the Mountains (T2) | DDEP05-02 The Ark of the Mountains (T2) | Show | ||
Notes:
The head of this ring is fashioned like a lidded dwarven tankard. The wearer can use their thumb to lift the tankard’s hinged lid, unleashing the magic bound within. |
||||||
Badge of the Watch | rare | DDHC-WDH Waterdeep: Dragon Heist (DM Quest: In For a Penny) | Trade Log | Show | ||
Notes:
Wondrous item, rare (requires attunement by someone designated by the Open Lord of Waterdeep) |
||||||
Pearl of Power | uncommon | DDAL-DRW-13 Night Thieves | DDAL-DRW-13 Night Thieves | Show | ||
Notes:
This large freshwater pearl is set into a golden button. |
||||||
Flame Tongue Longsword | rare | DDAL-DRW-13 Night Thieves | DDAL-DRW-13 Night Thieves | Show | ||
Notes:
This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time. |
||||||
Belt of Fire Giant Strength | very_rare | DDEP3 Blood Above, Blood Below | Trade Log | Show | ||
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow. |
||||||
Mantle of Spell Resistance | rare | DDAL-DRW-11 Shadows in the Stacks | DDAL-DRW-11 Shadows in the Stacks | Show | ||
Notes:
This cloak is wrought from cloth as dark as a starless night sky. |
||||||
Bracers of Archery | uncommon | DDEP-DRW03 When the Lights Went Out in Candlekeep (T2) | Show | |||
Notes:
These dark-red bracers with golden trim bear the seal of Candlekeep's Gatewarden. |
||||||
Wand of Binding | rare | DDEP06-01 Relics of Kundrukar (T2) | DDEP06-01 Relics of Kundrukar (T2) | Show | ||
Hellrider's Badge - Klysandral's Champion | rare | DDEP09-02 Hellfire Requiem (T2) | DDEP09-02 Hellfire Requiem (T2) | Show | ||
Notes:
Wondrous item, rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed. Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem. |
||||||
Staff of Healing | rare | DDEP04 Reclamation of Phlan (T2) | DDEP04 Reclamation of Phlan (T2) | Show | ||
Notes:
The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds. |
||||||
Nettle (Hand Crossbow +2) | rare | DDEP04 Reclamation of Phlan (T2) | DDEP04 Reclamation of Phlan (T2) | Show | ||
Notes:
Nettle (Hand Crossbow +2) Weapon (hand crossbow), rare (requires attunement by a creature of non‐lawful alignment) You have a +2 bonus to attack and damage rolls made with this magic weapon. This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. A description of this item can be found in the Dungeon Master’s Guide. Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling. Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently. |
||||||
Wand of the War Mage +2 | rare | CCC-ROZK-0101 Binder's Torment | Trade Log | Show | ||
Notes:
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies. |
||||||
Glaive +1 | uncommon | Renown Item | F | Renown Item | Show |