Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Nettle (Hand Crossbow +2)
rare
DDEP04 Reclamation of Phlan (T2)
DDEP04 Reclamation of Phlan (T2)
Show
Notes:
Nettle (Hand Crossbow +2)
Weapon (hand crossbow), rare (requires attunement by a creature of non‐lawful alignment)
You have a +2 bonus to attack and damage rolls made with this magic weapon.
This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. A description of this item can be found in the Dungeon Master’s Guide.
Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.
Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.
Staff of Healing
rare
DDEP04 Reclamation of Phlan (T2)
DDEP04 Reclamation of Phlan (T2)
Show
Notes:
The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds.
Glass Breastplate +1
rare
DDEP00-01 The Red War (T2)
DDEP00-01 The Red War (T2)
Show
Notes:
This surprisingly light breastplate is made of smoky red glass as strong as steel. Barely translucent, when light strikes it the smoky inclusions in the glass seems to shift and flow. The breastplate weighs 10 lbs.
Amulet of Health
rare
DDEP00-01 The Red War (T2)
DDEP00-01 The Red War (T2)
Show
Notes:
A heavy iron amulet bears the inscribed holy symbol of Loviatar, the Maiden of Pain. Suspended from an iron chain with short-barbed links, the amulet is uncomfortable and constantly scratches the wearer's neck.
Tentacle Rod
rare
DDAL-DRWEP-01 Assault on Myth Nantar (T2)
DDAL-DRWEP-01 Assault on Myth Nantar (T2)
Show
Gloves of Swimming and Climbing
uncommon
DDAL-DRWEP-01 Assault on Myth Nantar (T2)
DDAL-DRWEP-01 Assault on Myth Nantar (T2)
Show
Flame Tongue Longsword
rare
DDAL-DRW-13 Night Thieves
DDAL-DRW-13 Night Thieves
Show
Notes:
This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time.
Pearl of Power
uncommon
DDAL-DRW-13 Night Thieves
DDAL-DRW-13 Night Thieves
Show
Notes:
This large freshwater pearl is set into a golden button.
Wand of Winter
rare
DDAL-DRW12 To Walk the Cold Dark
DDAL-DRW12 To Walk the Cold Dark
Show
Notes:
Wand, rare (requires attunement)
This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast it as a 5th-level character), or sleet storm (3 charges).
The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 20, the wand melts away, forever destroyed.
This wand has been transformed into an alien, glassy green crystal that's cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake.
Mantle of Spell Resistance
rare
DDAL-DRW-11 Shadows in the Stacks
DDAL-DRW-11 Shadows in the Stacks
Show
Notes:
This cloak is wrought from cloth as dark as a starless night sky.
Moon Sickle +1
uncommon
DDAL-DRW-10 Unsafe Haborage
DDAL-DRW-10 Unsafe Haborage
Show
Notes:
When you cast a spell that restores hit points while holding the sickle, a number of ivy leaves equal to the hit points restored sprout from the half and fall away.
Amulet of Health
rare
DDAL08-10 - The Skull Square Murders
G
Trade Log
Show
Notes:
This amulet of health is an electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. you have a feeling you are being watched whenever you wear this amulet.
Boots of Speed
rare
DDAL06-02 The Redemption of Kelvan
DDAL06-02 The Redemption of Kelvan
Show
Notes:
These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish.
Driftglobe
uncommon
DDAL04-10 The Artifact
DDAL04-10 The Artifact
Show
Wand of Binding
rare
DDAL04-10 The Artifact
DDAL04-10 The Artifact
Show
Notes:
This want is made of a piece of amber carved to look like strands of rope entwined around a skeletal hand with the index finger outstretched. The owner's dreams are plagued by nightmares of being buried alive and leaving important things left unfinished.
Belt of Hill Giant Strength
rare
CCC-SFBAY-0203 The Risen Minotaur Lord
CCC-SFBAY-0203 The Risen Minotaur Lord
Show
Wand of the War Mage +2
rare
CCC-ROZK-0101 Binder's Torment
Trade Log
Show
Notes:
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.
Hat of Disguise
uncommon
CCC-NBDD01-02 Where Can She Be?
CCC-NBDD01-02 Where Can She Be?
Show
Notes:
This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently.
Clockwork Amulet
common
CCC-NBDD01-02 Where Can She Be?
CCC-NBDD01-02 Where Can She Be?
Show
Portable Hole
rare
CCC-NBDD01-01 Clever
CCC-NBDD01-01 Clever
Show
Notes:
The Tyrant Lizard Gang used this portable hole to smuggle dinosaurs throughout the city. Its edges are frayed from being chewed on, and the occasional tooth or feather can still be found inside it.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Nettle (Hand Crossbow +2) | rare | DDEP04 Reclamation of Phlan (T2) | DDEP04 Reclamation of Phlan (T2) | Show | ||
Notes:
Nettle (Hand Crossbow +2) Weapon (hand crossbow), rare (requires attunement by a creature of non‐lawful alignment) You have a +2 bonus to attack and damage rolls made with this magic weapon. This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. A description of this item can be found in the Dungeon Master’s Guide. Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling. Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently. |
||||||
Staff of Healing | rare | DDEP04 Reclamation of Phlan (T2) | DDEP04 Reclamation of Phlan (T2) | Show | ||
Notes:
The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds. |
||||||
Glass Breastplate +1 | rare | DDEP00-01 The Red War (T2) | DDEP00-01 The Red War (T2) | Show | ||
Notes:
This surprisingly light breastplate is made of smoky red glass as strong as steel. Barely translucent, when light strikes it the smoky inclusions in the glass seems to shift and flow. The breastplate weighs 10 lbs. |
||||||
Amulet of Health | rare | DDEP00-01 The Red War (T2) | DDEP00-01 The Red War (T2) | Show | ||
Notes:
A heavy iron amulet bears the inscribed holy symbol of Loviatar, the Maiden of Pain. Suspended from an iron chain with short-barbed links, the amulet is uncomfortable and constantly scratches the wearer's neck. |
||||||
Tentacle Rod | rare | DDAL-DRWEP-01 Assault on Myth Nantar (T2) | DDAL-DRWEP-01 Assault on Myth Nantar (T2) | Show | ||
Gloves of Swimming and Climbing | uncommon | DDAL-DRWEP-01 Assault on Myth Nantar (T2) | DDAL-DRWEP-01 Assault on Myth Nantar (T2) | Show | ||
Flame Tongue Longsword | rare | DDAL-DRW-13 Night Thieves | DDAL-DRW-13 Night Thieves | Show | ||
Notes:
This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time. |
||||||
Pearl of Power | uncommon | DDAL-DRW-13 Night Thieves | DDAL-DRW-13 Night Thieves | Show | ||
Notes:
This large freshwater pearl is set into a golden button. |
||||||
Wand of Winter | rare | DDAL-DRW12 To Walk the Cold Dark | DDAL-DRW12 To Walk the Cold Dark | Show | ||
Notes:
Wand, rare (requires attunement) |
||||||
Mantle of Spell Resistance | rare | DDAL-DRW-11 Shadows in the Stacks | DDAL-DRW-11 Shadows in the Stacks | Show | ||
Notes:
This cloak is wrought from cloth as dark as a starless night sky. |
||||||
Moon Sickle +1 | uncommon | DDAL-DRW-10 Unsafe Haborage | DDAL-DRW-10 Unsafe Haborage | Show | ||
Notes:
When you cast a spell that restores hit points while holding the sickle, a number of ivy leaves equal to the hit points restored sprout from the half and fall away. |
||||||
Amulet of Health | rare | DDAL08-10 - The Skull Square Murders | G | Trade Log | Show | |
Notes:
This amulet of health is an electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. you have a feeling you are being watched whenever you wear this amulet. |
||||||
Boots of Speed | rare | DDAL06-02 The Redemption of Kelvan | DDAL06-02 The Redemption of Kelvan | Show | ||
Notes:
These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish. |
||||||
Driftglobe | uncommon | DDAL04-10 The Artifact | DDAL04-10 The Artifact | Show | ||
Wand of Binding | rare | DDAL04-10 The Artifact | DDAL04-10 The Artifact | Show | ||
Notes:
This want is made of a piece of amber carved to look like strands of rope entwined around a skeletal hand with the index finger outstretched. The owner's dreams are plagued by nightmares of being buried alive and leaving important things left unfinished. |
||||||
Belt of Hill Giant Strength | rare | CCC-SFBAY-0203 The Risen Minotaur Lord | CCC-SFBAY-0203 The Risen Minotaur Lord | Show | ||
Wand of the War Mage +2 | rare | CCC-ROZK-0101 Binder's Torment | Trade Log | Show | ||
Notes:
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies. |
||||||
Hat of Disguise | uncommon | CCC-NBDD01-02 Where Can She Be? | CCC-NBDD01-02 Where Can She Be? | Show | ||
Notes:
This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently. |
||||||
Clockwork Amulet | common | CCC-NBDD01-02 Where Can She Be? | CCC-NBDD01-02 Where Can She Be? | Show | ||
Portable Hole | rare | CCC-NBDD01-01 Clever | CCC-NBDD01-01 Clever | Show | ||
Notes:
The Tyrant Lizard Gang used this portable hole to smuggle dinosaurs throughout the city. Its edges are frayed from being chewed on, and the occasional tooth or feather can still be found inside it. |