Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Nettle (Hand Crossbow +2) rare DDEP04 Reclamation of Phlan (T2) DDEP04 Reclamation of Phlan (T2) Show
Notes:

Nettle (Hand Crossbow +2)

Weapon (hand crossbow), rare (requires attunement by a creature of non‐lawful alignment)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. A description of this item can be found in the Dungeon Master’s Guide.

Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.

Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.

Staff of Healing rare DDEP04 Reclamation of Phlan (T2) DDEP04 Reclamation of Phlan (T2) Show
Notes:

The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds.

Glass Breastplate +1 rare DDEP00-01 The Red War (T2) DDEP00-01 The Red War (T2) Show
Notes:

This surprisingly light breastplate is made of smoky red glass as strong as steel. Barely translucent, when light strikes it the smoky inclusions in the glass seems to shift and flow. The breastplate weighs 10 lbs.

Amulet of Health rare DDEP00-01 The Red War (T2) DDEP00-01 The Red War (T2) Show
Notes:

A heavy iron amulet bears the inscribed holy symbol of Loviatar, the Maiden of Pain. Suspended from an iron chain with short-barbed links, the amulet is uncomfortable and constantly scratches the wearer's neck.

Tentacle Rod rare DDAL-DRWEP-01 Assault on Myth Nantar (T2) DDAL-DRWEP-01 Assault on Myth Nantar (T2) Show
Gloves of Swimming and Climbing uncommon DDAL-DRWEP-01 Assault on Myth Nantar (T2) DDAL-DRWEP-01 Assault on Myth Nantar (T2) Show
Flame Tongue Longsword rare DDAL-DRW-13 Night Thieves DDAL-DRW-13 Night Thieves Show
Notes:

This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time.

Pearl of Power uncommon DDAL-DRW-13 Night Thieves DDAL-DRW-13 Night Thieves Show
Notes:

This large freshwater pearl is set into a golden button.

Wand of Winter rare DDAL-DRW12 To Walk the Cold Dark DDAL-DRW12 To Walk the Cold Dark Show
Notes:

Wand, rare (requires attunement)
This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast it as a 5th-level character), or sleet storm (3 charges).
The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 20, the wand melts away, forever destroyed.
This wand has been transformed into an alien, glassy green crystal that's cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake.

Mantle of Spell Resistance rare DDAL-DRW-11 Shadows in the Stacks DDAL-DRW-11 Shadows in the Stacks Show
Notes:

This cloak is wrought from cloth as dark as a starless night sky.

Moon Sickle +1 uncommon DDAL-DRW-10 Unsafe Haborage DDAL-DRW-10 Unsafe Haborage Show
Notes:

When you cast a spell that restores hit points while holding the sickle, a number of ivy leaves equal to the hit points restored sprout from the half and fall away.

Amulet of Health rare DDAL08-10 - The Skull Square Murders G Trade Log Show
Notes:

This amulet of health is an electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. you have a feeling you are being watched whenever you wear this amulet.

Boots of Speed rare DDAL06-02 The Redemption of Kelvan DDAL06-02 The Redemption of Kelvan Show
Notes:

These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish.

Driftglobe uncommon DDAL04-10 The Artifact DDAL04-10 The Artifact Show
Wand of Binding rare DDAL04-10 The Artifact DDAL04-10 The Artifact Show
Notes:

This want is made of a piece of amber carved to look like strands of rope entwined around a skeletal hand with the index finger outstretched. The owner's dreams are plagued by nightmares of being buried alive and leaving important things left unfinished.

Belt of Hill Giant Strength rare CCC-SFBAY-0203 The Risen Minotaur Lord CCC-SFBAY-0203 The Risen Minotaur Lord Show
Wand of the War Mage +2 rare CCC-ROZK-0101 Binder's Torment Trade Log Show
Notes:

This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.

Hat of Disguise uncommon CCC-NBDD01-02 Where Can She Be? CCC-NBDD01-02 Where Can She Be? Show
Notes:

This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently.

Clockwork Amulet common CCC-NBDD01-02 Where Can She Be? CCC-NBDD01-02 Where Can She Be? Show
Portable Hole rare CCC-NBDD01-01 Clever CCC-NBDD01-01 Clever Show
Notes:

The Tyrant Lizard Gang used this portable hole to smuggle dinosaurs throughout the city. Its edges are frayed from being chewed on, and the occasional tooth or feather can still be found inside it.