Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Necklace of Adaptation
uncommon
DDHC-JRC-09 - Between Tangled Roots
DDHC-JRC-09 - Between Tangled Roots
Show
Pearl of Power
uncommon
DDHC-JRC-08 - In the Mists of Manivarsha
DDHC-JRC-08 - In the Mists of Manivarsha
Show
Blessed Shankha Shell (Stone of Good Luck)
uncommon
DDHC-JRC-08 - In the Mists of Manivarsha
DDHC-JRC-08 - In the Mists of Manivarsha
Show
Gloves of Swimming and Climbing
uncommon
DDEP-DRW01 Assault on Myth Nantar (T2)
DDEP-DRW01 Assault on Myth Nantar (T2)
Show
Belt of Fire Giant Strength
very_rare
DDEP3 Blood Above, Blood Below
Trade Log
Show
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow.
Wings of Flying
rare
DDEP2 Mulmaster Undone (T2)
DDEP2 Mulmaster Undone (T2)
Show
Notes:
This cloak is fashioned from hundreds of overlapping feathers sewn to a backing of thin, lightweight leather. When activated, the cloak turns into a beautiful pair of immense, feathered wings of scintillating color.
Necklace of Prayer Beads (Blessing, Favor, Smiting, Summons, Wind Walking)
rare
DDEP2 Mulmaster Undone (T2)
DDEP2 Mulmaster Undone (T2)
Show
Wingwear (not tradable)
uncommon
DDEP2 Mulmaster Undone (T2)
DDEP2 Mulmaster Undone (T2)
Show
Notes:
In several places throughout the flotilla, the characters may find wingwear. While the characters can complete the adventure with some of these items, they will not receive certificates for them so they cannot be traded.
They can be lent to other players in future adventures normal, but must be returned at the end of the adventure. Note that once the charges are expended the character needs an elemental air node to recharge them.
Hellrider's Badge - Klysandral's Champion
rare
DDEP09-02 Hellfire Requiem (T2)
DDEP09-02 Hellfire Requiem (T2)
Show
Notes:
Wondrous item, rare (requires attunement by someone designated by Duke Ulder Ravengard)
A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders.
While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield.
If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended.
As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself.
Special
If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed.
Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.
Necklace of Adaptation
uncommon
DDEP09-01 Infernal Pursuits
DDEP09-01 Infernal Pursuits (T2)
Show
Notes:
The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration.
Winged Boots
uncommon
DDEP08-03 Last Orders at the Yawning Portal (T2)
DDEP08-03 Last Orders at the Yawning Portal (T2)
Show
Notes:
These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently.
Folding Boat
rare
DDEP08-01 Chaos inthe City of Splendors
Trade Log
Show
Notes:
When unfolded to the ship size, this boat has a small casino on deck. It has a wet bar, four casino tables, and flies the flag of Waterdeep's current Open Lord, Laeral Silverhand (who probably neither knows nor approves of this ruse).
Wand of Lightning Bolt
rare
DDEP07-02 Drums of the Dead (T2)
DDEP07-02 Drums of the Dead (T2)
Show
Notes:
This slender glass wand is wrapped in a tight coil of thin copper wire. When used, the wielder’s hair stands up on end.
Ring of Evasion
rare
DDEP07-02 Drums of the Dead (T2)
DDEP07-02 Drums of the Dead (T2)
Show
Notes:
This ring of dark wood drips thick, viscous oil that soaks through even the thickest gloves.
Shortsword +1
uncommon
DDEP07-01 Peril at the Port (T2)
DDEP07-01 Peril at the Port (T2)
Show
Notes:
This weapon has a basket hilt is forged to resemble a woman draped in kelp and nets - similar in appearance to that of a ship's figurehead. When used in battle, the woman sings a rather obscene sea shanty audible to anyone within 30 feet.
Cloak of the Bat
rare
DDEP07-01 Peril at the Port (T2)
DDEP07-01 Peril at the Port (T2)
Show
Notes:
This leathery cloak is made of the small, green scales of a pteranodon. When attuned to, the wearer gains a powerful appetite for fish.
Cube of Force
rare
DDEP06-02 Return to White Plume (T2)
DDEP06-02 Return to White Plume (T2)
Show
Wand of Binding
rare
DDEP06-01 Relics of Kundrukar (T2)
DDEP06-01 Relics of Kundrukar (T2)
Show
Ring of Spell Storing
rare
DDEP05-02 The Ark of the Mountains (T2)
DDEP05-02 The Ark of the Mountains (T2)
Show
Notes:
The head of this ring is fashioned like a lidded dwarven tankard. The wearer can use their thumb to lift the tankard’s hinged lid, unleashing the magic bound within.
Longbow +2
rare
DDEP05-02 The Ark of the Mountains (T2)
DDEP05-02 The Ark of the Mountains (T2)
Show
Notes:
The shaft of this exquisite longbow is patterned with maps of famous rivers that pass through the Moonshae Isles. If the names of one of these rivers are said aloud, the bow issues forth the sound of rushing water when an arrow is loosed.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Necklace of Adaptation | uncommon | DDHC-JRC-09 - Between Tangled Roots | DDHC-JRC-09 - Between Tangled Roots | Show | ||
Pearl of Power | uncommon | DDHC-JRC-08 - In the Mists of Manivarsha | DDHC-JRC-08 - In the Mists of Manivarsha | Show | ||
Blessed Shankha Shell (Stone of Good Luck) | uncommon | DDHC-JRC-08 - In the Mists of Manivarsha | DDHC-JRC-08 - In the Mists of Manivarsha | Show | ||
Gloves of Swimming and Climbing | uncommon | DDEP-DRW01 Assault on Myth Nantar (T2) | DDEP-DRW01 Assault on Myth Nantar (T2) | Show | ||
Belt of Fire Giant Strength | very_rare | DDEP3 Blood Above, Blood Below | Trade Log | Show | ||
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow. |
||||||
Wings of Flying | rare | DDEP2 Mulmaster Undone (T2) | DDEP2 Mulmaster Undone (T2) | Show | ||
Notes:
This cloak is fashioned from hundreds of overlapping feathers sewn to a backing of thin, lightweight leather. When activated, the cloak turns into a beautiful pair of immense, feathered wings of scintillating color. |
||||||
Necklace of Prayer Beads (Blessing, Favor, Smiting, Summons, Wind Walking) | rare | DDEP2 Mulmaster Undone (T2) | DDEP2 Mulmaster Undone (T2) | Show | ||
Wingwear (not tradable) | uncommon | DDEP2 Mulmaster Undone (T2) | DDEP2 Mulmaster Undone (T2) | Show | ||
Notes:
In several places throughout the flotilla, the characters may find wingwear. While the characters can complete the adventure with some of these items, they will not receive certificates for them so they cannot be traded. They can be lent to other players in future adventures normal, but must be returned at the end of the adventure. Note that once the charges are expended the character needs an elemental air node to recharge them. |
||||||
Hellrider's Badge - Klysandral's Champion | rare | DDEP09-02 Hellfire Requiem (T2) | DDEP09-02 Hellfire Requiem (T2) | Show | ||
Notes:
Wondrous item, rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed. Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem. |
||||||
Necklace of Adaptation | uncommon | DDEP09-01 Infernal Pursuits | DDEP09-01 Infernal Pursuits (T2) | Show | ||
Notes:
The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration. |
||||||
Winged Boots | uncommon | DDEP08-03 Last Orders at the Yawning Portal (T2) | DDEP08-03 Last Orders at the Yawning Portal (T2) | Show | ||
Notes:
These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently. |
||||||
Folding Boat | rare | DDEP08-01 Chaos inthe City of Splendors | Trade Log | Show | ||
Notes:
When unfolded to the ship size, this boat has a small casino on deck. It has a wet bar, four casino tables, and flies the flag of Waterdeep's current Open Lord, Laeral Silverhand (who probably neither knows nor approves of this ruse). |
||||||
Wand of Lightning Bolt | rare | DDEP07-02 Drums of the Dead (T2) | DDEP07-02 Drums of the Dead (T2) | Show | ||
Notes:
This slender glass wand is wrapped in a tight coil of thin copper wire. When used, the wielder’s hair stands up on end. |
||||||
Ring of Evasion | rare | DDEP07-02 Drums of the Dead (T2) | DDEP07-02 Drums of the Dead (T2) | Show | ||
Notes:
This ring of dark wood drips thick, viscous oil that soaks through even the thickest gloves. |
||||||
Shortsword +1 | uncommon | DDEP07-01 Peril at the Port (T2) | DDEP07-01 Peril at the Port (T2) | Show | ||
Notes:
This weapon has a basket hilt is forged to resemble a woman draped in kelp and nets - similar in appearance to that of a ship's figurehead. When used in battle, the woman sings a rather obscene sea shanty audible to anyone within 30 feet. |
||||||
Cloak of the Bat | rare | DDEP07-01 Peril at the Port (T2) | DDEP07-01 Peril at the Port (T2) | Show | ||
Notes:
This leathery cloak is made of the small, green scales of a pteranodon. When attuned to, the wearer gains a powerful appetite for fish. |
||||||
Cube of Force | rare | DDEP06-02 Return to White Plume (T2) | DDEP06-02 Return to White Plume (T2) | Show | ||
Wand of Binding | rare | DDEP06-01 Relics of Kundrukar (T2) | DDEP06-01 Relics of Kundrukar (T2) | Show | ||
Ring of Spell Storing | rare | DDEP05-02 The Ark of the Mountains (T2) | DDEP05-02 The Ark of the Mountains (T2) | Show | ||
Notes:
The head of this ring is fashioned like a lidded dwarven tankard. The wearer can use their thumb to lift the tankard’s hinged lid, unleashing the magic bound within. |
||||||
Longbow +2 | rare | DDEP05-02 The Ark of the Mountains (T2) | DDEP05-02 The Ark of the Mountains (T2) | Show | ||
Notes:
The shaft of this exquisite longbow is patterned with maps of famous rivers that pass through the Moonshae Isles. If the names of one of these rivers are said aloud, the bow issues forth the sound of rushing water when an arrow is loosed. |