Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Mithral Spiked Armor
uncommon
DDHC00-GSM Ghosts of Saltmarsh (Chapter 5)
Trade Log
Show
Notes:
Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.
If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Moon-Touched Sword
common
Adventure Reward
DDHC-WDH-03 Blue Alley
Show
Notes:
Weapon, common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Wand of Pyrotechnics
common
Adventure Reward
DDHC-WDH-03 Blue Alley
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Ring of Protection
rare
DDHC-WDH Waterdeep: Dragon Heist
Show
Notes:
Renown Item Faction-based for Tier 2
Glaive +1
uncommon
DDHC-WDH Waterdeep: Dragon Heist
Show
Notes:
Renown Item for Tier 2
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Mithral Spiked Armor | uncommon | DDHC00-GSM Ghosts of Saltmarsh (Chapter 5) | Trade Log | Show | ||
Notes:
Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. |
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Moon-Touched Sword | common | Adventure Reward | DDHC-WDH-03 Blue Alley | Show | ||
Notes:
Weapon, common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |
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Wand of Pyrotechnics | common | Adventure Reward | DDHC-WDH-03 Blue Alley | Show | ||
Notes:
Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. |
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Ring of Protection | rare | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
Notes:
Renown Item Faction-based for Tier 2 |
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Glaive +1 | uncommon | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
Notes:
Renown Item for Tier 2 |