Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
Moon-Touched Sword common Adventure Reward DDHC-WDH-03 Blue Alley Show
Notes:

Weapon, common

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Wand of Pyrotechnics common Adventure Reward DDHC-WDH-03 Blue Alley Show
Notes:

Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Ring of Protection rare DDHC-WDH Waterdeep: Dragon Heist Show
Notes:

Renown Item Faction-based for Tier 2

Glaive +1 uncommon DDHC-WDH Waterdeep: Dragon Heist Show
Notes:

Renown Item for Tier 2

Mithral Spiked Armor uncommon DDHC00-GSM Ghosts of Saltmarsh (Chapter 5) Trade Log Show
Notes:

Armor (medium or heavy, but not hide), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.

If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.