Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Serpent Scale Armor
uncommon
DM Reward (DDHC-CMc6)
DDHC-TYPc4 White Plume Mountain
Show
Notes:
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
Wand of Viscid Globs (Attunement)
rare
DM Reward (DDHC-OotAc1)
DDHC-TYPc4 White Plume Mountain
Show
Notes:
Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.
Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical processes can remove the viscous material until it deteriorates on its own.
The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.
A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.
Scimitar of Speed (Attunement)
very_rare
DM Reward (DDHC-OotAc15)
DDHC-TYPc4 White Plume Mountain
Show
Notes:
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.
Proficiency with a scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Spectacular Sentinel Super-Suit
common
WBW-DC-ZQ-HAVEN-01 The Spectacular Sentinels of Haven
WBW-DC-ZQ-HAVEN-01 The Spectacular Sentinels of Haven
Show
Notes:
Mechanically Cloak of Many Fashions with Gleaming minor property and Confident quirk.
Flavour text: Dressed in this Super-Suit, you can now go about your day saving innocent civilians in style. No matter what form this Super-Suit assumes, it always feels a little tight around the armpits and the cape has a tendency to catch on corners (yes, there is always a cape).
This Item has the Gleaming minor property and Confident quirk.
Gleaming. This item never gets dirty.
Confident. The item helps its bearer feel self-assured.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Serpent Scale Armor | uncommon | DM Reward (DDHC-CMc6) | DDHC-TYPc4 White Plume Mountain | Show | ||
Notes:
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. |
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Wand of Viscid Globs (Attunement) | rare | DM Reward (DDHC-OotAc1) | DDHC-TYPc4 White Plume Mountain | Show | ||
Notes:
Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical processes can remove the viscous material until it deteriorates on its own. The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption. |
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Scimitar of Speed (Attunement) | very_rare | DM Reward (DDHC-OotAc15) | DDHC-TYPc4 White Plume Mountain | Show | ||
Notes:
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. Proficiency with a scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Spectacular Sentinel Super-Suit | common | WBW-DC-ZQ-HAVEN-01 The Spectacular Sentinels of Haven | WBW-DC-ZQ-HAVEN-01 The Spectacular Sentinels of Haven | Show | ||
Notes:
Mechanically Cloak of Many Fashions with Gleaming minor property and Confident quirk. Flavour text: Dressed in this Super-Suit, you can now go about your day saving innocent civilians in style. No matter what form this Super-Suit assumes, it always feels a little tight around the armpits and the cape has a tendency to catch on corners (yes, there is always a cape). This Item has the Gleaming minor property and Confident quirk. |
Unlocked Magic Items
Name
Rarity
Tier
Location
Table
Result
Source
+1 Dragonhide Belt (Attunement)
uncommon
2
Character Creation
Character Creation
Show
Notes:
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
Spectacular Sentinel Action Figurines
rare
2
WBW-DC-ZQ-HAVEN-01 The Spectacular Sentinels of Haven
WBW-DC-ZQ-HAVEN-01 The Spectacular Sentinels of Haven
Show
Notes:
Mechanically FOWP Ivory Goats with Conscientious minor property.
This trio of action figurines display the Spectacular Sentinels in awe-inspiring poses. Looking at the figurines, you are reminded of the terrible things you have done to earn them.
The action figurine of Thundermaul functions as a goat of traveling, the action figurine of Riptide functions as a goat of travail, and the action figurine of White Blade functions as a goat of terror.
This item has the Conscientious minor property.
Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
Name | Rarity | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
+1 Dragonhide Belt (Attunement) | uncommon | 2 | Character Creation | Character Creation | Show | ||
Notes:
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. |
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Spectacular Sentinel Action Figurines | rare | 2 | WBW-DC-ZQ-HAVEN-01 The Spectacular Sentinels of Haven | WBW-DC-ZQ-HAVEN-01 The Spectacular Sentinels of Haven | Show | ||
Notes:
Mechanically FOWP Ivory Goats with Conscientious minor property. This trio of action figurines display the Spectacular Sentinels in awe-inspiring poses. Looking at the figurines, you are reminded of the terrible things you have done to earn them. This item has the Conscientious minor property. |