Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Bloodwell Vial (Attunement)
uncommon
Character Creation
Character Creation (Level 5)
Show
Feywild Shard (Attunement)
uncommon
Garriden (Hayashi, 3319707135)
Trade Log
Show
Notes:
This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration. If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn. This magic item has the Guardian property. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Lantern of Revealing
uncommon
CCC-BMG-MOON-9-2 Dark Moon Marching
CCC-BMG-MOON-9-2 Dark Moon Marching
Show
Staff of Power (Attunement)
very_rare
Reclamation of Phlan (Tier 3)
Reclamation of Phlan (Tier 3)
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bloodwell Vial (Attunement) | uncommon | Character Creation | Character Creation (Level 5) | Show | ||
Feywild Shard (Attunement) | uncommon | Garriden (Hayashi, 3319707135) | Trade Log | Show | ||
Notes:
This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration. If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn. This magic item has the Guardian property. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Lantern of Revealing | uncommon | CCC-BMG-MOON-9-2 Dark Moon Marching | CCC-BMG-MOON-9-2 Dark Moon Marching | Show | ||
Staff of Power (Attunement) | very_rare | Reclamation of Phlan (Tier 3) | Reclamation of Phlan (Tier 3) | Show |
Unlocked Magic Items
Name
Rarity
Tier
Location
Table
Result
Source
Adamantine Chain Mail
uncommon
2
CCC-BMG-MOON5-1 Bloodlust Rising
CCC-BMG-MOON5-1 Bloodlust Rising
Show
Notes:
Made by fomorians for a demonic subordinate, this armor crackles with hellish energy and is marked with Yeenoghu’s symbol. The symbol can be removed by hand, but the faint smell of blood can never be removed. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This item can be found in the Dungeon Master’s Guide .
Brooch of Shielding (Attunement)
uncommon
2
CCC-BMG-MOON5-2 Bloodlust Contained
CCC-BMG-MOON5-2 Bloodlust Contained
Show
Notes:
This brooch is made out of tarnished silver which no amount of cleaning changes. It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts. The pin looks like a broken femur which it holds in its claws. It’s unnatural cold to touch regardless of the surrounding warmth. While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide.
Wand of Web (Attunement)
uncommon
2
CCC-BMG-MOON-9-1 Dark Moon Rising
CCC-BMG-MOON-9-1 Dark Moon Rising
Show
Fochlucan Bandore (Attunement)
uncommon
2
CCC-BMG MOON 9-3 Dark Moon Bound
CCC-BMG MOON 9-3 Dark Moon Bound
Show
Notes:
The bandore appears to be made out of drift wood, gray colored and smooth slightly wet to the touch and smelling of the sea. The wielder of the bandore feels a sense of excitement when confronted with physical challenges, especially competitions and sailing. The wielder never suffers from non-magical sea and motion sickness. An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells Available: Entangle, faerie fire, fly, invisibility, levitate, protection from evil and good, shillelagh, speak with animals This item is found in the Dungeon Master’s Guide.
Ring of Free Action (Attunement)
rare
2
CCC-BMG-MOON13-1 Lure of the Reefs
CCC-BMG-MOON13-1 Lure of the Reefs
Show
Notes:
While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. The ring is a weathered silver ring of a flying gull with its wings becoming the ring. Tiny runes can be seen on the inside describing the word ‘wind’ in Netherese. The wearer of the ring feels energetic and curious, always looking for adventure and challenge. This item can be found on Magic Item Table G of the Dungeon Master’s Guide.
Pearl of Power (Attunement)
uncommon
3
CCC-BMG-MOON13-2 Monsters of the Deep
CCC-BMG-MOON13-2 Monsters of the Deep
Show
Notes:
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn. This item is found in the Dungeon Master’s Guide.
Arrow-Catching Shield (Attunement)
rare
3
CCC-BMG13-3 Wolves of the Sea
CCC-BMG13-3 Wolves of the Sea
Show
Notes:
This large round wooden shield is dark brown, with a black iron rim and a black shield boss. It is decorated with two entwined red serpents, each holding a bundle of broken arrows in their mouths. The shield is surprisingly light and floats on water. You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. This item is found in the Dungeon Master’s Guide.
Tyr's Justice
rare
3
CCC-GHC-08 Death In The Ruins
CCC-GHC-08 Death In The Ruins
Show
Notes:
You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.
HISTORY From 1340 to 1385 DR, Lord Mattus Althorin ruled a small fiefdom in the Border Kingdoms near the Lake of Steam. Lord Althorin ran his council and maintained peace in his lands with the assistance of the Knights of the Holy Judgement, an order of paladins who emphasize the "lawful" part of their dedication to Tyr. To dispense Tyr’s most brutal judgements, Lord Althorin commissioned the creation of a magical greatsword, which he dubbed “Tyr’s Justice”. During his rule, several different paladins belonging to the Order of the Knights of Holy Judgement claimed the headman’s sword as their own. When the Spellplague ravaged Toril in the Year of Blue Fire, the Border Kingdoms devolved into a lawless frontier of outlaws and would-be rulers, and the sword was lost for nearly a century. It later resurfaced in the Moonsea region. Other than the balanced scales of Try’s holy symbol etched into its blade, the sword is intentionally simple in appearance, mirroring Lord Althorin’s predominant belief: “Justice is not pretentious or vain. It is simple and true, and the right of every man, woman, and child, no matter how rich, poor, educated, or ignorant they may be.”
"Glory be to you almighty Lord of Justice. In you, Lord, I put my trust; May I never be put to shame. In your justice, set me free, Turn your ear to me; make haste to rescue me. Be my rampart, my fortification; keep me safe. For you are my strength and my refuge, I know you will help me. Into your hands, I commend my spirit: You have redeemed me, Lord God of Justice."
Dwarven Thrower (Attunement)
very_rare
3
Reclamation of Phlan (Tier 3)
Reclamation of Phlan (Tier 3)
Show
Name | Rarity | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Adamantine Chain Mail | uncommon | 2 | CCC-BMG-MOON5-1 Bloodlust Rising | CCC-BMG-MOON5-1 Bloodlust Rising | Show | ||
Notes:
Made by fomorians for a demonic subordinate, this armor crackles with hellish energy and is marked with Yeenoghu’s symbol. The symbol can be removed by hand, but the faint smell of blood can never be removed. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This item can be found in the Dungeon Master’s Guide . |
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Brooch of Shielding (Attunement) | uncommon | 2 | CCC-BMG-MOON5-2 Bloodlust Contained | CCC-BMG-MOON5-2 Bloodlust Contained | Show | ||
Notes:
This brooch is made out of tarnished silver which no amount of cleaning changes. It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts. The pin looks like a broken femur which it holds in its claws. It’s unnatural cold to touch regardless of the surrounding warmth. While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide. |
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Wand of Web (Attunement) | uncommon | 2 | CCC-BMG-MOON-9-1 Dark Moon Rising | CCC-BMG-MOON-9-1 Dark Moon Rising | Show | ||
Fochlucan Bandore (Attunement) | uncommon | 2 | CCC-BMG MOON 9-3 Dark Moon Bound | CCC-BMG MOON 9-3 Dark Moon Bound | Show | ||
Notes:
The bandore appears to be made out of drift wood, gray colored and smooth slightly wet to the touch and smelling of the sea. The wielder of the bandore feels a sense of excitement when confronted with physical challenges, especially competitions and sailing. The wielder never suffers from non-magical sea and motion sickness. An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells Available: Entangle, faerie fire, fly, invisibility, levitate, protection from evil and good, shillelagh, speak with animals This item is found in the Dungeon Master’s Guide. |
|||||||
Ring of Free Action (Attunement) | rare | 2 | CCC-BMG-MOON13-1 Lure of the Reefs | CCC-BMG-MOON13-1 Lure of the Reefs | Show | ||
Notes:
While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. The ring is a weathered silver ring of a flying gull with its wings becoming the ring. Tiny runes can be seen on the inside describing the word ‘wind’ in Netherese. The wearer of the ring feels energetic and curious, always looking for adventure and challenge. This item can be found on Magic Item Table G of the Dungeon Master’s Guide. |
|||||||
Pearl of Power (Attunement) | uncommon | 3 | CCC-BMG-MOON13-2 Monsters of the Deep | CCC-BMG-MOON13-2 Monsters of the Deep | Show | ||
Notes:
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn. This item is found in the Dungeon Master’s Guide. |
|||||||
Arrow-Catching Shield (Attunement) | rare | 3 | CCC-BMG13-3 Wolves of the Sea | CCC-BMG13-3 Wolves of the Sea | Show | ||
Notes:
This large round wooden shield is dark brown, with a black iron rim and a black shield boss. It is decorated with two entwined red serpents, each holding a bundle of broken arrows in their mouths. The shield is surprisingly light and floats on water. You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. This item is found in the Dungeon Master’s Guide. |
|||||||
Tyr's Justice | rare | 3 | CCC-GHC-08 Death In The Ruins | CCC-GHC-08 Death In The Ruins | Show | ||
Notes:
You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. HISTORY From 1340 to 1385 DR, Lord Mattus Althorin ruled a small fiefdom in the Border Kingdoms near the Lake of Steam. Lord Althorin ran his council and maintained peace in his lands with the assistance of the Knights of the Holy Judgement, an order of paladins who emphasize the "lawful" part of their dedication to Tyr. To dispense Tyr’s most brutal judgements, Lord Althorin commissioned the creation of a magical greatsword, which he dubbed “Tyr’s Justice”. During his rule, several different paladins belonging to the Order of the Knights of Holy Judgement claimed the headman’s sword as their own. When the Spellplague ravaged Toril in the Year of Blue Fire, the Border Kingdoms devolved into a lawless frontier of outlaws and would-be rulers, and the sword was lost for nearly a century. It later resurfaced in the Moonsea region. Other than the balanced scales of Try’s holy symbol etched into its blade, the sword is intentionally simple in appearance, mirroring Lord Althorin’s predominant belief: “Justice is not pretentious or vain. It is simple and true, and the right of every man, woman, and child, no matter how rich, poor, educated, or ignorant they may be.” "Glory be to you almighty Lord of Justice. In you, Lord, I put my trust; May I never be put to shame. In your justice, set me free, Turn your ear to me; make haste to rescue me. Be my rampart, my fortification; keep me safe. For you are my strength and my refuge, I know you will help me. Into your hands, I commend my spirit: You have redeemed me, Lord God of Justice." |
|||||||
Dwarven Thrower (Attunement) | very_rare | 3 | Reclamation of Phlan (Tier 3) | Reclamation of Phlan (Tier 3) | Show |