Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Cubic Gate
legendary
DDAL08-17 The Tower of Ahghairon
Show
Notes:
The Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.
Robes of the Archmagi (White)
legendary
Trade Log
Show
Notes:
Player: Daniel Russel - Character: Nakoreal Dryearmitor - DCI: 6102276791.
Amulet of the Planes
very_rare
Trade Log
Show
Notes:
Player: Chris Shin - Character: Arythas - Source: Originally traded from Arjank( Lancer Beetle #2453) from DDEP06-03 Hecatomb - Flavor: This amulet bears the arcane sigils of the baelnorn of Myth Drannor and is heavily scarred, as if it had been crushed by stones or bricks.
Manual of Bodily Health
very_rare
H
Trade Log
Show
Notes:
Player: Peter Rebadomia - Character: Lazarus - DCI: 4030772088 - Source: DDHC-COS.
Tome of Leadership and Influence
very_rare
SKT 12
H
99
DDHC-SKT Storm King’s Thunder
Show
Figurine of Wondrous Power: Obsidian Steed
very_rare
Trade Log
Show
Notes:
Traded from Xandaius.
Wand of Wonder
rare
Trade Log
Show
Notes:
Traded from Crazy Erl.
Daern's Instant Fortress
rare
G
Trade Log
Show
Notes:
Traded from Xandaius.
Goggles of Night
uncommon
B
Trade Log
Show
Notes:
Player: Mervin Russel Bates - Character: Persephone - DCI: 2318722555.
Broom of Flying
uncommon
Trade Log
Show
Notes:
Traded from Beppo.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Cubic Gate | legendary | DDAL08-17 The Tower of Ahghairon | Show | |||
Notes:
The Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea. |
||||||
Robes of the Archmagi (White) | legendary | Trade Log | Show | |||
Notes:
Player: Daniel Russel - Character: Nakoreal Dryearmitor - DCI: 6102276791. |
||||||
Amulet of the Planes | very_rare | Trade Log | Show | |||
Notes:
Player: Chris Shin - Character: Arythas - Source: Originally traded from Arjank( Lancer Beetle #2453) from DDEP06-03 Hecatomb - Flavor: This amulet bears the arcane sigils of the baelnorn of Myth Drannor and is heavily scarred, as if it had been crushed by stones or bricks. |
||||||
Manual of Bodily Health | very_rare | H | Trade Log | Show | ||
Notes:
Player: Peter Rebadomia - Character: Lazarus - DCI: 4030772088 - Source: DDHC-COS. |
||||||
Tome of Leadership and Influence | very_rare | SKT 12 | H | 99 | DDHC-SKT Storm King’s Thunder | Show |
Figurine of Wondrous Power: Obsidian Steed | very_rare | Trade Log | Show | |||
Notes:
Traded from Xandaius. |
||||||
Wand of Wonder | rare | Trade Log | Show | |||
Notes:
Traded from Crazy Erl. |
||||||
Daern's Instant Fortress | rare | G | Trade Log | Show | ||
Notes:
Traded from Xandaius. |
||||||
Goggles of Night | uncommon | B | Trade Log | Show | ||
Notes:
Player: Mervin Russel Bates - Character: Persephone - DCI: 2318722555. |
||||||
Broom of Flying | uncommon | Trade Log | Show | |||
Notes:
Traded from Beppo. |
Unlocked Magic Items
Name
Rarity ▼
Tier
Location
Table
Result
Source
Plate Armor of Etherealness
legendary
3
I
DDAL08-16 A Change of Address
Show
Notes:
Allows the user to read Qualith.
Ring of Invisibility
legendary
4
Trade Log
Show
Notes:
Traded from Xandaius.
Ioun Stone of Greater Absorption
legendary
4
I
DDAL00-10 Trust and Understanding
Show
Notes:
This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
Rod of Resurrection
legendary
3
I
DDAL08-18 Moving Day
Show
Notes:
This rod is engraved with sun symbols and bejewled with faceted citrines.It glows equal to a torch when within 100 ft of undead.
Cubic Gate
legendary
3
I
DDAL08-17 Ahghairon's Tower
Show
Notes:
The Prime Material, the Elemental Plane of Fire, the Nine Hell, the Far Realm, the Outlands, and Arborea.
Ring of Shooting Stars
very_rare
3
H
DDAL08-15 Forge of Fangs
Show
Notes:
While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage.
Potion of Speed
very_rare
3
D
CCC-BMG-37 HULB 3-1 Weakness of Rock
Show
Bag of Devouring
very_rare
2
D
CCC-FC3-03 Tales of Estirwald : The Fun House
Show
Notes:
Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in in the past...
Desolation
very_rare
3
H
DDAL08-14 Rescue from Vanrakdoom
Show
Notes:
Greatsword of Sharpness
When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.
In addition, you can speak the sword’s command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table H in the Dungeon Master’s Guide.
This greatsword is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light.
Frostbrand Greatsword
very_rare
3
H
CCC-BMG-15 PHLAN1-3 Subterfuge
Show
Syranna's Folly
very_rare
3
H
CCC-OCC-01 Red War: Housekeeping
Show
Notes:
Oathbow.
This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following.
Bond: ”I will not be at peace until Szass Tam and his plots are erased from existence”.
Potion of Longevity
very_rare
3
D
CCC-TRI-22 STORM 1-1 On the Baron's Trail
Show
Bag of Devouring
very_rare
2
D
CCC-TRI-22 STORM 1-1 On the Baron's Trail
Show
Dream Whirl
very_rare
3
H
CCC-BMG-21 HULB3-3 Darkest Vein
Show
Notes:
This alabaster lance, named "Dream Whirl" by those who created it, is carved with deep swirling patterns that seem to move with you, calming your emotions and silencing surface thoughts. Also, the original owner's dreams and anger still dwell within the lance. When within 120 feet of an Illithid (Mind Flayer), its kin, or any of its creations, righteous fury radiates from the lance as it darkens into deep blood crimson. Otherwise it functions as a +3 lance.
Potion of Longevity
very_rare
3
D
CCC-BMG-21 HULB3-3 Darkest Vein
Show
Tome of Understanding
very_rare
3
H
Trade Log
Show
Notes:
Player: Halden Nyborg - Character: Gil Thunder - DCI: 1137389071.
Rod of Security
very_rare
3
H
DDAL00-01 Window to the Past
Show
Notes:
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.
Potion of Mind Reading
rare
2
C
CCC-FC3-03 Tales of Estirwald : The Fun House
Show
Potion of Mind Reading
rare
2
C
CCC-FC3-03 Tales of Estirwald : The Fun House
Show
Dawnfire
rare
2
G
CCC-STORM-01 The Barrows of Solina
Show
Notes:
Sunblade.
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.
Name | Rarity ▼ | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Plate Armor of Etherealness | legendary | 3 | I | DDAL08-16 A Change of Address | Show | ||
Notes:
Allows the user to read Qualith. |
|||||||
Ring of Invisibility | legendary | 4 | Trade Log | Show | |||
Notes:
Traded from Xandaius. |
|||||||
Ioun Stone of Greater Absorption | legendary | 4 | I | DDAL00-10 Trust and Understanding | Show | ||
Notes:
This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it. |
|||||||
Rod of Resurrection | legendary | 3 | I | DDAL08-18 Moving Day | Show | ||
Notes:
This rod is engraved with sun symbols and bejewled with faceted citrines.It glows equal to a torch when within 100 ft of undead. |
|||||||
Cubic Gate | legendary | 3 | I | DDAL08-17 Ahghairon's Tower | Show | ||
Notes:
The Prime Material, the Elemental Plane of Fire, the Nine Hell, the Far Realm, the Outlands, and Arborea. |
|||||||
Ring of Shooting Stars | very_rare | 3 | H | DDAL08-15 Forge of Fangs | Show | ||
Notes:
While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage. |
|||||||
Potion of Speed | very_rare | 3 | D | CCC-BMG-37 HULB 3-1 Weakness of Rock | Show | ||
Bag of Devouring | very_rare | 2 | D | CCC-FC3-03 Tales of Estirwald : The Fun House | Show | ||
Notes:
Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in in the past... |
|||||||
Desolation | very_rare | 3 | H | DDAL08-14 Rescue from Vanrakdoom | Show | ||
Notes:
Greatsword of Sharpness When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword’s command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table H in the Dungeon Master’s Guide. This greatsword is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light. |
|||||||
Frostbrand Greatsword | very_rare | 3 | H | CCC-BMG-15 PHLAN1-3 Subterfuge | Show | ||
Syranna's Folly | very_rare | 3 | H | CCC-OCC-01 Red War: Housekeeping | Show | ||
Notes:
Oathbow. This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following. Bond: ”I will not be at peace until Szass Tam and his plots are erased from existence”. |
|||||||
Potion of Longevity | very_rare | 3 | D | CCC-TRI-22 STORM 1-1 On the Baron's Trail | Show | ||
Bag of Devouring | very_rare | 2 | D | CCC-TRI-22 STORM 1-1 On the Baron's Trail | Show | ||
Dream Whirl | very_rare | 3 | H | CCC-BMG-21 HULB3-3 Darkest Vein | Show | ||
Notes:
This alabaster lance, named "Dream Whirl" by those who created it, is carved with deep swirling patterns that seem to move with you, calming your emotions and silencing surface thoughts. Also, the original owner's dreams and anger still dwell within the lance. When within 120 feet of an Illithid (Mind Flayer), its kin, or any of its creations, righteous fury radiates from the lance as it darkens into deep blood crimson. Otherwise it functions as a +3 lance. |
|||||||
Potion of Longevity | very_rare | 3 | D | CCC-BMG-21 HULB3-3 Darkest Vein | Show | ||
Tome of Understanding | very_rare | 3 | H | Trade Log | Show | ||
Notes:
Player: Halden Nyborg - Character: Gil Thunder - DCI: 1137389071. |
|||||||
Rod of Security | very_rare | 3 | H | DDAL00-01 Window to the Past | Show | ||
Notes:
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. |
|||||||
Potion of Mind Reading | rare | 2 | C | CCC-FC3-03 Tales of Estirwald : The Fun House | Show | ||
Potion of Mind Reading | rare | 2 | C | CCC-FC3-03 Tales of Estirwald : The Fun House | Show | ||
Dawnfire | rare | 2 | G | CCC-STORM-01 The Barrows of Solina | Show | ||
Notes:
Sunblade. This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. |