Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Charlatan's Die common DDEP10-01 Terror in Ten Towns DDEP10-01 Terror in Ten Towns Show
Notes:

Wondrous item, common (requires attunement)

Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.

This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.

Thermal Cube common DDHC-ID:RotF - Icewind Dale: Rime of the Frostmaiden DDHC-ID:RotF - Icewind Dale: Rime of the Frostmaiden Show
Notes:

Wondrous item, common

This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).

Horn of silent alarm common DDEP10-00 The Great Knucklehead Rally DDEP10-00 The Great Knucklehead Rally Show
Notes:

Wondrous item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.