Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
Charlatan's Die
common
DDEP10-01 Terror in Ten Towns
DDEP10-01 Terror in Ten Towns
Show
Notes:
Wondrous item, common (requires attunement)
Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.
Thermal Cube
common
DDHC-ID:RotF - Icewind Dale: Rime of the Frostmaiden
DDHC-ID:RotF - Icewind Dale: Rime of the Frostmaiden
Show
Notes:
Wondrous item, common
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).
Horn of silent alarm
common
DDEP10-00 The Great Knucklehead Rally
DDEP10-00 The Great Knucklehead Rally
Show
Notes:
Wondrous item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Name | Rarity | Location | Table ▼ | Result | Source | |
---|---|---|---|---|---|---|
Charlatan's Die | common | DDEP10-01 Terror in Ten Towns | DDEP10-01 Terror in Ten Towns | Show | ||
Notes:
Wondrous item, common (requires attunement) Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people. This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. |
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Thermal Cube | common | DDHC-ID:RotF - Icewind Dale: Rime of the Frostmaiden | DDHC-ID:RotF - Icewind Dale: Rime of the Frostmaiden | Show | ||
Notes:
Wondrous item, common This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius). |
||||||
Horn of silent alarm | common | DDEP10-00 The Great Knucklehead Rally | DDEP10-00 The Great Knucklehead Rally | Show | ||
Notes:
Wondrous item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |