Show Log Entry
Adventure Title
DDEP10-01 Terror in Ten Towns
DDEP10-01 Terror in Ten Towns
Session
Date Played
2021-04-11 21:27:00 UTC
2021-04-11 21:27:00 UTC
Levels Gained
1
1
GP +/-
80
80
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Maluku
Maluku
DM DCI Number
5203740222
5203740222
Notes
LOOT: 80gp Chardalyn Earring (Headband of Intellect) Bracers of Archery Charlatan's Die STORY AWARD: > Among other skilled warriors, you successfully defended Easthaven, along with one of the other Ten-Towns in this adventure.
LOOT: 80gp Chardalyn Earring (Headband of Intellect) Bracers of Archery Charlatan's Die STORY AWARD: > Among other skilled warriors, you successfully defended Easthaven, along with one of the other Ten-Towns in this adventure.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Chardalyn Earring (Headband of Intellect) | Uncommon | DDEP10-01 Terror in Ten Towns | F | true | |
Wondrous item, uncommon (requires attunement) Your Intelligence score is 19 while you wear this earring. It has no effect on you if your Intelligence is 19 or higher without it. This provides the earring’s intellect-boosting properties, but it often whispers notions of grandeur and words of confidence into its wearer’s mind and urges them to accumulate more and greater power. This earring is crafted from the unusual material chardalyn, which retains much of the cruel mindset of the Crenshinibon. | |||||
Bracers of Archery | Uncommon | DDEP10-01 Terror in Ten Towns | F | true | |
Wondrous item, uncommon (requires attunement) While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. These fur-lined, rust-colored leather cuffs are crafted in traditional Reghed style, with stylized pictographs of beasts stamped around the outer cuff. Normally used to stabilize the arm during archery and protect from scrapes and cuts, these bracers also magically provide warmth to cold bodies. | |||||
Charlatan's Die | Common | DDEP10-01 Terror in Ten Towns | false | ||
Wondrous item, common (requires attunement) Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people. This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. |