Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Boots of False Tracks
common
DC-PoA It comes at night, I think
Xanathars
DC-PoA It comes at night, I think
Show
Notes:
Wondrous item, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Charlatan's Die
common
DDEP10-01 Terror in Ten Towns
DDEP10-01 Terror in Ten Towns
Show
Notes:
Wondrous item, common (requires attunement)
Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.
Horn of silent alarm
common
DDEP10-00 The Great Knucklehead Rally
DDEP10-00 The Great Knucklehead Rally
Show
Notes:
Wondrous item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Boots of False Tracks | common | DC-PoA It comes at night, I think | Xanathars | DC-PoA It comes at night, I think | Show | |
Notes:
Wondrous item, common Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. |
||||||
Charlatan's Die | common | DDEP10-01 Terror in Ten Towns | DDEP10-01 Terror in Ten Towns | Show | ||
Notes:
Wondrous item, common (requires attunement) Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people. This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. |
||||||
Horn of silent alarm | common | DDEP10-00 The Great Knucklehead Rally | DDEP10-00 The Great Knucklehead Rally | Show | ||
Notes:
Wondrous item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |