Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Cloak of the Manta Ray
uncommon
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
Claw of the Wyrm Rune
rare
DDHC-SKT Storm King’s Thunder - Chapter 11
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Notes:
Wondrous item, rare (requires attunement)
This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties.
Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn.
Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon.
Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property:
While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet.
Brooch of Shielding
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Bracers of Defense
rare
DDEP-DRW02 Wings of Death
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield.
Ancient Relic Red Dragon’s Thighbone
very_rare
DDHC-SKT Storm King’s Thunder
DDHC-SKT Storm King’s Thunder
Show
Notes:
The buried relic is a 14-foot-long, 250-pound red dragon’s thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can wield effectively. The greatclub is considered a magic weapon that deals an extra 2d8 bludgeoning damage whenever it hits a dragon (including any creature of the dragon type).
Amulet of Proof against Detection and Location
uncommon
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Cloak of the Manta Ray | uncommon | DDHC-SKT Storm King’s Thunder | Show | |||
Notes:
Wondrous item, uncommon While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. |
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Claw of the Wyrm Rune | rare | DDHC-SKT Storm King’s Thunder - Chapter 11 | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | ||
Notes:
Wondrous item, rare (requires attunement) Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn. Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon. Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property: While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet. |
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Brooch of Shielding | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | |||
Bracers of Defense | rare | DDEP-DRW02 Wings of Death | Trade Log | Show | ||
Notes:
Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield. |
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Ancient Relic Red Dragon’s Thighbone | very_rare | DDHC-SKT Storm King’s Thunder | DDHC-SKT Storm King’s Thunder | Show | ||
Notes:
The buried relic is a 14-foot-long, 250-pound red dragon’s thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can wield effectively. The greatclub is considered a magic weapon that deals an extra 2d8 bludgeoning damage whenever it hits a dragon (including any creature of the dragon type). |
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Amulet of Proof against Detection and Location | uncommon | DDHC-SKT Storm King’s Thunder | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |