Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Staff of Healing
rare
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Claw of the Wyrm Rune
rare
DDHC-SKT Storm King’s Thunder - Chapter 11
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Notes:
Wondrous item, rare (requires attunement)
This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties.
Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn.
Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon.
Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property:
While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet.
Eversmoking Bottle
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Headband of Intellect
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Ring of Jumping
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Brooch of Shielding
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Staff of Healing | rare | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | |||
Claw of the Wyrm Rune | rare | DDHC-SKT Storm King’s Thunder - Chapter 11 | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | ||
Notes:
Wondrous item, rare (requires attunement) Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn. Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon. Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property: While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet. |
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Eversmoking Bottle | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | |||
Headband of Intellect | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | |||
Ring of Jumping | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | |||
Brooch of Shielding | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show |