Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Ioun Stone of Awareness
rare
DDHC-CM-14 The Canopic Being
DDHC-CM-14 The Canopic Being
Show
Notes:
Wondrous item, rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.
Cli Lyre
rare
DDHC-CM-12 The Curious Tale of Wisteria Vale
DDHC-CM-12 The Curious Tale of Wisteria Vale
Show
Notes:
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
Elemental Gem (Water)
uncommon
DDHC-DMM Dungeon of the Mad Mage: Level3
F
DDHC-DMM Dungeon of the Mad Mage: Level3
Show
Notes:
Wondrous item, uncommon
When you use an action to break the gem, a water elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost.
Mithral Chain Shirt
uncommon
DDHC-DMM Dungeon of the Mad Mage: Level18
F
DDHC-DMM Dungeon of the Mad Mage: Level18
Show
Eyes of Minute Seeing
uncommon
DDHC-CM-14 The Canopic Being
DDHC-CM-14 The Canopic Being
Show
Notes:
Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
Quaal's Feather Token (Tree)
uncommon
DDHC-GOG-01 Giants of the Starforge
Show
Notes:
Wondrous Item, Uncommon
This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly.
Tree. You must be outdoors to use this token. You can take a Magic action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.
Dust of Disappearance
uncommon
DDHC-CM-12 The Curious Tale of Wisteria Vale
DDHC-CM-12 The Curious Tale of Wisteria Vale
Show
Notes:
Wondrous item, uncommon
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
Elemental Gem (Fire)
uncommon
DDHC-DMM Dungeon of the Mad Mage: Level15
F
DDHC-DMM Dungeon of the Mad Mage: Level15
Show
Notes:
Wondrous item, uncommon
When you use an action to break the gem, a fire elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost.
Sentinel Shield
uncommon
DDHC-DMM Dungeon of the Mad Mage: Level6
F
DDHC-DMM Dungeon of the Mad Mage: Level6
Show
Notes:
Armor (shield), uncommon
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.
Hat of Disguise
uncommon
DDHC-CM-14 The Canopic Being
DDHC-CM-14 The Canopic Being
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Rope of Mending
common
SJ-DC-STA-01 Key of Hearths
SJ-DC-STA-01 Key of Hearths
Show
Notes:
Wondrous item, common
You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed.
Enduring Spellbook
common
Xanathars
Character Creation
Show
Notes:
Wondrous item, common
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition , the spellbook doesn’t deteriorate with age.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ioun Stone of Awareness | rare | DDHC-CM-14 The Canopic Being | DDHC-CM-14 The Canopic Being | Show | ||
Notes:
Wondrous item, rare (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head. |
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Cli Lyre | rare | DDHC-CM-12 The Curious Tale of Wisteria Vale | DDHC-CM-12 The Curious Tale of Wisteria Vale | Show | ||
Notes:
Wondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall |
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Elemental Gem (Water) | uncommon | DDHC-DMM Dungeon of the Mad Mage: Level3 | F | DDHC-DMM Dungeon of the Mad Mage: Level3 | Show | |
Notes:
Wondrous item, uncommon When you use an action to break the gem, a water elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost. |
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Mithral Chain Shirt | uncommon | DDHC-DMM Dungeon of the Mad Mage: Level18 | F | DDHC-DMM Dungeon of the Mad Mage: Level18 | Show | |
Eyes of Minute Seeing | uncommon | DDHC-CM-14 The Canopic Being | DDHC-CM-14 The Canopic Being | Show | ||
Notes:
Wondrous item, uncommon |
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Quaal's Feather Token (Tree) | uncommon | DDHC-GOG-01 Giants of the Starforge | Show | |||
Notes:
Wondrous Item, Uncommon This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly. Tree. You must be outdoors to use this token. You can take a Magic action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. |
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Dust of Disappearance | uncommon | DDHC-CM-12 The Curious Tale of Wisteria Vale | DDHC-CM-12 The Curious Tale of Wisteria Vale | Show | ||
Notes:
Wondrous item, uncommon Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. |
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Elemental Gem (Fire) | uncommon | DDHC-DMM Dungeon of the Mad Mage: Level15 | F | DDHC-DMM Dungeon of the Mad Mage: Level15 | Show | |
Notes:
Wondrous item, uncommon When you use an action to break the gem, a fire elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost. |
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Sentinel Shield | uncommon | DDHC-DMM Dungeon of the Mad Mage: Level6 | F | DDHC-DMM Dungeon of the Mad Mage: Level6 | Show | |
Notes:
Armor (shield), uncommon While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. |
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Hat of Disguise | uncommon | DDHC-CM-14 The Canopic Being | DDHC-CM-14 The Canopic Being | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) |
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Rope of Mending | common | SJ-DC-STA-01 Key of Hearths | SJ-DC-STA-01 Key of Hearths | Show | ||
Notes:
Wondrous item, common You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed. |
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Enduring Spellbook | common | Xanathars | Character Creation | Show | ||
Notes:
Wondrous item, common |