Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Backpack Parachute common DDHC-WDH Waterdeep: Dragon Heist (Dragon Season) - DDHC-WDH Waterdeep: Dragon Heist (Dragon Season) Show
Notes:

A humanoid wearing this piece of gear can deploy the parachute as a reaction while falling, or as an action otherwise. The parachute requires at least a 10-foot cube of unoccupied space in which to deploy, and it doesn't open fast enough to slow a fall of less than 60 feet. If it has sufficient time and space to deploy properly, the parachute allows its wearer to land without taking falling damage. Once it has been used, the parachute takes 10 minutes to repack.

Adamantine Armor (Plate) uncommon DDAL00-01 Window to the Past H DDAL00-01 Window to the Past Show
Notes:

Armor (Plate), uncommon

Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.

Dawnfire (Sun Blade) rare CCC-STORM-01 The Barrows of Solina G Trade Log Show
Notes:

This item appears to be a Longsword hilt. While grasping the hilt, you can use a Bonus Action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic Longsword has the Finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to Attack and Damage Rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an Undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

Flavor: The ruby in Dawnfire's pommel sheds dim light for 10 feet when within 60 feet of undead.

Amulet of Health rare DDAL08-10 The Skull Square Murders G DDAL08-10 The Skull Square Murders Show
Notes:

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.
An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

Belt of Storm Giant Strength legendary DDAL06-03 Crypt of the Death Giants I DDAL06-03 Crypt of the Death Giants Show
Notes:

Wondrous Item, legendary (requires attunement)
While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29.

The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.

Tome of Leadership and Influence very_rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horror H Trade Log Show
Notes:

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Shield, +3 very_rare DDAL05-18 - The Mysterious Isle H Trade Log Show
Notes:

Armor (shield), very rare
While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Effects from Efreeti Bottle unique DDAL00-02F The Definition of Heroism DDAL00-02F The Definition of Heroism Show
Notes:

Cinders used a Efreeti Bottle to summon a Efreeti and rolled a 92.
The Efreeti casted Wish three times: Resistance to Bludgeoning, Piercingand Slashing Damage.

21.11.20 - DDAL00-02F The Definition of Heroism (adrian-rpg -4320793759)

https://www.adventurersleaguelog.com/users/9490/characters/54774

Effects from Efreeti Bottle unique DDAL00-02F The Definition of Heroism DDAL00-02F The Definition of Heroism Show
Notes:

Aeon used a Efreeti Bottle to summon a Efreeti and rolled a 91.
The Efreeti casted Wish three times: Resistance to Necrotic, Psychic and Force Damage

21.11.20 - DDAL00-02F The Definition of Heroism (adrian-rpg -4320793759)

https://www.adventurersleaguelog.com/users/2540/characters/72907?

Efreeti Chain legendary DDAL07-15 - Streams of Crimson I DDAL07-15 - Streams of Crimson Show
Notes:

Legendary (Requires Attunement)

While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.

The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task.

Scarab of Protection legendary DDAL07-18 Turn Back the Endless Night DDAL07-18 Turn Back the Endless Night Show
Notes:

Wondrous Item, legendary (requires attunement)
If you hold this jaculi-shaped medallion in your hand for 1 round, an inscription appears on its surface
revealing its magical nature. It provides two benefits while it is on your person:
• You have advantage on saving throws against spells.
• The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned.
This item can be found in the Dungeon Master’s Guide.

Ring of Earth Elemental Command legendary DDEP-DRW02 Wings of Death DDEP-DRW02 Wings of Death Slot 0 T4 Show
Notes:

Ring, legendary (requires attunement)
While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Earth and they have disadvantage on attack rolls against you.
In addition, you have access to properties based on the Elemental Plane of Earth.
The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.
You can expend 2 of the ’ring’s charges to cast dominate monster on an earth elemental. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran.
If you help slay an earth elemental while attuned to the ring, you gain access to the following additional properties:
• You have resistance to acid damage.
• You can move through solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied.
• You can cast the following spells from the ring,
expending the necessary number of charges: stone shape (2 charges), stoneskin (3 charges), or wall of stone
(3 charges).
This item is found in the Dungeon Master’s Guide. The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, ’your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay.

Studded Leather Armor +1 with Compass Minor Property rare FR-DC-WPSK-02 The Sunken Ship Trade Log Show
Notes:

Armor (light), rare

You have a +1 bonus to AC while wearing this armor.
Compass. The wielder can use an action to learn which way is north.

Goggles of Night uncommon DM Reward DDAL-DRW-EP-03 When the Lights went out in Candlekeep Show
Notes:

Wondrous Item, uncommon

While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.

Holy Avenger (Longsword) legendary Trade Log Show
Notes:

Weapon (any simple or martial), legendary (requires attunement by a Paladin)

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.

While you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.