Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Pipe of Rememberance(common)
common
Online
DDHC00-GSM HC
Show
Notes:
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer's most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can't be used this way again until the next dawn.
Amulet of Health
rare
DDAL08-10 The Skull Square Murders
Show
Notes:
Wondrous Item, Major, Rare (Requires Attunement)
Table G, Tier 2-4, 20 TCP
Weight: 1 lbs.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.
An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.
Bracers of Defence
rare
Online
CCC-BMG-17 ELM1-2 The Lost Sanctum
Show
Notes:
Bracers of Defense
Wondrous Item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
The bracers are two arm-sized tubes of faintly gleaming and intricately knotted gold wire.
Axehead's Coat of Beaks(common)
common
Online
CCC-MTL-03 House of Webs
Show
Notes:
Armor of Gleaming(spiked armor), common
Once belonging to the battlerager Axehead Moontunnel, this armor is of his own strange design and crafted from parts of Underdark creatures. The softer parts are made of boiled roper skin and the spikes are beaks taken from various Underdark horrors. The mask features heads of two small axes strapped together to form a sort of visor. Though made of unpleasant materials, the armor never seems to get any dirtier than it already is – blood runs right off it! The wearer of this armor feels as though they can take on any opponent.
figurine of wondrous power (Griffon)
rare
Online
DDHC-TOA-09 Ruins of Matolo
Show
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
Marvelous Pigment
very_rare
Online
DDHC-TOA-09 Ruins of Matolo
Show
Notes:
Wondrous item, very rare
Typically found in 2 pots (red and blue) inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.
Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.
When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.
Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.
If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.
Belt of Fire Giant Strength
very_rare
online
Trade Log
Show
Notes:
Wondrous item, very rare
Requires Attunement
While wearing this belt, your Strength score changes to 25. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth - it is made of the tanned hides of drow.
bag of holding
uncommon
Trade Log
Show
Figurine of Wonderous Power (Serpentine Owl)
uncommon
Online
CCC-SVH01-01 Dawn of the Raven Lord
Show
Notes:
Wondrous Item, uncommon
This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
This item is found on Magic Item Table G in the Dungeon Master’s Guide.
Spear of Backbiting
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Weapon (spear), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Fire Resistance
rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring.
Ring of Feather Falling
rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Ring, rare (requires attunement)
When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
Defender(Short Sword)
legendary
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Weapon (Short Sword), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
Bracers of Defense
rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Berserker Axe(Great Axe)
rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Weapon (Great axe), rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
Bag of Holding
uncommon
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Tome of Wisdom
rare
DDHC-TYP Tales from the Yawning Portal
Show
Effreeti Bottle
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Wondrous item, very rare
This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of Your Turn, the smoke disappears with a flash of harmless fire, and an Efreeti appears in an unoccupied space within 30 feet of you.
The first time the bottle is opened, the DM rolls to determine what happens.
d100 Effect
01-10 The Efreeti attacks you. After Fighting for 5 rounds, the Efreeti disappears, and the bottle loses its magic.
11-90 The Efreeti serves you for 1 hour, doing as you Command. Then the Efreeti returns to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same Effect occurs. If the bottle is opened a fourth time, the Efreeti escapes and disappears, and the bottle loses its magic.
91-00 The Efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottles loses its magic.
Show Attribute List
Attributes
Efreeti Bottle
wondrous item
Category: Items
Item Rarity: very rare
Rod of the Pactkeeper +3
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Rod, very rare (requires Attunement by a warlock)
While holding this rod, you gain a +3 bonus to spell Attack rolls and to the saving throw DCs of your Warlock Spells.
In addition, you can regain one Warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a Long Rest.
Show Attribute List
Attributes
Rod Of The Pact Keeper +3
rod
Category: Items
Item Rarity: very rare
Modifiers: Spell DC +3, Spell Attack +3
Requires Attunement: requires attunement by a warlock
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Pipe of Rememberance(common) | common | Online | DDHC00-GSM HC | Show | ||
Notes:
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer's most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can't be used this way again until the next dawn. |
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Amulet of Health | rare | DDAL08-10 The Skull Square Murders | Show | |||
Notes:
Wondrous Item, Major, Rare (Requires Attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet. |
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Bracers of Defence | rare | Online | CCC-BMG-17 ELM1-2 The Lost Sanctum | Show | ||
Notes:
Bracers of Defense The bracers are two arm-sized tubes of faintly gleaming and intricately knotted gold wire. |
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Axehead's Coat of Beaks(common) | common | Online | CCC-MTL-03 House of Webs | Show | ||
Notes:
Armor of Gleaming(spiked armor), common |
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figurine of wondrous power (Griffon) | rare | Online | DDHC-TOA-09 Ruins of Matolo | Show | ||
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed. |
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Marvelous Pigment | very_rare | Online | DDHC-TOA-09 Ruins of Matolo | Show | ||
Notes:
Wondrous item, very rare Typically found in 2 pots (red and blue) inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything. |
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Belt of Fire Giant Strength | very_rare | online | Trade Log | Show | ||
Notes:
Wondrous item, very rare Requires Attunement While wearing this belt, your Strength score changes to 25. If your Strength is already equal to or greater than the belt's score, the item has no effect on you. This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth - it is made of the tanned hides of drow. |
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bag of holding | uncommon | Trade Log | Show | |||
Figurine of Wonderous Power (Serpentine Owl) | uncommon | Online | CCC-SVH01-01 Dawn of the Raven Lord | Show | ||
Notes:
Wondrous Item, uncommon This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence. This item is found on Magic Item Table G in the Dungeon Master’s Guide. |
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Spear of Backbiting | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Weapon (spear), very rare (requires attunement) Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one. Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear. |
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Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Ring, rare (requires attunement) |
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Ring of Fire Resistance | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Ring, rare (requires attunement) |
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Ring of Feather Falling | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Ring, rare (requires attunement) |
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Defender(Short Sword) | legendary | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Weapon (Short Sword), legendary (requires attunement) The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. |
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Bracers of Defense | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
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Berserker Axe(Great Axe) | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Weapon (Great axe), rare (requires attunement) Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. |
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Bag of Holding | uncommon | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Wondrous item, uncommon If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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Tome of Wisdom | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Effreeti Bottle | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Wondrous item, very rare This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of Your Turn, the smoke disappears with a flash of harmless fire, and an Efreeti appears in an unoccupied space within 30 feet of you. The first time the bottle is opened, the DM rolls to determine what happens. d100 Effect |
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Rod of the Pactkeeper +3 | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Rod, very rare (requires Attunement by a warlock) While holding this rod, you gain a +3 bonus to spell Attack rolls and to the saving throw DCs of your Warlock Spells. In addition, you can regain one Warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a Long Rest. Show Attribute List |